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> Game Characters
bulmabriefs144
post Apr 1 2012, 10:09 AM
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Okay, we should decide on characters for the project. We may not use them all, but let's have them.

Character Name: (Duh, what you wanna call the character)
Graphic: (Use http://www.geocities.jp/kurororo4/looseleaf/ for XP design, and printscreen the results)
Type: (Hero/Villain/NPC. And What role do they have, as in are they a shopkeeper, a cute witch, what?)
Backstory: (Where do they come from, what do they want)
Personality: (Kinda self-explanatory)
Current History: (How does the party meet them. Possibly subject to change)
Powers: (Specific abilities, and also immunities/resistances)
Weaknesses: (For villains this is an actual strategy of defeat, for heroes it's mainly the drawbacks of their powers. NPCs might not have a Powers or Weaknesses section)

-----------------------

Character Name: Ambrosia Brahmin (from Oracle of Tao)
Graphic:
Type: Villain. (Former hero, now an evil shopkeeper)
Backstory: She used to be a hero that saved that universe on a mission from God. But, she kind of got bitter, and a bit crazy, after her journey ended and her boyfriend left her (her bf looks like Cloud Strife).
Personality: Sugar and Ice Personality. Why the heck someone like this is running a tavern adds to the strangeness.
Current History: Recently, she became the manager of a local tavern that sells items and beds. When the party asks her for information, she flips out and decides her former boyfriend has sent them to spy on her, and has a battle with them.
Powers: Sorta like a summoner, except she calls energy rather than actual summons. Her powers are strong but very slow to use (delayed effect). Alexander (light spell), Apollo (defense effect), Chronos (a slow effect), Thanatos (death effect, plus some dark damage), Lilith (dark spell), Four Gods (elemental damage), Michael (physical, plus some light damage), Aiken (does damage based on the same element that controls healing), Tao (yin-yang nonelemental damage to all targets, powerful, so takes several turns to cast)
Weakness: Besides the fact that her casting is slow (and some of it does no damage), she's got pretty low hp, and low defense. This is to make up for the fact that most of her attacks almost kill the party.


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MEands
post Apr 1 2012, 01:30 PM
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(Dang, missed my chance to start the thread tongue.gif)

Wait, are we just making up a character? Or are we supposed to make a character reflecting ourselves, like, one named after our account?

Okay let me try this

Character Name: MEands?
Graphic: I'm not very good a spriting, but I'll post this picture as a very rough idea of what I want his look to be. Click here
Type: He's not exactly a hero or a villain. He should be a playable character, but at the same time he should be a potential boss/recurring enemy in other character's stories.
Backstory: (Where do they come from, what do they want) MEands lives by himself in a forest area, miles off from the city. He only has a couple neighbors that take about an hour to reach. Lately he's been having an increasing feeling of paranoia. After a bit of gameplay (scary gameplay?), he finally decides to visit the city to get his mind off of these haunting feelings. In the city he meets some of the other characters. (I'm thinking this should go in layer 2 or 3, since they are the more realistic ones). In the beginning he joins up with the other characters, but separates at one point. After this, the hauntings continue, and he becomes almost positive something is following him. (I'm thinking this haunting character won't be the main villain, but an extra boss of some sort)
Personality: MEands is a pretty chill guy, he has a sense of humor and is pretty cheerful. However, his personality begins to darken as the hauntings become more frequent. Eventually, his paranoia takes over and he becomes hostile to the other players. Thus, becoming a villain.
Current History: I think I already explained that in his backstory. He meets them in the city. Later on after he's become more paranoid he might be following clues left by the thing following him. They eventually lead him to where the other players are adventuring.
Powers: MEands is a form of cleric. He isn't a mage, but he has special medicine to heal and amplify powers. He also has a few damaging chemicals that will poisen or actually inflict damage. His basic attack is a punch. His evasion is high because of his paranoia.
Weaknesses: His most obvious weakness is that he has a very limited amount of damaging attacks, and their damage output is very low. He also has low defence and health.


