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> Syn's Actor Customization V6.0.0 (NEW!), UPDATED
calva
post Jun 15 2007, 06:48 AM
Post #21



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Hi Synthesize,

Very nice script, though I believe I have found a problem. I did as you suggested to allow for
the Character Upgrade to take place after every battle. It work like a charm except when I tried to make a map transition to another map, it got confused and behaved bad. I believe there is something wrong with the $scene variable at that point. If you have a chance try having a few battles then transition to another map.

On the positive side calling from a script works nice and thats the way I am going to use it for now.

Take Care,

Calva
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Ty
post Jun 16 2007, 02:16 PM
Post #22


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QUOTE (calva @ Jun 15 2007, 07:48 AM) *
Hi Synthesize,

Very nice script, though I believe I have found a problem. I did as you suggested to allow for
the Character Upgrade to take place after every battle. It work like a charm except when I tried to make a map transition to another map, it got confused and behaved bad. I believe there is something wrong with the $scene variable at that point. If you have a chance try having a few battles then transition to another map.

On the positive side calling from a script works nice and thats the way I am going to use it for now.

Take Care,

Calva


Honestly, I didn't open RMXP since I released the last release of this 0_0. Also, I am having trouble duplicating the error, are you doing a map transition after a Battle Processing command or in the Enemies tab of the database?

I don't have RMXP installed at the moment but you could also try to alias the Result in the battle system:
CODE
#=================================
# Window After Battle
#=================================
class Scene_Battle
alias :synthesize_customization_battle_battle_end :battle_end
def battle_end(result)
  synthesize_customization_battle_battle_end(result)
  $scene = Scene_Upgrade.new
  end
end


Add before "Begin Upgrade Code" section. Once I have the details I will try to make another fix.

QUOTE
Nice scripting synthesize, indeed..but there was an error on No.88,
well I'll try this new script though, keep it going and hey can we upgrade it to stand 100 characters?


"No.88" Is that a line number? The versions I have and the one released are a lot different, mind telling me what the error is and what it does? and paste the contents of the line. As for going over 100 actors, I guess, theoretically if you find away to modify the amount of actors stored in the actor index it should work fine. As the script uses the actor index.


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jedicommando
post Jun 26 2007, 08:39 AM
Post #23


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Yes, we need more than 4. And a demo please?


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Ty
post Jul 2 2007, 07:09 AM
Post #24


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QUOTE (jedicommando @ Jun 26 2007, 09:39 AM) *
Yes, we need more than 4. And a demo please?


For those people who want more then Four Actors, this script ( http://www.rpgrevolution.com/forums/index.php?showtopic=6285 ) works with my Actor Customization.

Cheers

Syn.


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Ty
post Jul 18 2007, 06:46 PM
Post #25


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Bug fix, well it is a bug fix for a previous bug fix that was supposed to fix a bug...

At the moment you can use and consume points even after you maxed out a stat. I thought this was fixed and technically it is. I kind of just made a typo, change 9999 from all of the Stats (Excluding HP/SP) to 999. Lazy atm, will replace script after.

EDIT: wth I did it anyways, check first post.

EDIT2: A new version, SDK Compatible is in production.

This post has been edited by Synthesize: Jul 18 2007, 07:47 PM


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Ty
post Jul 27 2007, 12:26 PM
Post #26


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Version 5.00 has been released. At the moment it will only be released at rRR so be the first to try it ^-^

Script Name: Actor Customization
Written by: Synthesize
Current Version: V5.00
Release Date: July 27, 2007

What is it?

Actor Customization allows the player to build their playable characters based on Points earned from Quests or levels. By default, the playable characters gain a definable amount of points every time they level up, these points can then be used to add statistics to the actors. As of Version 5.00 the Customization center is fairly decent, allowing the developer to modify things such as Messages to Custom Stat correction of actor progression.

New in Version 5.00
-- Works with SDK 2.2
-- Ability to display a Background image instead of the map
-- Ability to Display faces instead of the Actor sprite
-- New layout adds more color and featurs
-- No longer have to push a button to switch actors, instead you select what actor you wish to level-up
-- Custom Messages have been added.
-- Custom Stat Correction, now you can specify custom stat progression with different actors. No same actor has to level-up the same way.
-- A ton of bugs fixed

Screenshots:


Guide:

To call the Actor Customization scene simple call $scene = Scene_Upgrade.new with a call script command or in another script.

When using the Draw_face feature, you must include a 64x64 (Dimensions I tested with) into the projects Picture folder. The filename must be the actors name + _face. Example: Aluxes_face.png. When using the Draw Background feature, your background must be in the Pictures folder of your project. Then use the Background name to define the background.

To set custom messages simple modify the following:
Messages = ['HP has Increased', 'SP has Increased', 'Strength has Increased',
'Dexterity has Increased', 'Agility has Increased', "Intellegence has Increased",
"Please distribute your points", "Not Enough Points"]
Keeping the [ and ' in tact.

