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> Screenshot Critique, Please read first post
luv_kitty12
post Aug 19 2012, 12:01 PM
Post #41


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I like it a lot. ^^ It seems very tidy and it gives a pretty realistic atmosphere. The lighting seems okay, but I'd suggest making it cover a wider area forwards, and to darken the screen so that the lighting is more visible. Personally, I didn't notice it until I read your post.

My map, took me quite some time. XD

Rosenfall


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supercow
post Aug 19 2012, 01:15 PM
Post #42


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@yuu-mon musuedo: its kindda dark, is it just for special occasion? cuz i certainly dont wanna look at that all day, well maybe im just not used to seeing vx, but that high contrast of vx and dark room really hurt my eye.
then again im not a vx person laugh.gif , dont really like vx high contrast
on other subject,
1. the room looks wasted with empty space
2.the room looks like in living room to relaxed/stuff why is there an urn/bucket doing there? it is in average middle-family modern place, right?
, maybe im terribly wrong, but i certainly dont have that in my living room.
3.whats the sofa for far out there in the corner on the middle? and its "incredibly long" or maybe weirdly long.
4. i dont think you need to put shadow for the sofa because sofa is not that high
5. just go with either japanese style of cushion pillow or sofa , putting them together like that looks weird, and waste of space.
if you make the sofa way shorter and make 1 person chair, it might work.
6. dont you have any other furniture to put?


@luv kitty12 : it looks beautiful thumbsup.gif , would be better if it has different house or style.
from quick look i dont see any major fault at all, it certainly look like it took some time to make laugh.gif good job
the children playground looks cute happy.gif i never seen it before, did you make that? nice idea
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Shaddow
post Aug 19 2012, 04:47 PM
Post #43


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@luv_kitty12: It is a truly incredible map, you do well combining wild forest with domesticated land. I only have two small things I noticed, the thin waterfalls are awesome but they fall a really long distance and seem to come from nowhere, and the graves seem very....bright for graves, a lot of color on them. Perhaps that is the culture or the game, but it just really stands out to me.

Aside from that, it seems like a really nice map and a place I'd be happy to live in tongue.gif

So yeah, that said, here is my map, I've been trying really hard to improve my maps recently and this is one of my better works I think, yet I feel like it could be done with more. In game it has a fog effect, but that didn't transfer well to a SS so I turned it off.

Attached File  Alexia_without_Fog.png ( 1.68MB ) Number of downloads: 28


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Poteat
post Aug 19 2012, 05:15 PM
Post #44


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it's really hard to judge vx rtp maps. they are so 1st generation pokemon-ish. and imo the less i see the better the map because vx maps get easily cluttered with no variety.


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Vexus
post Aug 20 2012, 01:13 AM
Post #45


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@luv_kitty12

First of all it's a great map, well done.

Now, I noticed some errors in your map and I'm going to list them for you:

- The grass under the graves should go away or make the terrain all with grass as it doesn't match much with them. (Or use a dirt autotile or maybe you have it in the tileset underneath the graves to show that people have dug in that area.)
- The bottom left house has a tree with a missing part. (Look at the door.)
- You got some weird lines across the map and I'll try to list them all.

You got 2 near the bottom right house one under the door and the other under the yellow flower, between the 2 ranches there are also many weird lines, near the wood struck with an axe on the top left house there's also a line and last I could find is the house with clothes bowl on the right near the wooden trunk.

- This is a small nitpick by me but the house on the bottom left has the clothes hanging and the bowl with clothes in the middle of the street, wouldn't it be better if you pushed back 1 square the hanging clothes and placed the bowl infront of it?

That's it from me.

Good job again.


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Lord Vampire
post Aug 20 2012, 11:09 AM
Post #46



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This is the second time I have asked you to add constructive critique to another person's work, This is written in the rules, I have had to remind you, and now I am mentioning again. Your Warn Level has been increased. ~Jonnie19


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highlander4
post Aug 21 2012, 05:47 AM
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Here is one of my maps in VXAce... Guys... Feel free to critic my work

Large Image


This is kinda random but Here are my old indoor maps from XP

This first photo is just maps combined to save space.
XP hotel


XP hotel


XP hotel


XP hotel


XP hotel


Before you can post your own screenshots, You must add critique to another post. This is your Verbal Warning. Please remember to read the first post to ensure that you don't have the same problem again. Also please remember to put large images, such as the first one inside spoilers. Thanks ~Jonnie19


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Jonnie19
post Aug 21 2012, 07:19 AM
Post #48


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I just want to remind people to post critique to previous screenshots, purely posting your own screenshots is not only breaking the rules, it is also rather frustrating to the other members who are posting critique...so please remember to reply to other images first.


