StormTronics CMS, Language: RGSS | Updated: September 12, 2007 |
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Dec 30 2007, 10:20 PM
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Demented Moogle

Group: Banned
Posts: 1,130
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RM Skill: Undisclosed

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StormTronics CMSScript: http://www.rpgrevolution.com/script/58Language: Ruby Game Scripting System (RGSS) Author: Blizzard Verson: 5.0b Posted: December 12, 2007 Updated: September 12, 2007 This script will allow you to access a simplified version of the Custom Menu System from "The Legend of Lexima™ IV - Chaos Project". View scriptPost anything related to the script in this topic. - You may ask for support, but do not always expect an answer from the author of the script (however, other skilled scripters may provide assistance where possible). - Please report any bugs if you find any, so the script may be fixed to work properly. - Feel free to suggest new additions or improvements to the script. - Feel free to post other comments regarding this script.
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Jan 1 2008, 04:38 PM
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Level 6

Group: Member
Posts: 85
Type: Developer
RM Skill: Undisclosed

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I'm getting an error here to. Says that it can't convert Nilclass into Bitmap. What does that mean?
here is the line of coding:
self.contents.blt(4, 4 + i*32, bitmap, Rect.new(0, 0, 24, 24), opacity)
That's 828 for me.
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Jan 1 2008, 05:02 PM
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Level 6

Group: Member
Posts: 85
Type: Developer
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The demo works, I copied it and pasted it into my game just to see if it will work and it doesn't same error.
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Jan 1 2008, 05:06 PM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
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QUOTE (dmoose @ Jan 1 2008, 04:02 PM)  The demo works, I copied it and pasted it into my game just to see if it will work and it doesn't same error. Do you have any other scripts besides this CMS?
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My RMXP Project:  Farewell RRR. =]
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Jan 1 2008, 05:12 PM
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Level 6

Group: Member
Posts: 85
Type: Developer
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yeah, i was playing around with a few other scripts actually. I have the pixelmovement script, Soul Rage, Party Switcher, UMS and thats it.
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Jan 1 2008, 05:16 PM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled

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QUOTE (dmoose @ Jan 1 2008, 04:12 PM)  yeah, i was playing around with a few other scripts actually. I have the pixelmovement script, Soul Rage, Party Switcher, UMS and thats it. Try the script on a new project. If the script works then read 1. If the script didn't work, read 2. 1)By trial and error, find the script that is conflicting with this CMS. 2) This must mean that the script is looking for graphics that should be provided. Go back to the demo you had downloaded and copy the files needed. Read the instructions: Look under FAQ Script and Instructions
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My RMXP Project:  Farewell RRR. =]
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Jan 1 2008, 05:24 PM
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Level 6

Group: Member
Posts: 85
Type: Developer
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Whoa! It works now, I was missing two folders filled with pictures needed for the script. Thanks a lot. I forgot all about that.
Would you mind helping me with another problem I have with the Soul Rage System? I posted in the topic awhile ago.
This post has been edited by dmoose: Jan 6 2008, 12:09 AM
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Jan 6 2008, 12:09 AM
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Level 6

Group: Member
Posts: 85
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RM Skill: Undisclosed

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I went back on this to work on some facesets and it won't show it. Keeps giving me this error:
Script'(*)STCMS - Hybrid Edition'line 657:NameError occured.
uninitialized constant Window_Base::FACE_HUE
I get this when I follow the instructions "name of spriteset"_face and I get that error and its in the characters folder.
EDIT:
I rearranged the scripts making it first and I no longer get the error but when I check on the menu the face of the character doesn't appear. It still shows the sprite
This post has been edited by dmoose: Jan 6 2008, 12:34 AM
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Jan 6 2008, 12:57 AM
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L Did you know? Death gods... only eat apples

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Posts: 2,976
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Find and set this to true CODE FACESETS = false
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My RMXP Project:  Farewell RRR. =]
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Jan 7 2008, 01:20 AM
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Level 6

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I did do that, I still get sprites
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Feb 5 2008, 08:59 PM
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Level 10

