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> VX Ace or XP ..?, No ''noobs'' plsz
de22lano
post May 2 2012, 09:53 AM
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Alright i did not use VX Ace yet and its along time ago i used XP cuz i had alot to do in reallife, but i wanna start over again with an old project of mine but i am not shure maby VX Ace is better..or not?
I use non standart tiles/chars etc only costum..

This dude thanks you.


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Lato
post May 2 2012, 10:20 AM
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QUOTE (de22lano @ May 2 2012, 10:53 AM) *
Alright i did not use VX Ace yet and its along time ago i used XP cuz i had alot to do in reallife, but i wanna start over again with an old project of mine but i am not shure maby VX Ace is better..or not?
I use non standart tiles/chars etc only costum..

This dude thanks you.



I dont understand all your english but ill try to answer your question. Id say its all about prefernce! I love XP, its the only game maker I use, even though I have vx , the fact is it takes so long to make a good game that most ppl just stay with one maker. Now VX ace is pretty new and has alot of cool stuff in it but its all the same stuff you can get for VX with no work so you pay alot more for being able to be lazy about it. I hated vx But I will give ace a try if I ever win the lottery cause there is no way in hell im paying $90 for ace.

If you say you have a old project you gonna start up on again id say just stay with xp unless you really want to completely start from nothing, I cant do that but to each his own. I think XP is better then VX but as for ace if you got the money and dont care about blowing it then go for it.


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MEands
post May 2 2012, 10:36 AM
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In my opinion, XP is more structured. The characters stand out more and the game doesn't look so...square. XP seems to give a lot more realistic of a feel to games, but since VC Ace is new it probably has a lot of new features, so you might be able to make cooler looking gameplay without a ton of extra work.

It all depends on what you want in a game.


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Tsukihime
post May 2 2012, 10:47 AM
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Ace is lots of nice features that when you use XP you'll be thinking "why isn't this built-in?", but all of them with the exception of note boxes (well, that's really the biggest difference when it comes to scripting I think) are available to XP.

For example the caterpillar script (with party members trailing you) is built-in to ace. But it's already available to XP through scripts.

I would like to think Ace's data structures and overall class/module design is more organized, but then again if you want a more matured scripting community then XP is your better bet.

IMO I never really liked scripting in XP. I look at Ace and thought it was really easy to just add stuff.

This post has been edited by Tsukihime: May 2 2012, 10:49 AM


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de22lano
post May 2 2012, 11:34 AM
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Alright i am gonna stick with RMXP then, it is indeed a very flexible engine..
Thanks for the reply's everybody!!


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Yuu-Mon Musuedo
post May 2 2012, 11:38 AM
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Well this is going to be based on my experience with both RPG Maker XP and RPG Maker VX Ace. Both are great, they do well and have no real problems. Out of both of them, I love RPG Maker XP most of all.

The tile set seem more advanced, and easy to use. (Plus you don't have to fight with the "Cut" tool unlike VX/Ace) It has three layers you can use, four if you stack them with events. I don't feel limited unlike with VX/Ace. I don't know why they change it and made it feel limited. I even have a huge tileset with so much to put in.

XP also has the scripts advantage since it has been out longer, so it has more scripts you can get from others. The Skills/Magic making seem easier to make and edit on XP then Ace. To me, XP feel it doesn't hold your hands too much, but gives you enough room to put in whatever you wish. Not that I'm not saying VX Ace can as well.

As for Ace VX, I only had it for a week and it's almost the same as XP but with a few different changes you will easily spot. First is the character's sprites. I personal never like them, they are really smaller then the objects around them and I find myself resizing a lot of the objects. It also doesn't seem to take the XP sprites unless I resize it or something. I haven't gotten that far in messing with the game.

Next is the character's sprite and face making, which I actually liked. The creator could still use some work, but it does the job. They also added some stuff that they took out from the RPG Maker 2000/2003 days such as movies, and vehicle travels.

Pretty much I would say try out the demos of both. But XP is still better for me.


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Moonpearl
post May 3 2012, 01:10 PM
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RPG Maker XP was nice; RPG Maker VX was a failure. RPG Maker VX Ace is a correction to the failed version, which means in my opinion, it would only equal RMXP in the best case. i've heard Ace handles resources better than VX but I can't comment on it since I've not tested it. What I know for sure is that XP enables full customization while VX does not, so I'll definitely recommend the first version.


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Tsukihime
post May 3 2012, 03:36 PM
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QUOTE
full customization


Examples?
What are things that can be done in XP that cannot be done in VX?

This post has been edited by Tsukihime: May 3 2012, 03:37 PM


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amerk
post May 4 2012, 07:40 AM
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That depends. If you're going off of potential, then anything in one maker can generally be done in another, depending upon what sort of work you want to put into it. For example, based upon all the scripts currently VX, VX has the potential to do what Ace can, and currently even more since there are some scripts in VX that haven't been ported over to Ace.

