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> *HELP NEEDED!* 3D Maze.
Xenoyia
post Aug 3 2010, 06:29 AM
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Hello again,

I was wondering if there's a way to make a map 3D-ish, and have "hedges" sticking up from the ground so you can't see over them. I'm making a maze and it's no fun if you can see over the tops. I'm also sorry for making two topics, i'm no good with forums.

- Xenoyia
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Kread-EX
post Aug 3 2010, 07:16 AM
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Do you want real 3D or isometric maps? Could you provide some sort of screenshot (an example of what you want) so we can have a better idea?


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Sparrowsmith
post Aug 3 2010, 07:25 AM
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I think he just wants it to be black if it's not visible to the player, which I don't think would be possible really. He wants to not be able to see around walls.


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Necrile
post Aug 3 2010, 07:56 AM
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QUOTE (Sparrowsmith @ Aug 3 2010, 08:25 AM) *
I think he just wants it to be black if it's not visible to the player, which I don't think would be possible really. He wants to not be able to see around walls.


It is possible. If you split the map into many different maps which include areas you want the player to see, and transfer between them using no fade transfers, it is POSSIBLE, just not simple.


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Sparrowsmith
post Aug 3 2010, 08:05 AM
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or make a custom image that's completely black, then make a thin line from the center to the top that is clear. Try this a few times until it's just a little bit wider than a single square in game.
Then duplicate the image three times (so you have four of the image) and rotate them until you have one for each direction.
Then make a parallel process that shows the appropriate image depending on which direction your looking in (conditional branch - player direction - display picture)
The result of this is only being able to see in front of you... But you'd still be able to see the next part of the maze all the same confused.gif

I'll think about it, but I'm pretty sure to get this on one map you'd need to script it.
Unless you limit how much you can see ahead by 4-5 squares... Then you could do it with pictures.


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Braska
post Aug 3 2010, 08:17 AM
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Fog of war script, no?


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Kread-EX
post Aug 3 2010, 08:50 AM
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It's probably not enough, as he seems to want some sort of 3D. There's a Irrlicht API somewhere, but it's only for real 3D.


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Braska
post Aug 3 2010, 08:56 AM
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Well I've learned pretty quickly that it's quit rare to get exactly what we want around here. There are only varying approximations of what we want, and usually we have to make do one way or another biggrin.gif


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elfyelf
post Aug 3 2010, 03:26 PM
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you have to be more specific, i mean by 3D and u cant look over the hedges
u mean like FPS? sounds like it but i tink u mean by a maze in VX and that
its black around the corners, so u can only see as far as your character
can see, depending on which direction hes looking.


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Wombat_Assassin
post Aug 8 2010, 11:26 AM
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I have one of these in my game, and it works really well. I just have a completely black image with a small circle slightly bigger than my player in the middle. Make an event to show image when you go into the maze, and when you are walking around, you can only see the circle in the middle, therefore you can't see anything around you. It works really well as a maze. Credits to Paper PokeMaster for thinking of it for me. Just message me for more info if this sounds like your kinda thang.
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