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Sideview Battle System Tankentai XP, Updated to V2.2 June - 02 - 2009 |
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Jan 2 2009, 08:53 PM
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Level 11

Group: Revolutionary
Posts: 192
Type: Scripter
RM Skill: Masterful

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Yeah I know, but cairn started translating without talking to me, so i couldn't warn him of it, since the difference betwen VX and XP config is really small (only some small change in values due to the diference of height of chars, and some unused lines removed), it would save a lot of time if he did that way  but what is done, is done xD I've added your config module since it more accurate, and with the credits, you deserve no less than this for the great work \o. OFF.: i noticed an glitch in the bow add-on of the VX 3.3 version: during an back attack, the arrow don't go straight to the targer. with the old bow add on (that uses battle animation instead of a icon to the arrow) that don't happens
This post has been edited by Atoa: Jan 2 2009, 08:59 PM
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Jan 2 2009, 09:04 PM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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Thank you for updating.  As for the bow add-on, that back attack bug has apparently existed since before v3.3 and Enu has not caught it yet unfortunately. I haven't had luck on fixing it on my own. Edit: Also, you forgot to add in the information for "FAST", "SLOW", "REGENERATION", "ABSORB" and some other extensions.
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Jan 2 2009, 09:40 PM
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Level 11

Group: Revolutionary
Posts: 192
Type: Scripter
RM Skill: Masterful

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thanks again  I hope it all fine now. About the bow add on, you can use the one i use in the XP demo, it don't have the arrow bug. i think it would be hard, since it caused by the arrow angling. Oh another thing: i've added an feature that would be good to have in the main VX script. It's an rescue in methods that defines battler bitmap if you using custom sprites (WALK_ANIME= false), so if the custom sprite don't exist, it uses deafult actor graphic. It's good because you can mix custom battlers (like Night'Walker Kaduki style configuration) with normal walking graphic, So you can have custo battlers for actors and important enemies, and use normal charset for normal enemies.
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Jan 3 2009, 01:19 AM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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Ok, here's something cool. I found a work-around to fix animations which use the flying_graphic method. That means I updated my bow add-on to properly mirror the arrow in back attacks. It's up to you whether you want it in your demo, but it does show how flying_graphics shouldn't be totally ignored.
bubs_bow_addon.txt ( 3.03K )
Number of downloads: 129
woodarrow.png ( 3.23K )
Number of downloads: 32Arrow graphic goes in Characters folder. I will have to go through the original XP configuration to find differences from the VX version since XP has different stats and does not have Spirit. Edit: Almost forgot. As for the rescue method, that would be good for VX. Is it possible to alias it or possibly a small overwrite? Enu still updates VX and I have to update it each time.
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Jan 3 2009, 04:56 AM
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Level 2

Group: Member
Posts: 15
Type: Event Designer
RM Skill: Advanced

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Holy fucking shit. Thousands times this. This script is AWESOME.
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Zeeky boogy doog.
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Jan 3 2009, 08:27 AM
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Level 1

Group: Member
Posts: 9
Type: None
RM Skill: Undisclosed

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I am not use items in battle (sorry for english) undefined method * Sideview 2
299 if @item.extension.include?("TARGETALL") 300 $game_system.se_play($data_system.decision_se) start_select_all_battlers return end pls any one help me???
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Jan 3 2009, 09:21 AM
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Level 11

Group: Revolutionary
Posts: 192
Type: Scripter
RM Skill: Masterful

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@MasterSion Can you be more clear? Take some screenshots of the message error. And did you use any of the extra add-ons? @Mr.Bubble wow thats good, the bow anim with icon is better than the one with animations. About the rescue, it just 2 small overwrites in Sideview 1. I tried to contact Enu, but my PC don't have support for japanese, and I only see Gibberish when I open Enu's site. EDIT.: lol i when i was going to test the bow anim in back attack, i forget to set the back attack rate to 100%, but the first battle was a back attack '-' The animation is far better than before =D EDIT2.: I've made an small change on the bow add on, to add bow anim to skills with bow attribute too (it really strange the Bird Killer Skill with normal animation  )
Bow_Add_on.txt ( 3.65K )
Number of downloads: 42Oh i almost forgot to say! This SBS is compatible with some versions of Visual Equip!I'm making my own version of it because the ones i've tested gives small "frezzes" when it loads the maps. Once i've get an good Visual Equip 100% compatible with this script I will post here
This post has been edited by Atoa: Jan 3 2009, 10:56 AM
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Jan 3 2009, 11:40 AM
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Level 2

Group: Member
Posts: 15
Type: Event Designer
RM Skill: Advanced

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Ummm... I have same problem.  When I use items in battle, this error appears.
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Zeeky boogy doog.
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Jan 3 2009, 02:33 PM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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QUOTE (Atoa @ Jan 3 2009, 09:21 AM)  @Mr.Bubble wow thats good, the bow anim with icon is better than the one with animations. About the rescue, it just 2 small overwrites in Sideview 1. I tried to contact Enu, but my PC don't have support for japanese, and I only see Gibberish when I open Enu's site. EDIT.: lol i when i was going to test the bow anim in back attack, i forget to set the back attack rate to 100%, but the first battle was a back attack '-' The animation is far better than before =D EDIT2.: I've made an small change on the bow add on, to add bow anim to skills with bow attribute too (it really strange the Bird Killer Skill with normal animation  ) That's cool, I think I'll add that in the VX version. I can e-mail Enu if you want since I've done it before. Just PM me what you want to ask. For the XP configuration comments, I am revising it right now. I got a question though. What is the difference between "SLIPDAMAGE" and "REGENERATION"? In the VX version, "SLIPDAMAGE" state extensions includes any periodic application whether it is damage or healing.
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Jan 3 2009, 07:13 PM
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If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

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@Atoa: Ah, I get it. I've finished updating the config comments for XP. There are a couple XP-only items, but they have been added and I fixed some things. I'm *really* hoping this will be that last translation update I will need to do for both XP and VX. CODE -Fixed various minor translations. Mainly for constancy. -Action Condition clarified and updated for the "Condition" variable for XP. -Added information for Battler Floating Actions. -Added information for Skill ID Sequence Assignments. -Corrected Battler Rotation variable description. Also, you said in the comments that you took some code from the ATB + sideview from VX? If it was from STR33, you'll need to give "star" credit somewhere.
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Jan 3 2009, 08:35 PM
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Level 11

Group: Revolutionary
Posts: 192
Type: Scripter
RM Skill: Masterful

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@Mr. Bubble Thanks Again  In the ATB i din't take any code from VX version, it was just some ideas , like the escape bar, but no code from it was used. I've added star to de credits in the ATB Header, thanks for the tip =]
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Jan 5 2009, 04:29 AM
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Group: Member
Posts: 3
Type: Event Designer
RM Skill: Intermediate

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Excuse me can someone helpme out. I'm using this script with Rataime's visual equipment.If I'm using a visual equipment ,verytime I finish a battle the armor suddenly dissapears, and I need to go to the Equip tab to make the equipment visible again... Please help me  ... thx
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Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.
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