However, if you're going by the default (out of the box package), Ace offers more features upfront (brought back unlimited tileset support, but capable to have up to 5 different tilesets for each map), a built in character/face generator, traits, formulas, regions, battlebacks...).

If you have XP and are comfortable enough with it, you might consider sticking with it for awhile, considering there is a $60 price difference between XP and VX Ace. If you're looking for something new and that could eventually offer more potential (once more scripts are developed) VX Ace may be the way to go.

As some have stated, VX Ace really looks like an updated version of RM2K, but with script support, if that helps any.


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de22lano
post May 14 2012, 03:03 PM
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Alright i have tryed Ace also and i have to say it is pretty awesome, But they are both realy good XP and Ace, the only realy differints i can see is that Ace is a little bit better if we talk about mapping and you can make a real EXE when you are done so people dont have to instal RTP when they wanna download your game, BUT XP has alot ALOT more scripts and that is also very handy , But i ll go for Ace right now becouse of the mapping and over time.. Ace ll also have alot scripts( i think haha dontknow)

Thanks for the replys every body.


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Mikhail Faulken
post May 16 2012, 02:32 AM
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I prefer Ace for compatibility and scripting purposes. There is an expansion of the VX feature set to basically make it more like 2k3 (For instance, the music player controls tempo instead of pitch). The scene, while still at VX's 544x416 resolution, are drawn at a higher FPS than XP's. The sprite sheet is also in the economical style of VX, as well.

The tileset system works like a combination of 2k3, VX, and XP. Like XP, the system is controlled in several pieces (but VX-sized pieces), and each of the pieces has a limited size, much like 2k3 (though the limit is much, much bigger.)

It has all of VX's event commands in addition to the new ones, and it all fills up 3 pages. Not as much as 2k3 by far, but then again that's what scriptin' is fer.

XP requires running in compatibility mode for win7, while VX, 2k3, and VX Ace do not.
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Tsukihime
post May 16 2012, 08:39 AM
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FPS isn't much of an argument for VX or Ace because you can just change the default for XP to 60.

Didn't know about the feature set expansion. Is this built into Ace? The feature system is very limited and I've had to write my own scripts just to expand it.

This post has been edited by Tsukihime: May 16 2012, 08:39 AM


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Saul95
post May 16 2012, 09:32 PM
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No tool is better than the other.
Each involves its own advantages and disadvantages.
What are you to decide, not us, you should figure out what works for you, you can try them all and decide better.


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de22lano
post May 19 2012, 12:36 PM
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QUOTE (Saul95 @ May 16 2012, 09:32 PM) *
No tool is better than the other.
Each involves its own advantages and disadvantages.
What are you to decide, not us, you should figure out what works for you, you can try them all and decide better.

Go cry in a corner not on a forum


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Saul95
post May 19 2012, 12:50 PM
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QUOTE (de22lano @ May 19 2012, 12:36 PM) *
Go cry in a corner not on a forum

Uh...what?
I said something wrong or something?
If so then I apologize.


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X-M-O
post May 19 2012, 01:14 PM
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de22lano, that comment was unnecessary; Saul95 was merely giving you the advice that he thought was most relevant. =\

Please avoid making remarks like that, especially when they are uncalled for.


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de22lano
post May 26 2012, 12:00 AM
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QUOTE (Saul95 @ May 19 2012, 12:50 PM) *
QUOTE (de22lano @ May 19 2012, 12:36 PM) *
Go cry in a corner not on a forum

Uh...what?
I said something wrong or something?
If so then I apologize.

Im sorry dude, i had a little mood but still srry man


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kaz
post May 26 2012, 01:02 PM
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QUOTE (de22lano @ May 26 2012, 09:00 AM) *
QUOTE (Saul95 @ May 19 2012, 12:50 PM) *
QUOTE (de22lano @ May 19 2012, 12:36 PM) *
Go cry in a corner not on a forum

Uh...what?
I said something wrong or something?
If so then I apologize.

Im sorry dude, i had a little mood but still srry man


Keep those moods at home not on the forums then please.


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Holder
post May 26 2012, 02:54 PM
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Spoilers.
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Sorry I had to laugh at the 'no noobs plsz', seriously what were you expecting?

To answer the question you have to ask yourself a few questions, 'what do I want to do?' 'what will I need to have?' 'Are the things I need available and what's not available would I be able to do them?' 'what can I afford?'

Have a look at the features and functions of each engine, try the trials and 30 days of each should give you an idea on what is best for you.


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de22lano
post Jun 27 2012, 01:35 PM
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QUOTE (Holder @ May 26 2012, 02:54 PM) *
Sorry I had to laugh at the 'no noobs plsz', seriously what were you expecting?

To answer the question you have to ask yourself a few questions, 'what do I want to do?' 'what will I need to have?' 'Are the things I need available and what's not available would I be able to do them?' 'what can I afford?'

Have a look at the features and functions of each engine, try the trials and 30 days of each should give you an idea on what is best for you.

haha
and tnx for advice did not use any RPGMaker anyway haha i work with it when im very very bored..


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