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> Profit Motive: A Business Adventure (PD), Version 4.0 of the game is out!
Kulimar
post Aug 28 2012, 12:52 PM
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Some new art of one of the characters that will be featured in the revised Solace Reapmore Intro:



He's the Vice President's Aide and a real jerk!

-Sage


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Kulimar
post Aug 29 2012, 03:00 PM
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Profit Motive Version 4.03 has been uploaded to the main website: http://profitmotivegame.com It includes a major bug fix for the GM/Esper mission.


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Kulimar
post Aug 31 2012, 10:22 AM
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Some new art:



Niles will be the Marketer Key Staff you can hire in Version 5.0 of the game.

-Sage


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Dark Gaia
post Sep 1 2012, 10:22 PM
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Wow! I love the idea for this game. Reminds me of a corporate take on Ace Attorney. I'll definitely have to try this one out. I'm surprised I didn't see it sooner.


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Kulimar
post Sep 2 2012, 02:02 AM
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QUOTE (Dark Gaia @ Sep 1 2012, 11:22 PM) *
Wow! I love the idea for this game. Reminds me of a corporate take on Ace Attorney. I'll definitely have to try this one out. I'm surprised I didn't see it sooner.


Thanks for the comments. Do let us know what you think if you end up giving it a try smile.gif

-Sage


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Kulimar
post Sep 4 2012, 11:40 AM
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Some new art. This time of the to faces of Vic:





-Sage


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Kulimar
post Sep 5 2012, 04:50 PM
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Profit Motive Version 4.04 has been uploaded to the main website: http://profitmotivegame.com It includes a minor bug for a potential hang in the Insurance Dual Battle.

Thanks!

-Sage


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Severity
post Sep 7 2012, 02:54 AM
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Nice game! I've only played it for awhile and I'm already finding it interesting especially the Battle system.


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Kulimar
post Sep 7 2012, 09:39 AM
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QUOTE (Severity @ Sep 7 2012, 03:54 AM) *
Nice game! I've only played it for awhile and I'm already finding it interesting especially the Battle system.


Thanks! Glad you're enjoying it. Do be sure to let us know what you think by filling out the survey when you finish playing smile.gif

-Sage


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Kulimar
post Sep 17 2012, 05:22 PM
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Profit Motive Version 4.05 has been uploaded to the main website: http://profitmotivegame.com It includes some updated dialogue and minor passability bug fixes.

Thanks!

-Sage


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Orias Obderhode
post Sep 17 2012, 06:36 PM
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This game is really impressive! Probably more so because I am a business education teacher!

So far, I'm really enjoying it. smile.gif


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Kulimar
post Sep 25 2012, 11:08 AM
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QUOTE (Orias Obderhode @ Sep 17 2012, 07:36 PM) *
This game is really impressive! Probably more so because I am a business education teacher!

So far, I'm really enjoying it. smile.gif



Thanks Orias! That's great to hear you're enjoying it. Please do feel free to leave us any feedback you may have by filling out the survey once you've given the game a run through. We'd definitely be interested in hearing your perspective on it smile.gif

Cheers,

-Sage


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Kulimar
post Oct 18 2012, 05:31 PM
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The Profit Motive 4.0.8 demo is up on Steam's Greenlight "Concept" page! You can help by voting it up here: http://steamcommunity.com/sharedfiles/file...&searchtext

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Clord
post Oct 23 2012, 02:09 AM
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I have hard time to beat that "punk" right outside of the store. Even Hire Staff sign didn't help as the attack boost is capped.

Edit: The game became bit easier once I had more moves to use.

This post has been edited by Clord: Oct 23 2012, 06:33 AM


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Kulimar
post Oct 24 2012, 10:26 PM
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QUOTE (Clord @ Oct 23 2012, 03:09 AM) *
I have hard time to beat that "punk" right outside of the store. Even Hire Staff sign didn't help as the attack boost is capped.

Edit: The game became bit easier once I had more moves to use.


Good to hear it managed to get easier for you. BTW, which attack boost are you referring to? The battle items or the ChargeATK move?

-Sage


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Clord
post Oct 24 2012, 11:12 PM
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QUOTE (Kulimar @ Oct 25 2012, 09:26 AM) *
QUOTE (Clord @ Oct 23 2012, 03:09 AM) *
I have hard time to beat that "punk" right outside of the store. Even Hire Staff sign didn't help as the attack boost is capped.

Edit: The game became bit easier once I had more moves to use.


Good to hear it managed to get easier for you. BTW, which attack boost are you referring to? The battle items or the ChargeATK move?

-Sage

I found that shop which sold Sign which I consumed to get one time bonus for my "Hire Staff" ability. However my character's maximum possible power was too weak to benefit from it during the battle.

About the game itself.

- This game seems to be almost typo free (so far what I have played.)
- While AI opponents makes sometimes intentionally stupid moves, it feels that it is not totally random, which makes the enemy harder to beat. - Uppity DM battle was surprisingly easy, due the many business options on the both sides.
- Periodical but rather short freezes outside of the business battles.
- Interface packed his goods and left, then again it might be toggle able. To say it more clearly... It just disappeared because of the side-quest, involving Kon.

This post has been edited by Clord: Oct 24 2012, 11:23 PM


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Kulimar
post Oct 25 2012, 09:48 AM
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QUOTE (Clord @ Oct 25 2012, 12:12 AM) *
QUOTE (Kulimar @ Oct 25 2012, 09:26 AM) *
QUOTE (Clord @ Oct 23 2012, 03:09 AM) *
I have hard time to beat that "punk" right outside of the store. Even Hire Staff sign didn't help as the attack boost is capped.

Edit: The game became bit easier once I had more moves to use.


Good to hear it managed to get easier for you. BTW, which attack boost are you referring to? The battle items or the ChargeATK move?

-Sage

I found that shop which sold Sign which I consumed to get one time bonus for my "Hire Staff" ability. However my character's maximum possible power was too weak to benefit from it during the battle.

About the game itself.

- This game seems to be almost typo free (so far what I have played.)
- While AI opponents makes sometimes intentionally stupid moves, it feels that it is not totally random, which makes the enemy harder to beat. - Uppity DM battle was surprisingly easy, due the many business options on the both sides.
- Periodical but rather short freezes outside of the business battles.
- Interface packed his goods and left, then again it might be toggle able. To say it more clearly... It just disappeared because of the side-quest, involving Kon.


Thanks for the info. That last point sounds like a bug. I'll look into it.

-Sage


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Kulimar
post Oct 29 2012, 09:04 PM
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Nico B's posed his latest playthrough of Profit Motive w/ commentary:

http://www.youtube.com/watch?v=VkBvhc7szOc...eature=g-user-u

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Kulimar
post Dec 8 2012, 06:10 PM
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Here's some new character art that will be featured in Profit Motive Version 5.0 which will be released next month:



-Sage


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