QUOTE (Shaddowval @ Dec 12 2012, 10:15 PM)
@Mr Big T - Your map is pretty, solid, but also kind of bland. I realize it is a prison, but why is every cell pretty much identical? I know there are a limited number of tiles you can use, but it just feels....boring? I'm not even really sure how to describe it. I think it could use a touch more flavor to it.
Some cells have bones, some have different objects and there's even the confined solitary spot where Mom is. In fact, if you look at them, each cell is actually different in its contents. I don't know how much more flavor I can add. If you have suggestions, I'd love to hear them but I'm kinda fresh out.
I made some adjustments to my map, to make it blend better. I still need to add lights to it, as I forgot those, but I can do that with events too. I don't know what you meant about stools on the left side or light bulbs on the bed though, Mr Big T, so I can't comment on that, these are pre-made tiles from enterbrain and they are actually all part of the same set.
They can be made by whoever but that doesn't change anything that the consistency gets ruined that some of them have lights and some don't. If it's a laboratory, that's fitting I suppose but people use it as if it'd be part of someone's home and I doubt anyone would want to waste energy to have lit objects like that. However in laboratory and such uses, extra lightning may come useful and so the lightning on the desks can be justified. Though I still don't understand what's the principle of having the lights under your sofas, like do you plug in batteries or plug them in AC adapter or how? Stuff like that is more of a show if you're a filthy rich pig, rather than actual use. (It's totally all for show) Even if this is far away future, even then you have to have some source for the light and the energy to produce it.
The reason the room on the right looks different is because it's a lab, and the interior of the walls is covered in a special material. That, of course, is all explained in game. The white shelves do look very bright, but once things start to become unlocked and they are covered with trophies and rewards, they will look a lot better. There is a reason there is so much emptiness in this room, starting out.
You still should tone down the whiteness of the shelves it's just eyecatchingly white. Tone down the contrast at least if not the brightness because it's just far too white. Or use a light gray instead, which is more asthetically pleasing to the eye but still carries the same effect you're after.
The square walls still look really weird. I just can't for life of me see it looking good. Also you could decrease the size of the room by the bottom row and it'd still be really big. You really need to do something about that carpet, it not only looks weird the placement of it makes absolutely no sense. (Why is it under the bed like that? Shouldn't it be on the hallway or something?)
I've totally redone Mary's room. Here is the pre elimary flats. Feedback is extremely welcome!