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supercow
post Aug 21 2012, 08:10 AM
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QUOTE
@highlander4: Feel free to critic my work

will do wink.gif

-large image-
1. so many wasted space that just screams empty, you could add variety of grass/bush/garbage/side stone/hole/etc
2. find different kind of floor tile of ground to make it less boring of seeing the same tile
3. get different kinds of trees
4. get different house
overall, need variety of things

-xp hotel-
1.need more variety of floor tile
2.need more variety of furniture
3. the floor carpet seems odd in placement
4. character colour is weird , probably because of colour change in graphic xp

5. whats the lamp for outside of each room?
- you can add painting
- some furniture
- plants
-carpet inside to outside of room looks kindda weird

6. inside of room actually kindda nice (with its limitation) , need more variety of floor tile
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Shaddow
post Aug 21 2012, 10:19 AM
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@highlander4:

I have to agree with Supercow, the carpets seem a bit odd to me, I've never seen a place where carpets are in between the doors. You may consider placing the carpet on the outside of the door and another small one on the inside, that would look a lot more reasonable in my opinion.

As far as the VX map goes, it looks nice, pretty even, the only real thing I notice is several trees with overlap, most notably in your northwest corner. You may fix those, make it look a bit more natural.

Well, after my last attempt at a screen shot and getting shot down without critique just for using RTP, I have decided to take another approach; Parallax Mapping. I am using Celianna's tiles as well. So here it is, an indoor classroom (not modern).

Attached File  Class_Room_1_SS.png ( 196.44K ) Number of downloads: 22


One thing I noticed, far too late, was that the desks are smaller then I had planned for and so the room feels a bit big in comparison. I attempted to fill the gap without too much clutter. What do you think?


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highlander4
post Aug 21 2012, 06:32 PM
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Thanks for the critics... Public critics are a good thing since other people see what you don't see

I will improve on the things you guys said and of course I will add my own critic as well to satisfy this thread

@shaddowval

It still looks too big for me... it might as well be a library. Shrink it a little so it doesn't look empty and of course you can put some ornaments here and there if you want.

Here I made an example of my ideal classroom:


This post has been edited by highlander4: Aug 21 2012, 07:43 PM


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Shaddow
post Aug 21 2012, 08:51 PM
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QUOTE (highlander4 @ Aug 21 2012, 09:32 PM) *
Thanks for the critics... Public critics are a good thing since other people see what you don't see

I will improve on the things you guys said and of course I will add my own critic as well to satisfy this thread

@shaddowval

It still looks too big for me... it might as well be a library. Shrink it a little so it doesn't look empty and of course you can put some ornaments here and there if you want.

Here I made an example of my ideal classroom:


That looks a ton better, you are right. It will take some effort, but I will remake it. If I want it to look good I have to put in the effort, ne?


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amerk
post Aug 21 2012, 08:59 PM
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Both classroom settings aren't too bad, to be honest, but the final one, with the NPCs feels much more inviting and less empty.


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Shaddow
post Aug 21 2012, 11:05 PM
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I left the npcs out on mine actually, so that it showed off the map itself, but I too, feel it's too big and am still going to rework it. I'll post another SS soon.


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Lord Vampire
post Aug 22 2012, 05:24 AM
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I just heard this forum has the rule that everybody has to give critique to at least 2 other screenshots before being allowed to post own screenshots. I have never heard of such a rule in a RM forum before, also I normally don't do that, because I thinks that's the players job who do not work with RPG Maker while we producers are busy with our projects and do not have the time to post a lot, comment a lot or to play docents of other people's projects.
However I of course accept the rules here and the warning points (okay, I didn't see the first hint, and so I hope the points will run out soon...), and because this thread is still young and all the screens in here are nearly the same I give one summarized critique to everybody in here to express my opinion about your shown screenshots:

comparison



Lol, yeah. I guess your maps are all solid work and well mapped, but they don't amaze me, because they are all VX RTP which is boring. Yes, I know you don't have other resources, but I in your case I would never spend ages to work on a project that looks like every other project. But of course, it's up to you. Does not change my opinion that ripping resources/creating own resources is the better idea than to use the RTP.