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bulmabriefs144
post Apr 1 2012, 02:06 PM
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Something Other Than Level 16
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Here. (Couldn't get the coat right, and the shoes I just sorta random colored)
We can call him a Chemist. That would make his status based potential higher than a straight cleric, while not necessarily doing anything in physical damage.



This post has been edited by bulmabriefs144: Apr 1 2012, 02:47 PM


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MEands
post Apr 1 2012, 02:42 PM
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Woah that's awesome! Thanks!
I like how it has differences from the picture, that way I'm not directly copying an anime. biggrin.gif
I gotta get a better name than MEands though.


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bulmabriefs144
post Apr 1 2012, 02:48 PM
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MEands THE HUNTER! Lol, yea I dunno. If I had to say for placement, I'd say layer 3. Layer 2 is realistic, but you still think it's real so ghosts and stuff aren't there. Still, maybe it should be there, since layer 3 revolves primarily around the programmers.

This post has been edited by bulmabriefs144: Apr 1 2012, 02:58 PM


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MEands
post Apr 1 2012, 02:50 PM
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lol, I'm not the hunter, I'm being hunted.

Hey should we post the character bios on the first post so it doesn't get cluttered?

Like, have each bio in spoiler tags and next to it have a pending, an approved, or a needs edits depending on what it's doing in the game.

This post has been edited by MEands: Apr 1 2012, 02:51 PM


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bulmabriefs144
post Apr 1 2012, 03:02 PM
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I have no idea on approval stuff. We're gonna mooch off of Staff people for that sorta stuff.


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MEands
post Apr 1 2012, 03:09 PM
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Ha okay. I still think we should organize the bios.


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bulmabriefs144
post Apr 1 2012, 04:49 PM
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Something Other Than Level 16
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Probably a sticky? That would help more. Right here, submission of the characters is probably enough.

This post has been edited by bulmabriefs144: Apr 1 2012, 04:50 PM


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shinyjiggly
post Apr 1 2012, 05:20 PM
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Level 21
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I'm finally done drawing my character.

I didn't want to just toss a generic jigglypuff in there, so I made it more of a self-insert than just a quirky pokemon girl. If we're doing the "different versions of the same people in different layers" thing, I can do character pics of her in the context of a different layer as well. I'll probably also be able to make the overworld sprite for her as well.


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Zinx10
post Apr 1 2012, 07:28 PM
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I presume the community are allowed to post characters and not just developers. If so, please reply so I can post information.


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kayden997
post Apr 1 2012, 07:49 PM
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Yes. This is a community project.
Feel free.


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shinyjiggly
post Apr 1 2012, 11:57 PM
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QUOTE (Zinx_therpgmaker @ Apr 1 2012, 08:28 PM) *
I presume the community are allowed to post characters and not just developers. If so, please reply so I can post information.

Yes! Please! We need as much help as we can get! (that's mainly why I set up the submission thread; for those that don't have access to the dropbox to show their stuff that they want to put in the game.)

Anyways, I made an "other layer" version of my character. Still not sure if the different layers thing is officially a thing in this yet, but I decided to give it a shot anyways.


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MisterToonz
post Apr 2 2012, 01:55 AM
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-edit-

This post has been edited by MisterToonz: Apr 2 2012, 06:46 PM


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bulmabriefs144
post Apr 2 2012, 10:14 AM
Post #15


Something Other Than Level 16
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This is what I came up with for Jiggly. Couldn't get the long skirt and the simple shirt because they were both on the same layer, so I had to experiment a little. And I couldn't really manage a jiggly hat with the editor.



QUOTE (shinyjiggly @ Apr 2 2012, 12:57 AM) *
Yes! Please! We need as much help as we can get! (that's mainly why I set up the submission thread; for those that don't have access to the dropbox to show their stuff that they want to put in the game.)


That would be me. I'm proxy protected to keep viruses down.

