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> [Demo + Script] Skip Title Script v.2.0, *Updated 21/04/2008* Version 2.0!!!
Cirka88
post Feb 19 2008, 10:30 AM
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Ok. Thanks anyway. I'll PM Kira about it.


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jjgriff93
post Mar 1 2008, 05:32 AM
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rolleyes.gif hello!
does anybody know of a way or an rgss script to skip the title screen in rpg maker xp?
it would be a really big help.
thankyou biggrin.gif
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woratana
post Mar 1 2008, 05:53 PM
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@jjgriff93

Here you go~ smile.gif

Add this above main:
CODE
#==============================================================================
# ฆ [XP] +Skip Title Script+
#------------------------------------------------------------------------------
# Version 1.0
# by Woratana [woratana@hotmail.com]
# Release Date: 03/02/2008
#
#==============================================================================

module Worale
#------------------------------------
# SETUP START LOCATION HERE!
#-----------------------------------
  MAP_ID = 2
  MAP_X = 9
  MAP_Y = 7
  MEMBERS = [1,2,3]
end

class Skip_Title
  def main
    $data_actors        = load_data("Data/Actors.rxdata")
    $data_classes       = load_data("Data/Classes.rxdata")
    $data_skills        = load_data("Data/Skills.rxdata")
    $data_items         = load_data("Data/Items.rxdata")
    $data_weapons       = load_data("Data/Weapons.rxdata")
    $data_armors        = load_data("Data/Armors.rxdata")
    $data_enemies       = load_data("Data/Enemies.rxdata")
    $data_troops        = load_data("Data/Troops.rxdata")
    $data_states        = load_data("Data/States.rxdata")
    $data_animations    = load_data("Data/Animations.rxdata")
    $data_tilesets      = load_data("Data/Tilesets.rxdata")
    $data_common_events = load_data("Data/CommonEvents.rxdata")
    $data_system        = load_data("Data/System.rxdata")
    $game_system = Game_System.new
    $game_temp          = Game_Temp.new
    $game_system        = Game_System.new
    $game_switches      = Game_Switches.new
    $game_variables     = Game_Variables.new
    $game_self_switches = Game_SelfSwitches.new
    $game_screen        = Game_Screen.new
    $game_actors        = Game_Actors.new
    $game_party         = Game_Party.new
    $game_troop         = Game_Troop.new
    $game_map           = Game_Map.new
    $game_player        = Game_Player.new
    $game_party.skip_setup_starting_members
    $game_map.setup(Worale::MAP_ID)
    $game_player.moveto(Worale::MAP_X, Worale::MAP_Y)
    $game_player.refresh
    $game_map.autoplay
    $game_map.update
    $scene = Scene_Map.new
  end
end

class Game_Party
    def skip_setup_starting_members
    @actors = []
    for i in Worale::MEMBERS
      @actors.push($game_actors[i])
    end
  end
end


To setup the script is similar to VX one, I think you will understand it~^^

The other thing is you've to go to "Main"

replace line:
CODE
$scene = Scene_Title.new

with >>
CODE
  if $BTEST
  $scene = Scene_Title.new
  else
  $scene = Skip_Title.new
  end


This will help you to not skip title when you're testing batlte from database.


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jjgriff93
post Mar 4 2008, 01:54 PM
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thankyou woratana!! That's been a really big help. biggrin.gif
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GasparXR
post Mar 6 2008, 07:32 PM
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Really nice script, it's exactly what I was looking for! You make some really good scripts! Unfortuantely I'm not at home right now so I can't try it out, but I will, and I'll post some feedback!
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Shadoan
post Mar 23 2008, 07:39 PM
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Ok, this is stupid but here I go.

Anyone ever thought of making a map the title? End game and start new position is easy, but on load game, thats always a hard one right?

Not to steal the glory but anyone with the same idea but can't get the load screen up, go to events and use call script or script button right under advance on page 3.

Put this code in it.

QUOTE
$scene = Scene_File.new(false, true, false)

THIS opens the load Menu, no matter when or where in a event, I was going to use this script and make a map title, this post is for those who want to map a map for their title screen in their own way the same.

By the way Woratana, AWESOME SCRIPT!!!
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woratana
post Mar 23 2008, 08:03 PM
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Nice. smile.gif

However, Scene_Title has advantage that it has scripted 'check save file availability' method.
So it will not let the player get into Load screen if there's no save file.