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Jonnie19
post Aug 22 2012, 06:35 AM
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This is not the case. You need to post critique one at least one post. And to be honest with you, most of the RM sites do request critique.
Also, i find that your critique isn't actually constructive it is more degrading to all the other screenshots, if you look there are actually three screenshots that do not use RTP.

>Shadowval
>Yuu-Mon Musuedo
>MagitekElite
>Jonnie19...I can tell you exactly what graphics are used in this post, and it is custom tileset.
>Amy Pond

That is only 5 posts that were all done with Custom Graphics.
I am giving you a verbal warn for this post because it is not actually constructive and actually spam, as it has no point other than to bash the rules and also other users, which isn't actually fair at all.

You may also find that your maps will not get critique on your maps due to your quite frankly rude response. This thread is for constructive critique. If you just want to show off your maps. Then post it in the Screenshot Showoff thread.
Oh, and also as long as you don't get anymore Warns, it expires in 30 days smile.gif


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supercow
post Aug 22 2012, 07:32 AM
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@shadowval + @highlander4 :
use of different kinds of floor tile can really help lift the boring scenery or repetition of the same tile.
@highlander4 already utilize some carpet, although i think its should be the teacher XD , the center looks empty and wasted space
@shadowval its too wide and big of empty space, its weird with classrom thats next to some kind of library, pick either classrom or library

@lordvampire :
1. unnecessary chimney in side of the road, you could add more things like a well, cart , garbage stuff, big rock,fence, etc just to fill empty space and add more life
2. the ground should have difference between grass and dirt ground
3. the character hand.... looks like in their behind, if thats for every character its fine for consistency
4.why the use of comparing your screenshot using a car? both of the car looks cool, im not a car expert laugh.gif
5. if you make the map with custom tileset, i applaud you , its great that you strife to be better, so am i laugh.gif , but theres no reason to be so negative about other peoples work sweat.gif
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Lord Vampire
post Aug 22 2012, 09:14 AM
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QUOTE
If you just want to show off your maps. Then post it in the Screenshot Showoff thread.

I was looking for that topique, but couldn't find it. Where is it?

QUOTE
4.why the use of comparing your screenshot using a car? both of the car looks cool, im not a car expert laugh.gif

Right, you at least understood my post unlike Jonnie.

Edit: The show off topic forbids any feedback, unfortunately. Therefore I opened the Classical Screenshot Topique (Screenshots, Feedback, both, whatever you want!).

Warned. For spamming the forum, and inciting flames.

Edit:
QUOTE
I do understand what you were meaning. I understand that you are comparing your screenshot to an up to date sports car, and the other screenshots, that aren't yours, as rubbish. Once again, you are not adding anything to this topic.

Nope, "my" car is not up to date. It is an oldtimer. The other is brand new, but no sexy sports car, just a boring average one.

This post has been edited by Lord Vampire: Aug 22 2012, 12:06 PM


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Jonnie19
post Aug 22 2012, 10:11 AM
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QUOTE (Lord Vampire @ Aug 22 2012, 05:14 PM) *
4.why the use of comparing your screenshot using a car? both of the car looks cool, im not a car expert laugh.gif
Right, you at least understood my post unlike Jonnie.

I do understand what you were meaning. I understand that you are comparing your screenshot to an up to date sports car, and the other screenshots, that aren't yours, as rubbish. Once again, you are not adding anything to this topic. If you continue to behave in this manner, which is known as elitism, then I will have to warn you again. I would advise you to read the following topics:
Board Guidelines
How not to get Flamed: Gives information on Elitism, which you most likely inadvertently have been giving that impression.
and finally:
Screenshot Showoff Please remember to follow these rules and remember if there is anything that I can do to help, for example you are confused by the rules or things that have been said to you, feel free to contact either me or one of the Directors,and we'll be glad to help.

Now please can we bring this back onto topic...



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Piers
post Aug 22 2012, 10:29 AM
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Hi everybody, well I have some troubles when I'm mapping, for example I'm trying to draw a tent but I have this problem



I hope someone can help me, thanks smile.gif
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