QUOTE (Logan110 @ Mar 24 2010, 05:19 AM)
Since you want it to stop following at a cutscene you'll probably want to use a switch.
Make the horse event - Activated by Action Key
Switch 1 On
Make a new tab that has a custom move route
The move route will be - Move towards player.
When your cutscene is activated Turn Switch 1 off.
That's only part of it. You'd also need for the next screen (and however many it followed you) an event directly behind the teleport in location, which was set to switch on and appear. And you'd need a variable to determine which entrance you can in to make it so that character isn't across the screen when you double back. Typically this is why caterpillar things involve the whole variable thing, but if you just want it to be a simple follow character, you need the following code at every screen exit:
<->Teleport (ScreenName X, Y position)
<->Variable Entrance number Set, (whatever number you choose)
Note: Don't worry about continuing to number all the way up from 1 to 1200 or whatever, just use 1 (north entrance), 2 (south entrance), 3 (west), 4 (east) or some similar system.
Then when activating the follower position, checkbox IsFollowing ON, and checkbox Entrance is (the number you chose).
This should work from anything 2k onward (not sure about VX since I don't use that) but you have to do two things as well, make sure the character is same level as the character (as in not below or above), and goto the movement customs and tell it to ignore impossible moves (if the character is stuck it might be because it lagged-jammed from following too closely or when you stopped), make sure the speed is right, and the processs repeats.
This post has been edited by bulmabriefs144: Mar 24 2010, 05:02 AM