"Tales Of" battle System |
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May 3 2009, 08:04 PM
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Level 12

Group: Revolutionary
Posts: 203
Type: Mapper
RM Skill: Skilled

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Ok I found this while i was on google today its basicly a battle system like Tales of Symphiona, But im not sure who the owner of the script is. its from a Spanish RPG site, The 1st demo was in spanish but then i found this one in english its alittle complicated tho. Battle:  Allies:  Skills:  Equip Skills:  DEMO HEARYou can find out how to learn the controls and create/setup your personal battlers in game, just talk to everyone there. I hope you like it  Other Version: HEAR
This post has been edited by Kinger556: May 7 2009, 02:23 PM
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May 4 2009, 12:13 AM
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Level 5

Group: Member
Posts: 70
Type: Developer
RM Skill: Beginner

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it was nice...although when I tried it, all of the characters move on their own... Maybe something went wrong with my computer...
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My current Project: Scenes From A Memory Characters (current, 2 of 8): Ryan Logan (main protagonist) Lucas McPerry Progress: 5% Help needed: - Beta/bug testers - Charset/Battlesets designers (Minkoff style)
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May 4 2009, 04:07 AM
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Level 12

Group: Revolutionary
Posts: 203
Type: Mapper
RM Skill: Skilled

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QUOTE (cipley @ May 4 2009, 01:13 AM)  it was nice...although when I tried it, all of the characters move on their own... Maybe something went wrong with my computer... Thats odd, Ill look into it, altho if its the script i dont think i could help you......
This post has been edited by Kinger556: May 4 2009, 04:07 AM
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May 5 2009, 01:32 AM
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Level 5

Group: Member
Posts: 70
Type: Developer
RM Skill: Beginner

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oh, yes, I tried it again and actually the character (Sieg) walks on its own and all we have to do is direct them and give command (attack, skill, defend) btw the credit is given to XRXS (creator) and Spiral Dreams (explanation)
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My current Project: Scenes From A Memory Characters (current, 2 of 8): Ryan Logan (main protagonist) Lucas McPerry Progress: 5% Help needed: - Beta/bug testers - Charset/Battlesets designers (Minkoff style)
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May 7 2009, 08:38 AM
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Gimmie [̲̅$̲̅(̲̅20̲̅)̲̅$̲̅]...

Group: Revolutionary
Posts: 166
Type: Artist
RM Skill: Skilled

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I have a two questions about this script if anyone would bother answering them.
How do I stop the characters from auto-healing. It actually revive party members and enemies, and that's a huge problem.
I see something about voices and wonder how can I add voices to it. It don't give me much of a example on adding your own sound file to make them shout when attacking, or damage.
Thank you in advance.
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 The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next. The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals. A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
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May 7 2009, 02:20 PM
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Level 12

Group: Revolutionary
Posts: 203
Type: Mapper
RM Skill: Skilled

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I found this better version of the system online, they proboly fixed most bugs, and i think they made it so you can customize even the other party members attacks HEAR
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May 16 2009, 09:50 PM
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Group: Banned
Posts: 0
Type: None
RM Skill: Undisclosed

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ehh... lol, the other members moves because it's tales of battle system, remember? tales of destiny allows other members to be AI controlled while you either choose to control the protagonist or pick other party member to use and leave others AI controlled.
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Banned for multiple reasons, including spamming the site.
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May 20 2009, 06:11 PM
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Level 2

Group: Member
Posts: 23
Type: Event Designer
RM Skill: Advanced

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QUOTE (efreet @ May 17 2009, 02:50 AM)  ehh... lol, the other members moves because it's tales of battle system, remember? tales of destiny allows other members to be AI controlled while you either choose to control the protagonist or pick other party member to use and leave others AI controlled.  This is only true to a certain level, while the party members move/attack/use skills on their own, you can still assign skills to other buttons for other characters, such as heal, you could have it setup to heal party when the LB is pushed, or something like that.
This post has been edited by Pharoah: May 20 2009, 06:11 PM
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Sep 2 2009, 11:09 AM
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Group: Member
Posts: 1
Type: Developer
RM Skill: Advanced

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how do i make my own battle spites
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May 13 2010, 05:02 AM
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Group: Member
Posts: 2
Type: Event Designer
RM Skill: Skilled

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here is the link My own Custom enhancementbut i'am sorry i was giving up this project to someone else(it was my schoolmate), and i still need more reference on this project, but worry not you can still mail me if you find some major or minor bug, and i hope i can help you
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May 19 2010, 12:07 AM
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Level 10

Group: Revolutionary
Posts: 151
Type: Mapper
RM Skill: Intermediate

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QUOTE (iqbal_0k @ May 13 2010, 06:02 AM)  but i'am sorry i was giving up this project to someone else(it was my schoolmate), and i still need more reference on this project, but worry not you can still mail me if you find some major or minor bug, and i hope i can help you Well if that take cares of that, this topic will now not be nuke also i'll give you a thanks iqbal_0k (Here it is THANKS  )
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May 31 2010, 05:50 PM
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emerge -avt awesome! Wait... it brings me.... HERE?!