So maybe you want to add about how to check that~ smile.gif


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Shadoan
post Mar 24 2008, 06:12 AM
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Thats the hard part........
Im an amature in rudy scripting to do the little things.
Opening the load menu or any other function from scripts like the item menu, or the skill menu or any menu from via advance script, or editing coordinates and numbers from scripts knowing what those numbers do.

Theres nothing more to it I know.

Even IF there wasn't a save file, it won't appear on the load screen.

This post has been edited by Shadoan: Mar 24 2008, 06:14 AM
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jjgriff93
post Mar 26 2008, 01:53 PM
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right, I had a problem and i've got no idea how to fix it. I'm hoping you can help me Woratana. happy.gif
I inserted your script, entered my map number and co-ordinates, then put in [start_member=0] for the party members.
I'm having a kind of introduction video to my game. When I test it, It skips the title screen and goes to the right map but it comes up with no player in it, and the autorun event that makes the video doesn't start. It also comes up at the wrong co-ordinates too. Please can you help if you can! Thanks!
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woratana
post Mar 26 2008, 04:54 PM
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Show me what did you put in there. smile.gif

The actor ID is start from 1.


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sean7595
post Apr 2 2008, 09:21 AM
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QUOTE (woratana @ Jan 30 2008, 07:09 PM) *
[
Author's Notes
Free for use in your non-commercial work if credit included. If your project is commercial, please contact me.

When you say Commercial and non-commercial what do you mean
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Twilight27
post Apr 2 2008, 10:01 AM
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Um...when I copy/paste your script, it is pasted as one long line, and not in the format shown in the first page?
I know for another script, this occurs when it can only work with itself and not another script, but...I deleted the other script you have and the same problem occurs.

In the script page, (at the bottom) there's: (* = square box thingy)


(insert here)

* Main Process
Main


Where exactly am I supposed to put the script? Maybe am putting it in the wrong place?
(And also....when adding more than one scripts to your game, where do they all go? Do you 'insert' a new space above the * Main Process?)


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YanXie
post Apr 2 2008, 10:10 AM
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I guess you use IE ?

Well,this only happen if you use IE,it would never happen to firefox user,so use firefox instead of IE.

And no,insert new space above (Insert Here).


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Twilight27
post Apr 2 2008, 11:10 AM
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Okay thanks, it works perfectly now happy.gif. It was stupid IE giving problems.

Um, another question! How do you skip the intro demo now? I've seen in other games, the message "Press shift" to skip.

So...how to?

-thanks.


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woratana
post Apr 2 2008, 05:09 PM
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@sean7595
Commercial is game that you sell, non-commercial is game that you release it for free.

@Twilight
Just use event command to check if the button is pressed smile.gif

you may want to take a look in demo smile.gif


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sean7595
post Apr 3 2008, 09:19 AM
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Thanks, i aint that smart so i didnt know what it meant! tongue.gif
Really Good script though!
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jjgriff93
post Apr 15 2008, 02:14 PM
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sorry I didn't reply sooner, but I haven't checked my emails 4 ages! laugh.gif
I sorted the problem anyway, I think I'm finally starting to understand it better.
It's just that with my wierd scripts, it wouldn't work, so I replaced skip_setup_starting_members with setup_starting_members!
Now, you've got to admit, thats a work of scripting genius lol! biggrin.gif
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Xirdneh
post Apr 16 2008, 04:02 PM
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Hey Woratana,

Is there a way I could change it so that I could do something like this? Have it load from the players most recent or a specified save slot, use some events to make the actor move around randomly (Or maybe I could have conditional branches and variables so that I can set move routes.. I dunno.) but also make it my title screen.

So in a nutshell have the start screen show the player moving around where they last saved?


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gilly
post Apr 20 2008, 11:29 AM
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I was wondering is it possible for somebody to "merge" this script (skip title) and the deadlydan title script http://www.rpgrevolution.com/forums/?showtopic=8310

so that i can skip the titles play some splash/moving pictures intro, (with events), then return to my modified title screen

really would be a great help :-)
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YanXie
post Apr 20 2008, 11:46 AM
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Nope you don't need to modify anything for both script to work,since they are using separate class(Scene_Title and Skip_Title)so you could just call Title screen like usual.

cheers,puppeto4. smile.gif


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