QUOTE (Zinx_therpgmaker @ Sep 8 2012, 03:18 PM)
There are more ways to do this rather than charsets. You could also do pictures. I did this in a Sonic platformer. The only problem I found is that when the screen stops scrolling (hit the map edge), the picture lags according to your movement speed. I put part of the common event into a picture. It is a parallel process common event and the variables are:
Var 2 = Hero X
Var 3 = Hero Y
Part of the event (1 animation frame):
Thanks. I'll take a look at it.
QUOTE (Rukiri @ Sep 9 2012, 09:59 AM)
Here's a simple method, use labels.
Setup 2 labels, if no key is pressed set label to standing, if a key is pressed set it to walking.
You could also throw in running if you have a double tap or a key for extra functionality.
I've never used labels before. But I'll give it a try.