Group: Revolutionary
Posts: 1,717
Type: Scripter
RM Skill: Advanced

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Not bad, I wouldn't call it a truthful Tales Of battle system but it is a fun one to have.
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Jun 4 2010, 07:55 AM
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Level 1

Group: Member
Posts: 11
Type: None
RM Skill: Undisclosed

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ok i got the error sorted out and im almost all set, but could someone share a little light on this scripting for me? In megaman zero games, zero has a 3 slash attack and i want to give him this as a basic attack. Sure the first 2 are done but when i try putting a 3rd in it doesnt work!
this is what ive got for CBS part 5 (battler config) for zero
case actor_id when 1 # Zero # 運動能力 @armor1_id = 1 @walk_x_speed = 2.5 # 「歩行X速度」 @frict_x_break = 0.5 # 「摩擦Xブレーキ力」 @dash_x_speed = 8.0 # 「走行X速度」 @crouch_to_jump = 1 # 「ジャンプ開始にかかるフレーム」 @air_x_velocity = 0.8 # 「空中X加速度」 @air_x_maximum = 4.0 # 「空中X最大速度」 @air_x_resistance = 0.2 # 「空中X空気抵抗」 @air_y_velocity = 0.8 # 「落下Y加速度」 @air_y_maximum = 15.0 # 「落下Y最大速度」 @swoop_y_speed = 17.25 # 「急降下Y最高速度」 @max_jumps = 3 # 「最高連続ジャンプ回数」 @weight = 0.50 # 「重さ」 @guard_durability = 25 # 「ガード耐久力」 @jump_y_init_velocity = 12 # 「地上ジャンプY初速度」 @airjump_y_init_velocity = 11 # 「空中ジャンプY初速度」 @stand_body_rect = Rect.new( -20 , -54, 30, 45) # 直立時くらい判定(Rect) @sit_body_rect = Rect.new( -20 , -54, 30, 45) # しゃがみ時くらい判定(Rect) @down_body_rect = Rect.new( 0 , 0, 0, 0) # ダウン時くらい判定(Rect) # 戦技設定 @forte_ids[ 1] = 121 # x @forte_ids[ 2] = 124# x+x @forte_ids[ 4] = 124 # =>=>+x @forte_ids[ 5] = 124 # =>+x @forte_ids[ 6] = 126 # arriba+x @forte_ids[11] = 131 # Ataque 1 (x) @forte_ids[12] = 131 # Ataque 2 ( -> + x ) @forte_ids[13] = 131 # Ataque 3 ( arriba + x 9 @forte_ids[14] = 131 #[14] Ataque 4 ( abajo + x ) @forte_ids[15] = 131 #[15] Ataque 5 ( <- + x )
i know that @forte_ids[ 1] = 121 and [2] =124 are the basic attacks that are executed by pressing x twice but im wanting a 3rd hit
for Full CBS part 6 (Skills) when 121 # Ataque espadachin(corte hacia abajo) @handling_priority = 1 @action_duration = 18 @uncancelable_duration = 4 @jub_attack_connect_f = 18 @attack_motion_plan = [111,111,113,113,115,115,116,116,117,117] # 2:攻撃開始 @attack_rectan_plan[ 3] = Rect.new(0,-50, 40, 24) @attack_skl_id_plan[ 3] = 121 @attack_rectan_plan[ 6] = Rect.new(0,-30, 40, 35) # 7:攻撃範囲をしまう @attack_skl_id_plan[ 7] = 0 this is for forte_id 121 the first attack and:
when 124 # Ataque espadachin 4(Corte hacia adelante) @action_duration = 28 @attack_motion_plan = [151,151,153,153,154,154,155,155,157,157] # 4:攻撃開始 @attack_rectan_plan[ 3] = Rect.new(20,-40,40,30) @attack_skl_id_plan[ 3] = 121 @attack_rectan_plan[ 6] = Rect.new(20,-40,40,30) # 15:攻撃範囲をしまう @attack_skl_id_plan[ 7] = 0 and this is what i put down as a test 3rd stage attack, i know its not wrong cos ive tested it as a 2nd stage attack. when 132 #test @action_duration = 38 @attack_motion_plan = [751,751,752,752,753,753,754,754,755,755] # 4:攻撃開始 @attack_rectan_plan[ 3] = Rect.new(20,-40,40,30) @attack_skl_id_plan[ 3] = 121 @attack_rectan_plan[ 6] = Rect.new(20,-40,40,30) # 15:攻撃範囲をしまう @attack_skl_id_plan[ 7] = 0
:this is for the second stage of the basic attack. Can someone please tell me what am i missing? I know im close but im no where near the cookie jar! :'(
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