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> Fire Emblem Title, Title By Rafidelis
Rafidelis
post Jan 7 2009, 08:48 PM
Post #1


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FE Rafidelis Title
By: Rafidelis



About the script:

Custom Picture Menu from the game Fire Emblem

Screenshots:





Instructions:


Paste above the Main, then insert 3 images in Pictures folder with the names you set in the script
to the options "NewGame," "continue," "Exit" and a transition with the name you set in the script.

Script:


CODE

#=====================================================
#~Rafidelis Fire Emblem Title
# By Rafidelis ( xD )
# Rafa_fidelis@hotmail.com
# www.ReinoRpg.com
# Credits: Mog Hunter to create a version for RMXP
# Date: 30/11/08 (Lack little to 2009)
#====================================================

#====================================================
# ~ Instructions:
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Paste above the Main, then configure the rest in
# Module Rafidelis, below.
#=======================================================


#====================================================
# ~Start OF SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
module Rafidelis
FE_COMMAND_PIC_NAMES = [
"newgame", # # Name of the New Game Image
"continue", ## Name of the Image of Load Game
"exit" # Name of Image Exit
]
BACK_PIC_NAME = "back"
TRANSITION_NAME = "Transition" # |Transition Name
TRANSITION_TIME = 90 # Transition Time
end
#====================================================
# ~END OF SETTINGS AND START OF THE SCRIPT
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Scene_Title < Scene_Base
include Rafidelis
alias rafidelis_fe_vx_title_start start
def start
rafidelis_fe_vx_title_start
create_fe_title_options
@command_window.opacity = 0
@command_window.contents_opacity = 0
end

def create_fe_title_options
@back = Plane.new
@back.bitmap = Cache.picture(BACK_PIC_NAME)
@back.z = 0
@back.opacity = 250
@back.blend_type = 1
@back2 = Plane.new
@back2.bitmap = Cache.picture(BACK_PIC_NAME)
@back2.z = 0
@back2.opacity = 90
Graphics.transition(TRANSITION_TIME, "Graphics/Pictures/#{TRANSITION_NAME}",60)
@newgame = Sprite.new
@newgame.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[0])
@newgame.x = -300
@newgame.y = (Graphics.height - @newgame.height)/3
@continue = Sprite.new
@continue.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[1])
@continue.x = 600
@continue.y = @newgame.y + @continue.height + 20
@exitgame = Sprite.new
@exitgame.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[2])
@exitgame.x = -300
@exitgame.y = @continue.y + @exitgame.height + 20
end

alias rafidelis_fe_vx_title_update update
def update
rafidelis_fe_vx_title_update
@back.ox += 1
@back.oy += 2
@back2.ox -= 1
@back2.oy += 2
if @newgame.x < (Graphics.width - @newgame.width)/2
@newgame.x += 10
end
if @continue.x > (Graphics.width - @continue.width)/2 + 10
@continue.x -= 10
end
if @exitgame.x < (Graphics.width - @exitgame.width)/2
@exitgame.x += 10
end
@newgame.opacity += 10 if @newgame.opacity < 255
@continue.opacity += 10 if @continue.opacity < 255
@exitgame.opacity += 10 if @exitgame.opacity < 255
case @command_window.index
when 0
@newgame.tone = Tone.new(0,0,0)
@continue.tone = Tone.new(0,0,0,255)
@exitgame.tone = Tone.new(0,0,0,255)

if @newgame.opacity >= 255
@newgame.opacity = 0
end
when 1
@newgame.tone = Tone.new(0,0,0,255)
@continue.tone = Tone.new(0,0,0)
@exitgame.tone = Tone.new(0,0,0,255)
if @continue.opacity >= 255
@continue.opacity = 0
end
when 2
@newgame.tone = Tone.new(0,0,0,255)
@continue.tone = Tone.new(0,0,0,255)
@exitgame.tone = Tone.new(0,0,0)
if @exitgame.opacity >= 255
@exitgame.opacity = 0
end
end
end

def terminate
@newgame.dispose
@continue.dispose
@exitgame.dispose
@back.dispose
@back2.dispose
@sprite.dispose
end
end
#===============================================================================
=
# END OF SCRIPT - Find more Rafidelis scripts in www.ReinoRpg.com / forum
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~



Demo Download




Credits:
Mog Hunter, He made the version for XP RpgMaker I just convert to RMVX.




RGSS and RGSS2 Scripts and RGSS1/2 Tutorials by Rafidelis is licensed under a
Creative Commons Atribuição-Uso Não-Comercial-Compartilhamento pela mesma Licença 2.5 Brasil License.
Permissions beyond the scope of this license may be available at ReinoRPG.com


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Klokinator
post Jan 7 2009, 08:55 PM
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And exactly which FE is that screen from? I'm guessing it's not the GBA ones, because I've seen all of theirs.


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Rafidelis
post Jan 7 2009, 09:06 PM
Post #3


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II do not know, I just convert the script that was to RPGMakerXP that was created by MogHunter.

This post has been edited by Rafidelis: Jan 7 2009, 09:07 PM


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Klokinator
post Jan 7 2009, 09:12 PM
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Buuuuuut it looks nothing like any menu on any Fire Emblem game I've ever seen... Er, do you mean... OH! So you can add a little menu that says stuff like "Extras", and things like that? If so, then I now understand what it's for. That's pretty cool. I might use this in the furure.


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Rafidelis
post Jan 7 2009, 09:43 PM
Post #5


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I can not say anything because it never played any fire emblem, and yes I can add the "extra", but does not today, tomorrow may be?


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jens009
post Jan 7 2009, 09:46 PM
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Good job translating the script.
Any other of Mog's Script you plan to translate?


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Rafidelis
post Jan 7 2009, 09:48 PM
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I don't translated the script, I made an VX version of the XP script.


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Night5h4d3
post Jan 7 2009, 10:40 PM
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The past tense
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QUOTE
II do not know, I just convert the script that was to RPGMakerXP that was created by MogHunter.

if you have not written this script, then you can-not say that it is "By: Rafidelis" you should say:
"By: MogHunter, VX translation: Rafidelis"
Also, have you gotten permission from moghunter to rename the alias's and claim it as your own?
QUOTE
# Credits: Mog Hunter to create a version for RMXP

yes you did give credits, but the script isn't yours unless your the one who wrote it...
(Im not trying to cram rules down your throat, I just want to make sure you know of how an action such as this can back-fire. I've seen it happen many times, one thing leads to the next, and soon you find yourself being sued for plagiarism)

QUOTE ( @ Jan 8 2009, 12:48 AM) *
I don't translated the script, I made an VX version of the XP script.

Usually, when people say 'translate' they can also mean "make RGSS2 compatable"

its a great script, and Im glad you've made it VX compatable, nice job!


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Rafidelis
post Jan 7 2009, 11:42 PM
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Well, I think the Mog would not claim to have done me the VX version of this script because I'm Brazilian like him.
But anyway, thanks for interrese wanting to help.
Thank you


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ZFMaster
post Jan 8 2009, 07:00 PM
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I cant open it its a RAR file.


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Knoll318
post Jan 8 2009, 07:18 PM
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Winrar or 7Zip will fix that.
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Rafidelis
post Jan 10 2009, 04:02 AM
Post #12


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You must extract using Winrar or 7z


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zolaga
post Apr 4 2009, 03:27 PM
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It looks interesting,, but I wont use it.
Thanks forf the translation.


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Starfurry23
post Sep 28 2009, 02:56 PM
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oooooo....
i like it but i dont like how the back image keeps on like..moving or whatever. how do i keep the image still and solid?
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