Demo Impressions -
The slow movement speed in the world map is fine, as long as you don't make land that's too big. Can't imagine traversing at that pace for long distances.
The story concept for two of the boss battles is refreshing. Never had to engage bosses in such a context before.
There were a few oddities I found; which I will post at the end. Mainly a dialogue and a graphical glitch that in no way hinders progression.
I enjoyed the concept of equipment as being a key factor in character progression, a change of pace from having to juggle both leveling and grinding for gear. (Although one and the same in the end).
The mage class that was introduced in the final boss battle was rather under-whelming. She was really frail XD.
I OHKO'd the ogre with an alchemy bomb 8D!
http://s426.photobucket.com/albums/pp341/X...ent=Magnus2.jpghttp://s426.photobucket.com/albums/pp341/X...ent=Magnus1.jpgPS - I love the concept of steal in RPG's, but there weren't alot of items either on bosses or other-wise. I even reloaded save files for the boss fights just to see if they carried any exceptional gear, but alas! I also noticed that even if an enemy/boss carries nothing: steal can still "attempt" to work, but you never know if they have anything until it succeeds.
This post has been edited by lethitax: Jun 12 2012, 01:22 AM