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> + [ Database Limit Breaker II XP/VX ] +, * Break data number limit~ (5000+ switches, 999+ weapons etc.)
woratana
post May 22 2008, 04:32 PM
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Database Limit Breaker XP/VX
Version 2.0
by Woratana
Release Date: 24/01/2009


Introduction
It is the script for the big game that need more than 5000 variables/switches,
or more than 999 weapons, skills, and anything in Database window. smile.gif

I finished this script for a while, but haven't post it till there is request in here:
http://www.rmxp.org/forums/index.php?topic=47546.0

This script worked with both XP and VX.

Actually, I'm not sure how many people will use this script.
But I hope it will at least ensure people who want to make big game,
that they don't have to worry about the database limit.

However, this script cannot make more than 999 maps.

Enjoy~ laugh.gif


Screenshots

1011 actors~ biggrin.gif


Script
I hosted my script in my blog, so I can make an update easily.
http://boxsuke.exteen.com/20090224/xp-vx-d...ipt-by-woratana


Instruction
There is instruction step-by-step in the script.
QUOTE
# 0. Open your project (Recommend to backup your database files first~)
# 1. Paste this script in above 'Main'.
# 2. Set DLB_USE_IT = true
# 3. Setup database files you want to change, in DLB_DATA
# 4. Run your game...
# 5. When it finished, game will close itself
# 6. Close your project *without save*
# 7. Open your project again. Done!
# 8. Set DLB_USE_IT = false. Leave this script in your Script Editor.


* I'm not sure if there's limit in database size.
As far as I test, 20000 weapons works fine~*

* You may run to 'Script is hanging' error, if the script use too long time to process.
(e.g. when you create 20000 actors, and you already have only 10 in database)
My suggestion to fix this is to create new actors about 1000 - 5000 at a time. smile.gif
Do that again and again until you get the number you want.

Mostly, it takes overall about 1 - 3 seconds when I tested to create 1000 data for all database files,
and 6000 for switches and variables.


Author's Notes
Free for use in your work if credit is included.


Bug Report?
Please give me these informations:
QUOTE
- What is it says in error window?
- When is it get error? (Right after run game, when you choose something, etc.)
- Do you have any other scripts running in your game that may crash with this script?


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ERZENGEL
post May 23 2008, 09:40 AM
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Nice idea to solve it but there's a If-Control structure in the classes Game_Switches and Game_Variables. So you can't use more than 5000 switches/variables. Apart from that it's good work!
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PhantomH
post May 23 2008, 04:24 PM
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It would also be nice if you were able to do levels too, since I'm tired of seeing 99 as the max level. The script is pretty good so far though smile.gif .


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Ilikepie123
post May 23 2008, 04:50 PM
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This is a great script, Woratana! I unfortunately dont think I will ever need to use this, though. I have an idea for a script you could make, thinking on size limits, on a map, could it be possible to make one smaller than 17x13? Aaanyway, I love the script.


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oblivionator
post May 25 2008, 10:17 AM
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QUOTE (Ilikepie123 @ May 23 2008, 04:04 PM) *
This is a great script, Woratana! I unfortunately dont think I will ever need to use this, though. I have an idea for a script you could make, thinking on size limits, on a map, could it be possible to make one smaller than 17x13? Aaanyway, I love the script.



Haha not to sound rude or anything but why would you want a map smaller than 17x13? If you are making a small room, just fill up the rest of the un-used tiles with black blocks.

Anyway, this is an awesome script for games with an epic scale! happy.gif


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woratana
post May 26 2008, 01:07 AM
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@Erzengel
That's right! biggrin.gif
Thanks for report the bug. smile.gif

@PhantomH
Well, I tried a long while ago, but not worked. sad.gif

@Ilikepie
As oblivionator said,just fill them with black/transparent tile smile.gif


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platipus
post May 30 2008, 12:59 PM
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id appriciate it if you can get limit break to work with levels and stats aswell smile.gif
good work though


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Squeakurs
post Jun 2 2008, 08:50 PM
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ROFL I probably won't need it but that's an awsome script! I think it's wackie having 20000 weapons XD


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Satouryu
post Jun 20 2008, 09:31 PM
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thanks woratana for the script but EVERYTHING is running slow now for some reason. I havent added anything big, just made the troops to 2000 and what not, but i save, and it takes a while to be done. When i open up event box, it takes a good 10 seconds before it'll appear. Everything is running slow now. I have to wait like 5 minutes for my game to load up sad.gif (please tell me there's a fix because my stupid self checked the ECRYPT box when i backed up the files and now i cant access it X[ )


[EDIT] NVm, i got it running 10x faster now biggrin.gif, its still slower then usual, but not unbearable like before, anyways, thanks woratana for the script, i'll be sure to credit you

This post has been edited by Satouryu: Jun 20 2008, 11:25 PM
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lahandi
post Aug 19 2008, 08:29 AM
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Sorry if considered necroposting.

I wanna know, does it succeeded breaking the maximum 99 piece per item ?


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woratana
post Aug 20 2008, 03:40 AM
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@Lahandi

The maximum 99 piece per item has nothing to do with this. You can change in Script Editor to unlock 99 limit items. smile.gif


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apower
post Aug 28 2008, 02:11 PM
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Wow thanks, i think i will need this to my Game later.. it going to be huge XD


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Garlyle
post Nov 7 2008, 11:18 PM
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I came to the startling realization a moment ago.

10 Skills x 10 levels = 100 skills x 8 character classes = 800 skills. +60 levels of shared skills = 860 skills.

...And that's for the game with the -smaller- class variety.

This is going to save me. Thank you very, very much.


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Midnight Assassi...
post Nov 24 2008, 09:03 PM
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QUOTE (Ilikepie123 @ May 24 2008, 11:50 AM) *
This is a great script, Woratana! I unfortunately dont think I will ever need to use this, though. I have an idea for a script you could make, thinking on size limits, on a map, could it be possible to make one smaller than 17x13? Aaanyway, I love the script.

Well, you don't need a script.

For example, If you wanted a map with only 1 tile, you could do that 1 tile where you want, then put a bunch of black squares around it (there's a black square in Tileset B that the player cannot pass through). It will look like there's only 1 tile, coz there is!

Just goes to show that although they work, you don't need a script for everything!

>>EDIT<<
Phooey. Someone beat me to it...

This post has been edited by Midnight Assassin: Nov 24 2008, 09:05 PM


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Ordon
post Feb 2 2009, 09:02 PM
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Do you know of one that lets you break tileset limits? XP never had any...T__T

This post has been edited by Ordon: Feb 2 2009, 09:02 PM


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power200
post Feb 4 2009, 04:24 PM
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@dude above me
Sorry, but there is none and probably never gonna be one. sleep.gif


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buny
post Feb 16 2009, 05:41 AM
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I need level limit breaker can you make it for me???


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woratana
post Feb 23 2009, 06:04 PM
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Updated to version 2!
- Work with both XP and VX
- Fix 5000+ switches and variables bug.


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chaco
post Nov 24 2011, 06:32 PM
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This script is perfect for me, as I am planning to make a Suikoden fan game, which will require many characters and maps! laugh.gif
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andyvrc [$]
post Dec 18 2011, 02:08 PM
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huh..

why this script is not work for me?? (vx)
i'm set to true on DLB_USE_IT
and if i try to make the 2000 max actor ..
the limit message say: "Max 999" sad.gif
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