Hi everyone! Since the other Nonary game RP seems to be on a permanent hold, I've decided to start one myself. Its' planning is finished and it's ready to start, provided there are people willing to join in.
What is the Nonary Game?
In a nutshell: 9 people are kidnapped and trapped on a ship that will sink in 9 hours. They each wear a bracelet with a number on it, ranging from 1 to 9. On the ship, there are several doors with numbers on them. The players must pass the door with the number  to win the game and escape the ship. The bombs in their intestines force them to play by the rules of the game's mysterious conductor, Zero.
To pass through a door, a group of 3-5 people are needed. The digital root of their numbers (worn on their bracelets) must match the number of the door. What's a digital root? Well... First, sum all the numbers: let's say the group is made up of numbers 3, 5, 6 and 8. 3+5+6+8=22 Then, if the result has multiple digits, sum them until you've got yourself a single-digit number: 2+2=4 So the group of 3,5,6 and 8 can pass through door 4.
Passing through a numbered door works the following way: - Would-be passers validate at the RED device located by the door. - They go through - They have 81 seconds to activate the DEAD device on the other side of the door. If they fail to, the bombs in their body explodes, putting a quick and painful end to their lives. The bombs also go off under the following conditions: - A player who didn't verify at the RED passes through the door (in this case, the illegal crosser will die) - Not everyone who verifies at the RED passes through (in this case, those who passed will die)
So, if you're interested, here are the rules and some useful notes:
- Each participant may have 1 or 2 characters. In the case of having 2, they must be related in some way (relatives, friends, lovers, etc.), and they will be sorted into the same group. - If there are more than 9 participants/9 characters, the number will be rounded up to the closest multiple of 9. As in, more games will take place parallel, until a point. They will have seperate topics in this case. I will do the sorting-into-groups once the character roster is finalized, and I (or other GMs) control any and all NPCs.
- If there are more than 1 groups of 9, I may request a participant to aid me as the local GM of that particular group. GMs communicate through PMs. They may design puzzle rooms in their own group but must contact me to confirm if it's OK (and it most likely will be). I'll do my best to coordinate the GMs' tasks. - I will deal out the numbers of players. However, if you *really* wish to have a particular number, write it at the character sheet, and I'll do my best to fulfill wishes. One rule, the number (9) CANNOT be requested as it's too powerful. - Try to keep the character roster balanced: don't make more than one of a character type (such as lone wolf/bubbly girl/wise elderly man, etc.). If there are 2 or more of the same character type, they'll be more than likely sorted into different groups if there will be more. Also, try to keep the male/female ratio close to 1:1, but it's in no way compulsory. - Each time upon entering a new room, I (or the local GM) will describe the room's contents. Those are canon and can't be redefined.
- No bunnying. You might want to kill off someone to increase your chances of survival, PM them and have them agree. Exception is if both characters are yours, in which case you're free to do as you wish. - No godmodding or powerplay. In this world, there's no magic/biotics/superpowers/ANYTHING. You're ordinary humans. - Bombs going off inside people definitely doesn't qualify as "T" rating, so let's stick to a "16+" rating. Mild sexual references and moderate strong language is allowed. Excessive swearing and adult scenes are not.
- The group will no doubt be split several times. To keep it followable, and to avoid having to open several topics, different groups will use different text colours (more about this when it'll be actually required). - If you haven't played 999 before, round brackets (5) refer to people/bracelets, and square brackets  refer to doors. - The bracelets of the deceased may be used at doors, provided the dead didn't die by an explosion.
The game's puzzles will work the following way:
- The group enters a puzzle room. I (or the local GM) will describe the room. - If your character wishes to attempt interacting with the puzzle, you should post the attempt, but must wait for a GM to confirm if it did anyhting or not. - You're free to communicate with other players in the room about the puzzle or anyhting.
CHARACTER SHEET (remember, you may have 2 characters, though if you only want 1, that's fine!)
Name: Obvious, isn't it? Keep things non-canon (as in, no relation to the characters of 9 hours 9 persons 9 doors).
Age: Should be between 16 and 80.
Appearance: Pics welcome. No page-stretching, though.
Personality and preferences: hobbies, favourite food/movie/music, etc.
Family, friends, relations:
Personal History: A short bio from before they were kidnapped by the man in the gas mask. The more the better.
Miscellaneous Info: Anything that doesn't fit any of the above
If something's not clear, post and I'll try to correct it. Have fun!
This post has been edited by Naridar: Apr 11 2011, 06:19 AM
From what I've seen of 999, I'm not sure how this RP would work, which is why I've been avoiding the topic for so long. But since I've signed up for Section Seven, it would make me a hypocrite to not give this RP a chance.
I'll get my profile up sometime later.
Name: Tyson Granger Age: 44 Sex: Male Appearance: Tyson appears older than he really is. He is shorter than average. His thin hair and beard is greying from its original blonde colour. Even his face is starting to get wrinkled, the most evident being the one on his forehead. Regardless, the rest of him is still well well built (for his age), and he is far from being the helpless old-man. Personality and preferences: Tyson is a rather calm individual. He keeps his emotions under control even under the most stressful of times. He looks out for other peoples health. The doctor in him makes him treat people asap, even if it is the smallest of things. Tyson’s prefers intellectually stimulating hobbies such as reading, and playing the piano. His interests in media are old fashioned, as he listens to classical music, and watches classic films. His favourite food, on the other hand, is the mundane peanut butter sandwich. Family, friends, relations: Tyson was married, but was later divorced losing his son in the process. Personal History: Tyson had everything going for him. He loved his job, was wealthy, and had a loving family. His life was turned upside down however after a malpractice incident, and lost his doctor’s licence. Being a mental train wreck, he started having fights with his wife all the time, which soon caused the divorce. Tyson didn’t dwell in despair for too long though. He got a job at a local restaurant and began his slow climb out of his hole. Having saved enough money for a plane ticket, he planned to visit his former wife, and son to apologize in person. Unfortunately his memory goes only as far back as the airport entrance. Number request: 4
This post has been edited by Ryuga: May 25 2011, 08:46 PM