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Leoshi
post Feb 27 2013, 12:34 PM
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Level 3
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Posts: 33
Type: Event Designer
RM Skill: Advanced




Edit: My mistake.
So a long time ago, I thought up a side-quest system that I labeled Headhunting. Simple in essence: the player is able to do up to fifty different missions, and only five of them are required to advance the story. Doing all of them, however, gets them closer and closer to 100% completion for the game. I came up with all the mission names and details, and had started work on methods the player could use to view them and carry them out.

Well, now I'm not so satisfied with how it turned out. My first method was using the Main Menu Melody (a part of YEM) to allow a common event into the game menu, which the player could then select once the Headhunting feature was activated via switch. That worked fine, but the next part involved thirteen choice branches that returned with four mission names at a time, and the only way to advance the list was to hit cancel.

Attached File  012.png ( 102.16K ) Number of downloads: 1


Too long to work, I figure, so I changed up how Headhunting worked. Now I have it set to items that are given to the player, that return with the mission details for that single mission. There would be fifty of these items, allowing the player to head into their inventory and select just the details they choose, without having to trudge through the other forty-nine.

Attached File  013.png ( 99.07K ) Number of downloads: 1


This would do well enough on its own, so the only thing left I would need is a location the player can go in order to accept these items into their inventory. A location called the Headhunting Office came to mind, which I just recently finished decorating. It's possible for me to create various conditional branches that factor in the player's spot in the game (chapter), what missions they have now, and which ones among them they have completed. However, that seems like a lot of work just at face value.

So here I am. Does anyone have suggestions for how to change or improve the system I have now? For your consideration, it's based entirely on common events, with either a choice (method 1) or an item (method 2) being the catalyst to call these events. In a perfect world, I'd love to have a dedicated window from the menu that holds everything, including disabling missions names when they are neither available nor accepted. Something like the typical Item menu. But that's in a perfect world.

Any suggestions would be appreciated. Also, feel free to ask for any additional information you think might help.


EDIT: Just realized that I placed this in the wrong board. My apologies. Scrapping this one and moving it to Design Critique.

~Leo

This post has been edited by Leoshi: Feb 27 2013, 12:50 PM


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Current project: "Ikusa ~ Wartorn"

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Philip
post Feb 28 2013, 12:40 PM
Post #2


Nura (The Jade Ring)
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Group: Revolutionary
Posts: 325
Type: Developer
RM Skill: Masterful




What would solve your problem is Modern Algebra's Text Script this script will allow you to use choice branches with whole sentences and more than 4 choices in one box. I could program a menu for you but I'm too busy right now with school, work, and my own game I'm building. The text system though is really cool and allows a whole lot of new features to the way you can use text boxes.

PS. You may want to remove the cross-out lines on your post so we can read it better.

This post has been edited by Philip: Feb 28 2013, 12:44 PM


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Leoshi
post Feb 28 2013, 05:43 PM
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Level 3
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Group: Member
Posts: 33
Type: Event Designer
RM Skill: Advanced




QUOTE (Philip @ Feb 28 2013, 02:40 PM) *
What would solve your problem is Modern Algebra's Text Script this script will allow you to use choice branches with whole sentences and more than 4 choices in one box. I could program a menu for you but I'm too busy right now with school, work, and my own game I'm building. The text system though is really cool and allows a whole lot of new features to the way you can use text boxes.


I'll give it a shot. Hopefully it will prove to be a worthwhile addition.

QUOTE (Philip @ Feb 28 2013, 02:40 PM) *
PS. You may want to remove the cross-out lines on your post so we can read it better.


As for this problem, if you'll recall:

QUOTE (Leoshi @ Feb 27 2013, 02:34 PM) *
EDIT: Just realized that I placed this in the wrong board. My apologies. Scrapping this one and moving it to Design Critique.


UPDATE: Turns out that script has solved my dilemma! Took a bit of customization to get there, but I'm happy with it! Thanks, Philip.

This post has been edited by Leoshi: Mar 2 2013, 09:02 PM


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