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> Onidsouza's Respawn Script, When you die you get back to respawn point
onidsouza
post Dec 7 2008, 10:10 AM
Post #1


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Onidsouza's Respawn Script

1.5
Onidsouza
7/12/2008


Exclusive Script at RPG RPG Revolution


Introduction
This scrip creates a respawn system. When you die, you get back to a respawn point.

Features

1.5
- respawn point
-respawn x
-respawn y
-change respawn point in-game
-loose gold when you die
-fix game over event
- Respawn Menu

To come

- loose itens when you die.

DEMO
Demo

Script
Get in the demo. It's Easier.

Customization
Look in the demo, the configurations script.

Compatibility

VX only

It changes Game_Interpreter and Scene_GameOver
You can get error using another script that changes this.

Screenshot
not needed

Installation

put it under materials e look at customization up here for configuration.
FAQ


Terms and Conditions
Just credit us.

Credits
Onidsouza
Woratana for helping me with this script.
Twilight27 for starting the menu ideia

This post has been edited by onidsouza: Apr 18 2009, 05:29 AM


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Zahnire
post Dec 7 2008, 11:18 AM
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It's a nice script but if we only have a option of place to be born "again", how are we suposed to play ?
I think it would be better if you put a option on the script to alter the reborn place through out the game by calling the script command. It would be better like this cause, for an example: I entered on a Forest. There I had to fight with a boss or something like that. I lost and I'm fucked of. When I reborn I could appear on the begin of the same forest otherwise being sent to a faraway town, using the script command on the begin of the forest I could set it to be the Respawn place while there. Did you undestood what I wanted to say ? And yes I've read your suggestion ...
Forgive the gramatical erros, cause I'm Brazillian sweat.gif

This post has been edited by Zahnire: Dec 7 2008, 11:32 AM
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onidsouza
post Dec 7 2008, 01:52 PM
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QUOTE (Zahnire @ Dec 7 2008, 05:18 PM) *
It's a nice script but if we only have a option of place to be born "again", how are we suposed to play ?
I think it would be better if you put a option on the script to alter the reborn place through out the game by calling the script command. It would be better like this cause, for an example: I entered on a Forest. There I had to fight with a boss or something like that. I lost and I'm fucked of. When I reborn I could appear on the begin of the same forest otherwise being sent to a faraway town, using the script command on the begin of the forest I could set it to be the Respawn place while there. Did you undestood what I wanted to say ? And yes I've read your suggestion ...
Forgive the gramatical erros, cause I'm Brazillian sweat.gif


First, i am trying to make that, it's almost done. And don't worry about gramatical errors. Eu sou brazileiro tmb! BR FOVEREER!


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onidsouza
post Dec 7 2008, 02:32 PM
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@zahnire:

now i fix that problem u said, you can have up to unlimited respawn points!


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onidsouza
post Dec 7 2008, 08:20 PM
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UPDATE! now you can lose gold when you die


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Twilight27
post Dec 8 2008, 03:33 PM
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What if you set it so that when the gameover screen comes up, you're given these options:
Continue (Go back to respawn point)
Load (Load another file)
Shut down

[Also, it would be nice if we could edit the names of those options]

On an extra note, not necessary: What if you can set it so that when Player A loses against Boss B...

He IMMEDIATELY returns to the respawn point after the game over screen, but a switch is turned on. Now when you go to fight Boss B again, something different will happen. (All in all, I want an event where you HAVE to lose first, then return to fight again)


What if you set it so that when the gameover screen comes up, you're given these options:
Continue (Go back to respawn point)
Load (Load another file)
Shut down

[Also, it would be nice if we could edit the names of those options]

On an extra note, not necessary: What if you can set it so that when Player A loses against Boss B...