Group: Revolutionary
Posts: 166
Type: Event Designer
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Question... I'm using the CMS_Edition, set it to true, yada yada, works great... But my question is, is there a way to change the locations of the boxes? like with x,y coordinates. I've changed quite a few of the variables hoping something would move, but nothing. If anyone knows where they are (if they exist at all), mind posting what lines they're on? Thanks  (or is there another easier...customizable menu system, I know there are others, but I can't find them >_>)
This post has been edited by Tigerbite: Feb 5 2008, 09:24 PM
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 QUOTE (Ash_Darkmoon @ IRC @ 11:19pm EST @ Thursday, June 12, 2008) Something Tigerbite said to me the other day made sense .
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Feb 5 2008, 11:03 PM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled

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QUOTE (Tigerbite @ Feb 5 2008, 08:06 PM)  Question... I'm using the CMS_Edition, set it to true, yada yada, works great... But my question is, is there a way to change the locations of the boxes? like with x,y coordinates. I've changed quite a few of the variables hoping something would move, but nothing. If anyone knows where they are (if they exist at all), mind posting what lines they're on? Thanks  (or is there another easier...customizable menu system, I know there are others, but I can't find them >_>) The coordinates of the boxes are under the Windows section of the script.
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My RMXP Project:  Farewell RRR. =]
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Feb 5 2008, 11:45 PM
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Level 10

Group: Revolutionary
Posts: 166
Type: Event Designer
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85% of the script is windows...lol But I'm guessing you might be referring to windows_base? maybe? Well, that's the part I'm checking out now, so some reassurance would help, make sure I'm not wasting time  [edit] Well, I noticed that wasn't it rather quickly, I'm still looking  I so don't have time to fool around with this thing, why must it be so addicting -_-
This post has been edited by Tigerbite: Feb 6 2008, 12:07 AM
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 QUOTE (Ash_Darkmoon @ IRC @ 11:19pm EST @ Thursday, June 12, 2008) Something Tigerbite said to me the other day made sense .
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Feb 6 2008, 12:12 AM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled

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QUOTE (Tigerbite @ Feb 5 2008, 10:52 PM)  85% of the script is windows...lol But I'm guessing you might be referring to windows_base? maybe? Well, that's the part I'm checking out now, so some reassurance would help, make sure I'm not wasting time  [edit] Well, I noticed that wasn't it rather quickly, I'm still looking  I so don't have time to fool around with this thing, why must it be so addicting -_- Well, it depends which window you want to modify. I can point it out to you if you tell me which one. ;-]
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My RMXP Project:  Farewell RRR. =]
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Feb 6 2008, 12:20 AM
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Level 10

Group: Revolutionary
Posts: 166
Type: Event Designer
RM Skill: Advanced

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Well, I'll attempt to make your help a little easier. At the moment, I'm just working on modifying the main windows that pop up when you hit "B". I think I'll just focus on the status menu's for right now, maybe the others will make sense if I can figure this one out  Well, I found it at line 1688 "CMSMenuStatus" (duhh me.) But what I kind of need to know now is which of those coordinates points it to it's place, and then which one(s) point where the second, third, etc. characters go. Thanks for being so helpful
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 QUOTE (Ash_Darkmoon @ IRC @ 11:19pm EST @ Thursday, June 12, 2008) Something Tigerbite said to me the other day made sense .
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Mar 31 2008, 01:40 AM
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Level 2

Group: Member
Posts: 17
Type: Artist
RM Skill: Undisclosed

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Awesome script.
But I have a question or maybe a suggestion...' I'm using the facesets option, and I was wondering if it would be possible to make those facesets appear in the Save/Load menu. And if not, well that's my suggestion.
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Apr 1 2008, 01:42 PM
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Level 2

Group: Member
Posts: 17
Type: Artist
RM Skill: Undisclosed

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I'm getting an error whenever I go into the skills section of the menu.
Script '(*)STCMS- Hybrid Edition' line1332: NoMethodError occured. undefined method'_1_SP' for #<Game_System:0x65e1718>
How do I fix this?
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