This post has been edited by bulmabriefs144: Apr 2 2012, 10:26 AM


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Zinx10
post Apr 2 2012, 12:05 PM
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Character Name: Alex Fren (From one of my games that isn't done)

Graphic: http://i717.photobucket.com/albums/ww176/Z...titled-2375.png Although, since I can't sprite, if someone wants to sprite a better version, here is the 2k3 version of him in medium to light armor: http://i717.photobucket.com/albums/ww176/Z.../AlexFren-4.png If you are going to sprite, maybe even sprite him in armor of the current time's guard.

Type: Hero. He is a stranger to this time, so he disguises as a guardian of a city.

Backstory: Alex Fren once was a combat-marine 37n squad leader. When he was a C-Marine 37n, it was year 2159. During mission 24 Alpha, he saw a guy. This mysterious guy teleported Alex Fren centuries back in time. Alex Fren is not in 2159 anymore. Alex Fren is now in the Medieval Times with all equipment gone! That means no guns, no armor, no anything, besides a cloth or two. He is trying to get back into his own time.

Personality: After what he felt, he has become near emotionless (Year 2159 is in the environment of post-apocalyptic. When he went into the Medieval Times, he tried changing year 2159, which is why he wants to go back) . All he cares about is to get the job done. He still expresses happiness, sadness, etc, but the feelings are minimal. Yet, in the Medieval Times, he felt disappointed and sadness that he is leaving, and almost wanted to stay (Able to get attached).

Current History: He has successfully gotten away from the Medieval times. Although, he has teleported within the year of events that have been happening to the heroes. He meets them within a city while he is looking around (in secret) for answers of how he can solve his problems (Maybe keep what year he is from a secret for most part).

Powers: He is an offensive brute. He wields a sword, and the sword he only uses. He has experience with a bow, but barely any. Even though he also learned some magical spells from wizards in the medieval times, he doesn't know them enough to successfully use them in combat. His main power is the power of close combat.

Weaknesses: Since he is powerful in close combat, he suffers in ranged combat, in which enemies out of reach will devastate him.


Is that good enough? I am willing to subject to change if need be, or if there are a few "either or" (can't decide) parts.

This post has been edited by Zinx_therpgmaker: Apr 2 2012, 12:17 PM


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shinyjiggly
post Apr 2 2012, 03:24 PM
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Thanks for the base sprites, bulmabriefs144. I changed some things to look a bit nicer and accurate. Is it okay that I added a visible mouth to the faces and applied shine dots to Jillian's eyes? For some reason it just didn't look right without them to me. I'll probably be done with the other facing sprites soon.


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bulmabriefs144
post Apr 2 2012, 04:57 PM
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No biggie, I'm just amateur spriting. Btw, if you're gonna add that hat you should figure out how to add it for the side and rear views (or was that what you meant).

(zinx, here)



(We should also make a script that adds in the first weapon, which is changed to Unarmed, that can have the ATK points edited as weaponless, and can have the Hit animation. It kinda sucks that you can't really attack even if you're a brawler. Since otherwise, there's some sorta glitch that means you pretty much always do zero damage even if your strength is huge. I did something similar to this with a common event, but it's awkward and requires you add the item in question before equipping it)

This post has been edited by bulmabriefs144: Apr 2 2012, 05:11 PM


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Zinx10
post Apr 2 2012, 05:51 PM
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QUOTE (bulmabriefs144 @ Apr 2 2012, 04:57 PM) *
No biggie, I'm just amateur spriting. Btw, if you're gonna add that hat you should figure out how to add it for the side and rear views (or was that what you meant).

(zinx, here)



(We should also make a script that adds in the first weapon, which is changed to Unarmed, that can have the ATK points edited as weaponless, and can have the Hit animation. It kinda sucks that you can't really attack even if you're a brawler. Since otherwise, there's some sorta glitch that means you pretty much always do zero damage even if your strength is huge. I did something similar to this with a common event, but it's awkward and requires you add the item in question before equipping it)

Oh wow. Nice! Thank you!


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Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
Game Thread
An Arcade-style game where you must go through various puzzles to see if you go home.

Here are all the things I Support (They Include Links!)




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bulmabriefs144
post Apr 2 2012, 06:25 PM
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Wasn't sure about spriteset 2, any better ideas?


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