Well, heh this is more of a graphical thing rather then a built in thing.Firstly
You're gonna need the RM Recker Tool.
You can download it HERE
. RM2k + 2k3
It's a basic tool that lets you add certain types of custom graphics to your projects.
It patches the original RPG_RT.exe file of your project, so if you are already satisfied with the graphics your project provides, don't patch it.
Cause if you patch the RPG_RT.exe you can't turn back to the original glyphs graphics
unless you have the graphics yourself.
So if you worry. Just make a copy of your RPG_RT.exe file to back it up.
Run the program, click Glyphs under the Other Resources String.
Then Click the Big Blue Square that says Load Image.Next
You have to have a Glyph Sheet ready
to be patched to your Project.
So heres how the Glyph Sheet should look like:
-Has to be a .png or a file that the program supports.
-It should be 156 x 48.
-And consist ONLY of the colors Black and White
This is the set I added in to the tutorial.
This is a good template for it, and it shows what each letter assigns its glyphs to.
These are only templates, if you want them to be usable you'll have to get rid of the Red Outlining that determines the size limit of each Glyph.
Do that right before you save you file, so you don't get confused on where the size limits of the glyphs go to.
A glyph can only be 12x12 and has to fit in one of those Red Boxes.Magnified 3x
So if you want to use the Sword Glyph, you would type this for your item name. $F Sword
It'll show the sword glyph and the word "Sword" after it.
As for the Limit Break, what you do is, create multiple Conditions.
And name them with Glyphs...
So if you wanted an Empty Limit Gauge Condition, type this:$A$B$C$D
for you condition name.
It'll be your empty limit gauge.
+1 to the gauge, you'd have to name the second condition $A$B$N$D
+2, you'd name it $A$B$O$D
and so on...
Notice: Only the third glyph changes
, cause its the only glyph that acts as a frame to show the progression of the limit bar.
And if you don't ever want limit bar to go away as a condition.
You should replace the "Normal Status" in your database, under the strings tab, in page 5 with: $A$B$C$D
This makes it so, if you have no conditions like poison, or death. It'll show your limit bar empty.
The thing is you have to make a common event that will determine the limit gauge condition that should be displayed with its value.
So if a variable called Hero1-LimitValue = 0, then it'll show the empty limit bar as the Heros condition.
If the variable Hero1-LimitValue = 12 or should've maxed the limit graphics, show the limit bar at its full gauge.
The information I've given is based on the Glyph Set I've provide here. So if you make changes, do make sure you know what your doing.
Hope that answers some things. [A lot of reading, but I hope you understand it.]