He IMMEDIATELY returns to the respawn point after the game over screen, but a switch is turned on. Now when you go to fight Boss B again, something different will happen. (All in all, I want an event where you HAVE to lose first, then return to fight again)


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Notice!! Check out my topic (http://www.rpgrevolution.com/forums/index.php?showtopic=45736&st=0#entry454175) if you're interested in helping me make a script that limits the number of characters & items you use in battle AND also an item durability feature! Thanks for any help in advance!
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onidsouza
post Dec 8 2008, 06:10 PM
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QUOTE (Twilight27 @ Dec 8 2008, 09:33 PM) *
What if you set it so that when the gameover screen comes up, you're given these options:
Continue (Go back to respawn point)
Load (Load another file)
Shut down

[Also, it would be nice if we could edit the names of those options]

On an extra note, not necessary: What if you can set it so that when Player A loses against Boss B...

He IMMEDIATELY returns to the respawn point after the game over screen, but a switch is turned on. Now when you go to fight Boss B again, something different will happen. (All in all, I want an event where you HAVE to lose first, then return to fight again)


What if you set it so that when the gameover screen comes up, you're given these options:
Continue (Go back to respawn point)
Load (Load another file)
Shut down

[Also, it would be nice if we could edit the names of those options]

On an extra note, not necessary: What if you can set it so that when Player A loses against Boss B...

He IMMEDIATELY returns to the respawn point after the game over screen, but a switch is turned on. Now when you go to fight Boss B again, something different will happen. (All in all, I want an event where you HAVE to lose first, then return to fight again)


1º thing: menu: Ok i will try that, it's in the to come fetures

2º thing: boss: It's Very Easy: just make this in the boss event:
if you die during 1º fight, switch X will be on.

Make another page for that event, but in order to you go to that page, switch X must be on and make the fight to continue.

Now in the script: just create another respawn point. To create respawn points look at customization in the script. And if Switch X is on, you will respawn at that respawn point. thumbsup.gif

This post has been edited by onidsouza: Dec 8 2008, 06:11 PM


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me ^^

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onidsouza
post Dec 8 2008, 06:22 PM
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UPDATE Game Over Event Bug fixed


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onidsouza
post Dec 8 2008, 07:33 PM
Post #9


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UPDATE! now it can create a menu when you die.


__________________________
Gabba Gabba Hey! enjoy your life ^^
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me ^^

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Lurking
post Dec 17 2008, 03:22 PM
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Scratch that, whenever I call a basic "Game over" action from the event menu the game crashes. I edited the region in the "gameover fix" script for all my characters and it still won't work.

This post has been edited by Lurking: Dec 17 2008, 04:54 PM
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onidsouza
post Dec 22 2008, 12:41 PM
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QUOTE (Lurking @ Dec 17 2008, 08:22 PM) *
Scratch that, whenever I call a basic "Game over" action from the event menu the game crashes. I edited the region in the "gameover fix" script for all my characters and it still won't work.


How it crashes? it's an error? a bug? if it is a error, what is in the error menssage? u must say that, i will see if works in the demo. but try say with some more details please. happy.gif but i will look that.


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some lol
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Serious Discussion
why all my lol's have Teh Parakeet involved?

me ^^

bacon

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onidsouza
post Dec 24 2008, 08:47 AM
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@Lurking

You should have missed something.
In the demo works fine.
Try download it and look for yourself
Look the order of the scripts in the demo!
Wrong order may make the game crash


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Gabba Gabba Hey! enjoy your life ^^
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me ^^

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onidsouza
post Feb 28 2009, 03:19 PM
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*bump*

Just for fun happy.gif

there are new user that can be intersted on this.


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me ^^

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onidsouza
post Mar 18 2009, 03:15 PM
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Come on! no one else want a respawn system??? this script was my triumph! please people try-it!


__________________________
Gabba Gabba Hey! enjoy your life ^^
lol (by keet's brother)
some lol
more lol
even MORE lol
Serious Discussion
why all my lol's have Teh Parakeet involved?

me ^^

bacon

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AmIMeYet
post Mar 19 2009, 01:45 AM
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QUOTE (onidsouza @ Mar 19 2009, 12:15 AM) *
Come on! no one else want a respawn system??? this script was my triumph! please people try-it!
I bet there's lots of people who use this.. but they just wont tell you tongue.gif
I prefer giving out demo's, because on mediafire you can see exactly how many people downloaded a script (241 for portals v1.1 for example); though you must consider that once the files are deleted.. no-one can view your scrips anymore. dry.gif ..

