QUOTE (Sherimaj @ Feb 12 2011, 10:32 AM)

the version I use is the RPG Maker VX. is there a way to limit the area an event is moving in, without placing walls or such?
imagine you have a specific ground pattern (e.g. a carpet) and there is this rat, that is running away from the hero. can you make it possible, that the rat just runs around within the carpet-pattern while it flees? so that it avoids running on the cold, dirty ground?
I'm not sure about that, though I'm also not sure why the rat would just stick to the carpet. You might be able to change the passability settings for that tile, but then everyone would be stuck on it.
As previously mentioned, you can set the movement route to "custom" and just have it take a set path. If you poke around and find my "explosive events" topic, there's an event for a proximity mine that makes it move in a square. Might help.
QUOTE
additionally, before opening a new thread: I'm curious if it is also possible that an event triggers, if another event was moved (by the character) to a specific location. there was this topic where it was mentioned you could somehow see the x and y coordinates of an object or the character. maybe someone could link me a topic oder a turoial where that all is explained.
...yes. You can have it display in a text box using "\v[x]" (sans quotations) where x is the number of the variable.
Ex: let's say variable 1 is the X coordinate (variables-1- set-player's X) and variable 2 is the Y (variables-2-set players Y). The text would read something like: player's X: \v[1] player's Y: \v[2]
Those variables would also be used (with "set event location" ) to target where the event will go when the switch is on.
You just need to give both variables a number.
This post has been edited by Alt_Jack: Feb 12 2011, 12:22 PM