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> Vampyr SABS 12 & Verus Tempus Proelium, Modified 24 March 2010
reijubv
post Jun 5 2009, 11:24 PM
Post #21


It's been awhile lol
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@ buny

Requiem Widget is a script to create the windows, buttons, etc that you've seen in vlad's online system screenshot

As for damage text that doesn't shown up when player or monster's attacked, it's just because vlad using MS Gothic font for the text, so if you can't see the text (I forgot on wich line in the script, but think it is on a line with @damage_properties["damage"] = ["MS Gothic", bla bla bla...., or something like that, change ms gothic with a font name that exist in your pc)


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buny
post Jun 6 2009, 02:47 AM
Post #22


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@Junkexx

Oh.. Sorry...
i'll use EDIT to not double post...

I have credits already i just renew the demo and i already credit the demo too...

@reijubv

can you give me some screenshot
or examples of script??


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[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
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drebenk
post Jun 7 2009, 04:00 AM
Post #23


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@buny thanks for the explanation mate.


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buny
post Jun 7 2009, 05:41 AM
Post #24


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@drebenk

Owh welcome back...
I'll wanna fix some bugs...
i just studying visual basic...
and studying 3D max studio...
haha...


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Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
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rgangsta
post Jun 7 2009, 06:27 PM
Post #25


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I keep getting this.

It's starting to piss me off. dry.gif


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buny
post Jun 7 2009, 10:09 PM
Post #26


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@rqanqsta

well...
you use which demo?
mine or vlad?

umm check wether you have this...
-input.dl
-Requiem Folder/absconfig.ini
-complete script (check again) :: master piece script, abs 6 script, Requiem HUD, Requiem Enemies HUD
-RTP vx..


__________________________







Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
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reijubv
post Jun 8 2009, 03:42 AM
Post #27


It's been awhile lol
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@ buny
To repair damage text bug, see this :

Attached File  Go_to_this_line__buny.jpg ( 15.31K ) Number of downloads: 32


I can create a demo to show you how requiem widget works..if you want...

Edit ::

Requiem version 7 is out, buny...
Get it from vlad's web..


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buny
post Jun 8 2009, 05:55 PM
Post #28


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EDITED




@reijubv

thanks for the super info
can you give me the examples script of widget examples the widget for treasure password?
PM me...

By The way I need The Widget Screen Shot in Script
not the Hit Text
<<<~~ edited

@ALL READER IN THIS TOPIC

ABS 7

ABS 7 tutorial by buny..
Attached File  ABS_7_config.txt ( 7.92K ) Number of downloads: 41


MAIN TOPIC UPDATE!!


__________________________







Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
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mr.babaji
post Jun 9 2009, 02:14 AM
Post #29


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The news SBABS is good and all, but is there anyway to add in diagonal movement from the old
Requium SBABS 4?

Also, any way to add sprites of the player attacking, like "$PlayerName_Attack" or something?


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venjulienecorpuz
post Jun 9 2009, 02:30 AM
Post #30


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vlad wants everything related to the battlefield scripted as possible... well except for the hud... the weapon animations and shield animations will remain scripted...


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buny
post Jun 9 2009, 03:52 AM
Post #31


Level 15
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QUOTE (mr.babaji @ Jun 9 2009, 05:14 PM) *
The news SBABS is good and all, but is there anyway to add in diagonal movement from the old
Requium SBABS 4?

Also, any way to add sprites of the player attacking, like "$PlayerName_Attack" or something?


there is 8-dir movement by vlad...
8-dir move ment (need master piece)

for the attacking sprite... ther is not yet i think...
but for me if there is a sripte for that.. I wont use too...

QUOTE (venjulienecorpuz @ Jun 9 2009, 05:30 PM) *
vlad wants everything related to the battlefield scripted as possible... well except for the hud... the weapon animations and shield animations will remain scripted...


yes i think so...
but for HUD i think it will~


__________________________







Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
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drebenk
post Jun 12 2009, 02:56 PM
Post #32


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I have the following questions.

1. I want to put a die animation on an enemy so when that enemy dies that animation to be played. Where do I need to put the Die Animation = Ani ID text? Do I put it as a comment in the monster's event or do I put it in the Note of the monster in the Database?

2. When I make a ranged weapon. I put the text "Ranged" in the weapon's Note field but the weapon doesn't shoot. I put the text Ammo1 = ID of ammo item and I get some of that items in my inventory. Then when I'm on the map I press the A button but still I don't see anything flying. Do I need a separate graphic for the ammo?

3. When I change my character I get an error from the script. By "change" my character I mean if I started the game as character ID 1 and then I change it to character ID 2 by removing character 1 from the party and adding character 2 in the party, so that character 2 is now my main character. When I was using ABS 6 there wasn't such problem with changing characters.


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reijubv
post Jun 12 2009, 08:38 PM
Post #33


It's been awhile lol
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@drebenk
1.Put it in note field of the enemy, just write Die Animation = #, change # with animation Id
2.Yes, you need separated graphic of the ammo, using a charset.
3.What kind of error is that? On wich line of the script?

