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+ [ Mini - Map ] +, * Minimap created with script, no image file needed * |
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Jul 20 2008, 05:41 AM
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The Dazzler

Group: Revolutionary
Posts: 247
Type: Writer
RM Skill: Intermediate

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Awesome! nuff said
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Facebook Account - Timothy Rosenberg ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Jul 21 2008, 04:08 PM
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Level 1

Group: Member
Posts: 10
Type: None
RM Skill: Skilled

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The only suggestion I have is to make a color for non-passables and a color for map boundries, beacasue its wierd if you have spots on your mapt hat look like they simply arent there
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My avatar was custom made by me, and if I see anyone with it you will be reported for theft. I center stuff 'cause I'm awesome.
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Jul 21 2008, 05:50 PM
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Spriter/Userbar maker/Recolorer

Group: Revolutionary
Posts: 273
Type: Artist
RM Skill: Advanced

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QUOTE (bojjenclon @ Jul 21 2008, 03:30 PM)  The only suggestion I have is to make a color for non-passables and a color for map boundries, beacasue its wierd if you have spots on your mapt hat look like they simply arent there Thats why you put it on the map yourself... -.- Did you try the script yet??
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 In Development
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Jul 21 2008, 06:36 PM
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Level 1

Group: Member
Posts: 10
Type: None
RM Skill: Skilled

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Dude me and scripting don't go together.
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My avatar was custom made by me, and if I see anyone with it you will be reported for theft. I center stuff 'cause I'm awesome.
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Jul 24 2008, 08:54 AM
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Level 2

Group: Member
Posts: 25
Type: None
RM Skill: Undisclosed

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Error: - What is it says in error window? "Script 'Minimap 1.0' line 134: NoMethodError occurred. undefined method `show_minimap?' for nil:NilClass "
- When is it get error? (Right after run game, when you choose something, etc.) Going from one map to another.
- Do you have any other scripts running in your game that may crash with this script? Not that I know of.
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Jul 24 2008, 10:29 AM
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Level 2

Group: Member
Posts: 21
Type: Developer
RM Skill: Beginner

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Hi, I'm having a little "problem" with the minimap; it works perfectly in the technical part; however, I have a dilemma to deal with... Situation: I have a chest in a dungeon, you can see the chest pinpoint on the map; after you open the chest, the pinpoint in the minimap won't disappear... I tried like, in the second page of the chest event, where it is open and is of no use, to place a random comment to see if it would disappear of the minimap, but it doens't work, no matter what I do... Could you please help me? It's just it doesn't make sense, if I open the chest, it continues to be visible on the map
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Captain--------------------------------------- Swordsman---------------------------------- Navigator----------------------------------- Sniper---------------------------------------- Cook------------------------------------- ----------------------------------------- Medic---------------------------------- Archeologist------------------------------- Shipwrith------------------------------------- Princess------------------------------
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Jul 24 2008, 08:40 PM
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Level 6

Group: Member
Posts: 82
Type: None
RM Skill: Skilled

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Nice script, as always.
@Dynheart: Just a suggestion, but perhaps you could put invisible events over the secret walkable path with a unique keyword that makes their color the same as the impassable tile color. You could even remove the events as they are walked over to reveal the path on the mini map as the player walks over it.
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「いい気なるな!目障り何だよ!僕の目の前から�消えて まえ!魔神!煉獄殺!」 ー リオン・マグナス (テイルズオブデスティニー) "Ii ki naru na! Mezawari nan da yo! Boku no me no mae kara...kiete shimae! Majin! Rengokusatsu!" - Leon Magnus (Tales of Destiny)
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Jul 25 2008, 06:49 AM
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Level 1

Group: Member
Posts: 10
Type: None
RM Skill: Skilled

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QUOTE (bojjenclon @ Jul 21 2008, 07:30 PM)  The only suggestion I have is to make a color for non-passables and a color for map boundries, beacasue its wierd if you have spots on your mapt hat look like they simply arent there I still need help
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My avatar was custom made by me, and if I see anyone with it you will be reported for theft. I center stuff 'cause I'm awesome.
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Jul 26 2008, 11:20 AM
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Level 3

Group: Member
Posts: 40
Type: Developer
RM Skill: Masterful

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QUOTE (MastaNEC @ Jul 19 2008, 11:47 PM)  QUOTE (meganew2 @ Jul 14 2008, 01:43 PM)  I used script Amazing job!! But...... It dont show the enemys or items....WHY?  first make an event, open the event up, go to the Event Commands, find where it says "Flow Control" then click where it says "Comment". to make a enemy put MMEV enemy in the comment box, to make a merchant put MMEV merchant, for a npc put MMEV npc, and for treasure put MMEV treasure... >_< Thank you =)
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*working*
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Jul 27 2008, 03:26 PM
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Level 6

Group: Member
Posts: 82
Type: None
RM Skill: Skilled

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QUOTE (brawler12 @ Jul 27 2008, 10:10 AM)  I'm sorry for this double post, but can someone please help with my error??? It has worked fine for me, and looking at the code does not show any obvious errors. Is there anything special about this map? Does it have any other scripts being applied to it, or do you have any scripts below the MiniMap script that modify classes related to the map?
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「いい気なるな!目障り何だよ!僕の目の前から�消えて まえ!魔神!煉獄殺!」 ー リオン・マグナス (テイルズオブデスティニー) "Ii ki naru na! Mezawari nan da yo! Boku no me no mae kara...kiete shimae! Majin! Rengokusatsu!" - Leon Magnus (Tales of Destiny)
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Jul 27 2008, 06:02 PM
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Pwnd.

Group: Revolutionary
Posts: 393
Type: Mapper
RM Skill: Intermediate

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What do you mean?
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 Thank you Axerax! 
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Jul 27 2008, 06:10 PM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled

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QUOTE (brawler12 @ Jul 27 2008, 06:24 PM)  What do you mean? He's saying that the map class below wora's Mini Map script could've been re-written. Try placing Wora's script below everything else. If it doesn't work, make a new project. Import one by one your game scripts and check which one conflicts with this minimap script. But it shouldn't because Wora aliased the methods. =] If it still doesn't work, try recopying the script on a new project. If this works, that means that there is something wrong/conflicting with your game's scripts.
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My RMXP Project:  Farewell RRR. =]
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Jul 27 2008, 07:57 PM
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Pwnd.

Group: Revolutionary
Posts: 393
Type: Mapper
RM Skill: Intermediate

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But, what if I don't want to start a new project?
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 Thank you Axerax! 
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