QUOTE (Kaust @ May 15 2012, 01:03 AM)

That is really cool and could make for some interesting parallaxing. Do you have a demo or anything up? I'd like to see it in action.
Have you heard about the LSD game that was released exclusively in Japan (its nothing to do with drugs, its about lucid dreaming), anyways I think you'd like it, and Serial Experiments Lain was just great wasn't it?
I don't have a demo, I made the game for a friend of mine, and it's all in-jokes and copyright infringements. Basically the protagonist has to exorcise the psychological demons of old Europe from the collective psyche. Maps are all parallaxes. The "day world" is pastoral, lots of green scenery and courtly lute music in the background. When he enters the "night world," the psyche, the backgrounds become these twisted scenes of cathedral spires, hills of crosses, skylines and Lain-esque telephone wires, and the lute gives way to The Velvet Underground. Enemies appear here straight from the nightmarish paintings of Franciso Goya. The game becomes a deconstruction of the typical hero quest RPG.
I'm familiar with LSD (the game!). You're probably aware of a similar Japanese dream-exploring game made with RPG Maker 2k3:
Yume Nikki / Dream Diary. If you haven't played it and you like Lain, I recommend it.
Tell you what, PM me and I'll send you my game when it's finished.
This post has been edited by sartor: May 20 2012, 05:17 PM
"I always think people should consider intertextuality as free advertising." - Kaust