To use the Custom_stat correction simple add Actor IDs and the amount to the arrays in the appropriate section:
The Format is {actor_id => amount}
In the below case Actor ID 1 will get 10 HP per points and actor ID 2 will get 8.
Actor_HP = {1 => 10, 2 => 8
}
Actor_SP = {1 => 7
}
Actor_STR = {1 => 3, 2 => 4
}
Actor_DEX = {1 => 5
}
Actor_AGI = {1 => 2
}
Actor_INT = {1 => 1
}

F.A.Q
Q.) I Get a Script is Hanging error
A.) This is caused with the 'main' definition of the script and SDK. Simply place Actor Customization above the SDK. Example:
Actor Customization
SDK
Other

This post has been edited by Synthesize: Jul 27 2007, 03:47 PM


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Guest_Black Shadow_*
post Jul 28 2007, 02:26 AM
Post #27





Guests





If it's possible, could you post a demo for this script?
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Ty
post Jul 28 2007, 05:23 AM
Post #28


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Done
http://www.megaupload.com/?d=HBOFFPOB


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jens009
post Jul 31 2007, 05:00 PM
Post #29


L Did you know? Death gods... only eat apples
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Sweet! A new and better version of Syn's growing fame script.

Judging from the new version, I see that you have added multiple features syn. This makes it convinient for most non scripters to better use your script to fit their needs. Nicely done.

Lol. It's quite amusing because I have started using your earlier version and made modifications on the script. And the modifications I made were simmilar to the new version's features eg: Faces, background and layout.

You mentioned that you fixed "a lot" of bugs. Can you specify what these bugs may be? I'm asking this because I have already modified your older version heavily and I do not plan to update myself into a newer version because of the bugs.

Anyway, nicely done Syn! Oh. I don't know if you know how to animate the background so I could offer a hand to make the background animated if you want. Since I've done it in your older script and other systems as well.

Good job again Synthesize.


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Ty
post Jul 31 2007, 05:04 PM
Post #30


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Some bugs that have been fixed:
- Actor Statistic Bug
- A rare bug where stats do not accumulate
- The huge ass wall of text that was once used to display previews was shrunk by three times
- A lot cleaner

If you don't decide to use it, no big deal. I personally think the new method of swapping actors is a lot better then pressing a button. More visually appealing.


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Ty
post Jan 21 2008, 10:42 PM
Post #31


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NECRO POST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Anyways, Actor Customization has FINALLY been upgraded to Version 6.0.0. It took some time, and under went quite a few delays. But now that it is released, I hope you all enjoy it.

There are quite a few changes and new features. My personal favourite new feature is the 'Stat Boost' feature. With this, the developer can create Accessory items that have the ability to boost an actor's stat growth. All of which is customizable. Anyways, there are two demo links on the first post along with the script. Enjoy.


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Dragoon8727
post Oct 9 2010, 03:25 PM
Post #32


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Been finding alot of errors with 6.0, especially when switching from the 5.0 demo file, seeing as how the first post's link doesnt work. 5.0 is great though, and hopefully I can sort out the bugs with 6.0 myself, even though I have almost no scripting skill.

EDIT: My main problem with 6.0 is that it freezes when trying to exit the screen, any ideas on how to fix this, or for what the cause may be?

Re-EDIT: Okay fixed it, I changed the help menu to false, and yada yada. Works fully functional as far as I know now, thanks for the great script.

This post has been edited by Dragoon8727: Oct 9 2010, 03:31 PM
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54tan666
post Nov 2 2010, 03:05 PM
Post #33


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heyho!
i want to install your script in my game. but it doesn't work -.-
instead this message appears:
Attached File  Neue_Bitmap.bmp ( 567.5K ) Number of downloads: 10

i've tested it in a new game file and there it works.
so i think its because i use Taiine's Solo Player Custom Menu System. i'm a beginner in scripting so could you please help me how i can fix that?

This post has been edited by 54tan666: Nov 2 2010, 03:06 PM
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Taiine
post Nov 2 2010, 06:45 PM
Post #34


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Nice to see someone is using my CMS. I just want to say, make sure you have the most updated version of it first (V4). Also check back soon as I got another one (V5) on the way with a few fix's.

Try putting my menu system below this script. I had no trouble running both in one game.

My only hitch is you can't just hold the arrow keys to increase stats with this, have to tap it each time.


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54tan666
post Nov 7 2010, 10:23 AM
Post #35


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QUOTE (Taiine @ Nov 3 2010, 03:45 AM) *
Nice to see someone is using my CMS. I just want to say, make sure you have the most updated version of it first (V4). Also check back soon as I got another one (V5) on the way with a few fix's.

Try putting my menu system below this script. I had no trouble running both in one game.

My only hitch is you can't just hold the arrow keys to increase stats with this, have to tap it each time.

Works!
Thank you Taiine
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cuasimodoenterta...
post Dec 15 2010, 05:53 AM
Post #36



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Pretty cool, testing it now... But there's a problem though, the stats for Strength, otherwise seem to be right over the other stuff. I can fix that myself, but I think you should check that out... you know, for the n00bies ;P
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krains123
post Jan 13 2011, 04:29 PM
Post #37


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Could you change it so that it can also modify PDEF, MDEF, Cri %, Eva, and Acc? That would be very helpful... Can you do it for atleast me?



Thanks
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