I like your script though happy.gif
I made one for my younger brother a while back.. but your's is better so I'll send him this link wink.gif


__________________________

>>Latest EventScripter news: Conditional Branches fully working! Currently working on a documentation site. Topic: EventScripter
>>Portals (yes, in RPG Maker VX!)
>>Working with Sojabird on his Scriptology; I also invented Scriptuzzle.. Try one; make one!
[Show/Hide] USEFULL script snippets:
[Show/Hide] Do require's in VX:
CODE
$LOAD_PATH << Dir.getwd #You only need to call this once
Kernel.require("includable.rb") #replace includable.rb with the name of the file you want to load
[Show/Hide] Invert Dash enabling:
CODE
#=============================================================================#
# # #                            ANTI DASH HACK                           # # #
# # #                              By AmIMeYet                            # # #
# # #                           please credit me                          # # #
#=============================================================================#
class Game_Player < Game_Character
  def dash?
    return false if @move_route_forcing
    return false if in_vehicle?
    return true if Input.press?(Input::A) and $game_map.disable_dash?
  end
end

This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked.
This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..

It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..
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onidsouza
post Mar 19 2009, 01:50 AM
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Only 6 downloads from the newest demo... sad.gif

But thanks anyway


__________________________
Gabba Gabba Hey! enjoy your life ^^
lol (by keet's brother)
some lol
more lol
even MORE lol
Serious Discussion
why all my lol's have Teh Parakeet involved?

me ^^

bacon

Spamming is always better with bacon
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AmIMeYet
post Mar 19 2009, 02:33 AM
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QUOTE (onidsouza @ Mar 19 2009, 10:50 AM) *
Only 6 downloads from the newest demo... sad.gif

But thanks anyway
But maybe that's because you also put the script up there real big smile.gif... because I think this sure is more usefull than my portal script!


__________________________

>>Latest EventScripter news: Conditional Branches fully working! Currently working on a documentation site. Topic: EventScripter
>>Portals (yes, in RPG Maker VX!)
>>Working with Sojabird on his Scriptology; I also invented Scriptuzzle.. Try one; make one!
[Show/Hide] USEFULL script snippets:
[Show/Hide] Do require's in VX:
CODE
$LOAD_PATH << Dir.getwd #You only need to call this once
Kernel.require("includable.rb") #replace includable.rb with the name of the file you want to load
[Show/Hide] Invert Dash enabling:
CODE
#=============================================================================#
# # #                            ANTI DASH HACK                           # # #
# # #                              By AmIMeYet                            # # #
# # #                           please credit me                          # # #
#=============================================================================#
class Game_Player < Game_Character
  def dash?
    return false if @move_route_forcing
    return false if in_vehicle?
    return true if Input.press?(Input::A) and $game_map.disable_dash?
  end
end

This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked.
This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..

It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..
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onidsouza
post Mar 20 2009, 01:18 PM
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Thanks


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Gabba Gabba Hey! enjoy your life ^^
lol (by keet's brother)
some lol
more lol
even MORE lol
Serious Discussion
why all my lol's have Teh Parakeet involved?

me ^^

bacon

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kamster94
post Apr 18 2009, 04:25 AM
Post #19


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download link doesn't working. it says file was deteted
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onidsouza
post Apr 18 2009, 04:58 AM
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I see. My old account is deleted. I will shearch for the game in my computer and re-upload.

EDIT: all fixed


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Gabba Gabba Hey! enjoy your life ^^
lol (by keet's brother)
some lol
more lol
even MORE lol
Serious Discussion
why all my lol's have Teh Parakeet involved?

me ^^

bacon

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