@buny
try this demo ^^
Its a sample of requiem widget script....
http://www.mediafire.com/?an1qdfcyjyd


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buny
post Jun 12 2009, 08:58 PM
Post #34


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QUOTE (drebenk @ Jun 13 2009, 05:56 AM) *
I have the following questions.

1. I want to put a die animation on an enemy so when that enemy dies that animation to be played. Where do I need to put the Die Animation = Ani ID text? Do I put it as a comment in the monster's event or do I put it in the Note of the monster in the Database?

2. When I make a ranged weapon. I put the text "Ranged" in the weapon's Note field but the weapon doesn't shoot. I put the text Ammo1 = ID of ammo item and I get some of that items in my inventory. Then when I'm on the map I press the A button but still I don't see anything flying. Do I need a separate graphic for the ammo?

3. When I change my character I get an error from the script. By "change" my character I mean if I started the game as character ID 1 and then I change it to character ID 2 by removing character 1 from the party and adding character 2 in the party, so that character 2 is now my main character. When I was using ABS 6 there wasn't such problem with changing characters.


okay..

1. you need to write in the note...
Die Animation = X
examples...
Die Animation = 34

2.Do you put any graphic?
examples...
Graphic = !$Arrow

The complete...
examples
Ranged
Ammo1 = 22
Graphic = !$Arrow
Speed = 6


3. Do you use single player to change party member?
i mean you only use one character in the game...


By the way do you know chat is
'ctrl' do?
in ABS 7..
i don't......





__________________________







Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
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drebenk
post Jun 13 2009, 03:25 PM
Post #35


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I fixed the die animations thing thanks to you two. As for the ammo when I type "Graphic = Ammo graphic from characters folder" in the weapon's notes this is the graphic for both ammo types of that weapon or only for the first ammo type?

@bunny yes, I have only one character in the party and I want to replace it with another one. Since in my game the player will play only with one character but he'll be able to select it at the begining of the game. And when I select a character I remove the curently used one and put the selected one in his place. The error is on these lines:

def refresh
self.actor = $game_party.members[0]
self.actor.piece = self
requiem_abs_gplayer_refresh
end

It says NoMethodError occurred. Undefined method "piece= " for nil:NilClass

Any idea how to fix it or how to make the character selection thing so that I can use only one player in my game?


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vladislaus
post Jun 13 2009, 05:39 PM
Post #36


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To fix problem of "piece = "

def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end


Hi everyone, i'm new on this forum ^^
I hope you are liking of my scripts xD

This post has been edited by vladislaus: Jun 13 2009, 05:46 PM


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drebenk
post Jun 14 2009, 01:55 AM
Post #37


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@vladislaus Hi mate, I'm so glad to see you here. I like your scripts very, very much.

I replaced this text in the script but now when I select my character it changes the blank character with the one I've selected and puts another like the one I've selected on the map. So I select a warrior character and I get two warrior characters. When I go to my menu I have only one warrior character but on the map another one is following me. I thnik it has something to do with the caterpillar part of the script.

BTW after the selection of a character I remove the blank one with "Change Party Member: Remove [Blank Character] and then I add the selected character with "Change Part Member: Add [Warrior Character], Initialize".

By blank character I mean one with no graphics since my character selection is made with an event which starts at the beginning of the game.


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buny
post Jun 14 2009, 04:36 PM
Post #38


Level 15
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QUOTE (vladislaus @ Jun 14 2009, 08:39 AM) *
To fix problem of "piece = "

def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end


Hi everyone, i'm new on this forum ^^
I hope you are liking of my scripts xD




Wow Vlad...
you're the one that i'm waiting for....
you are GREAT
where is that line??
def refresh
self.actor = $game_party.members[0]
self.actor.piece = self unless self.actor.nil?
requiem_abs_gplayer_refresh
end



QUOTE (drebenk @ Jun 14 2009, 04:55 PM) *
@vladislaus Hi mate, I'm so glad to see you here. I like your scripts very, very much.

I replaced this text in the script but now when I select my character it changes the blank character with the one I've selected and puts another like the one I've selected on the map. So I select a warrior character and I get two warrior characters. When I go to my menu I have only one warrior character but on the map another one is following me. I thnik it has something to do with the caterpillar part of the script.

BTW after the selection of a character I remove the blank one with "Change Party Member: Remove [Blank Character] and then I add the selected character with "Change Part Member: Add [Warrior Character], Initialize".

By blank character I mean one with no graphics since my character selection is made with an event which starts at the beginning of the game.


LOL i got same error too

and for the ammo graphic it's for 2 ammo


__________________________







Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
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viraco
post Jun 14 2009, 06:31 PM
Post #39


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can someone explain to me what that % for gold properties is based on?, what defines the amount of gold dropped?

This post has been edited by viraco: Jun 14 2009, 07:46 PM
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buny
post Jun 15 2009, 02:42 AM
Post #40


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Posts: 294
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RM Skill: Intermediate




QUOTE (viraco @ Jun 15 2009, 09:31 AM) *
can someone explain to me what that % for gold properties is based on?, what defines the amount of gold dropped?


The rate of gold....that will got
if you set 75%
it means = 75~100%
if you set 0%
it mean = 0~100%



__________________________







Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
Go to the top of the page
 
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