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> [Eventing] Fishing Using Basic Event Command, For newbie
lahandi
post Mar 7 2008, 08:46 AM
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For those who still didn't understand the application of the basic conditional branches command for fishing, I hope this one could helps.


Concept

To be able to do fishing, the player should have fishing rod and the bait at the same time. Everytime the player try to fishing, the bait quantity is decreased 1 unit. Then, we want to have 2 kind of fish. One is the common fish, other is the rare fish. And there's possibility the fish run away. We want to create 7 probability, and the probability is like this : Common fish (4/7); Rare fish (1/7); The fish run away (2/7).


Execution

1. Create 4 item.
{a} Fishing rod. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ]
{b} Bait. [ Scope: none \\ Occasion: Only from the menu \\ Consumable: No ]
{c} Common fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ]
{d} Rare fish. [ Scope: one ally \\ Occasion: Always \\ Consumable: Yes ]
For the {c} and {d} we add what kind of effect we wanted after it consumed ( HP recovery, increasing Spirit, MP recovery, or anything ).

2. Choose a spot for the fishing activities. Create an event there. Make like this:


3. Copy the fishing event in several places that is possible for fishing activities.

4. Create an NPC that will give or sell Fishing Rod & Bait.

5. Finish.


Credit

I've learned this from Tesmy fishing tutorial


Closing

Wish it helps for the RPG-maker newbie. smile.gif


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Codemonkey
post Mar 7 2008, 04:15 PM
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Very cool and easy to use. Thanks for the submission!
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Klighndes
post Mar 7 2008, 08:38 PM
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Well, it definately works, but I am wondering how you would get multiple fish...

wait... why not just have it so that each fish is assigned some numbers and depending on what the variable is, different fish are chosen. Might be a bit more work, but it is more expansive.

Sweet!


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lahandi
post Mar 7 2008, 09:25 PM
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QUOTE
I am wondering how you would get multiple fish...

wait... why not just have it so that each fish is assigned some numbers and depending on what the variable is, different fish are chosen. Might be a bit more work, but it is more expansive.



Yeah, or maybe we can create something like:
- If the random number showed 1 , then add Fish A & Fish B
- If the random number showed 2 , then add Fish A & Fish C
- and so on.


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sloth
post Mar 8 2008, 05:51 PM
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hah! *smiles happily*

interesting.
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Puppet Of Fate
post Mar 8 2008, 06:28 PM
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Oooooooooohhhhhhh that's how you do it.


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Reverie
post Mar 9 2008, 07:00 AM
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Thank you so much, I will definitely use this smile.gif.
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Red Blood
post Mar 12 2008, 05:35 AM
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Thanks I needed this smile.gif))))


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eon789
post Mar 12 2008, 08:45 AM
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Thanks for this extremely useful tutorial. I noticed that this can also be applied to Mining and Herb gathering too.


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sirknight249
post Mar 16 2008, 07:25 AM
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Thanks for posting this tutorial i will definately use this in the game im working on.

Note : Aswell as fishing in random rivers it could be turned into a minigame. 3 NPC's and you fish to try and catch the heaviest fish in a certain time.

TY for tutorial


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Kokiri
post Mar 18 2008, 05:03 AM
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QUOTE (eon789 @ Mar 12 2008, 07:52 AM) *
Thanks for this extremely useful tutorial. I noticed that this can also be applied to Mining and Herb gathering too.

That's precisely what I did. =D
Gunna try it for wood cutting, too!
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SpawnUchiha
post Mar 20 2008, 05:28 PM
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Is it possible to make it harpooning fish instead of fishing using a rod and bait, Because I want it something like to be the chance of catching a fish or a certain fish is based on [ACTOR 1's] agility.
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Klighndes
post Mar 20 2008, 08:47 PM
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Sure. Though, that would require a little bit more effort, it could be pulled off.


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lahandi
post Mar 20 2008, 09:26 PM
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QUOTE (SpawnUchiha @ Mar 21 2008, 07:35 AM) *
Is it possible to make it harpooning fish instead of fishing using a rod and bait, Because I want it something like to be the chance of catching a fish or a certain fish is based on [ACTOR 1's] agility.



Hmm, I havent tried this yet, but i suppose it is going to be like this:

  1. Create a switch that turned on by an Actor 1 agility number. Something like : If Ralph's Agility > 40 , then switch AGI-1 = on ; If Ralph's agility > 70 , then switch AGI-2 = on (and) switch AGI-1 = off ; and so on...
  2. Then create the fishing event depends on that agility switch. In precondisition you can set the event to work if only the agility switch is turned on. You create that in each page ( Switch AGI-1 in page 1 ; Switch AGI-2 in page 2 ; etc.)
  3. Make the conditional branch of fishing probability on each page.



I think something like that in general. I hope it will works. smile.gif


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emma979797
post Mar 23 2008, 11:12 PM
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OMG...It worked!!:thanks:
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huntermack
post Mar 24 2008, 10:24 AM
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good tutorial
but I was selecting the:
Vivi's RPG Maker VX Academy: Lesson 1: Mapping

broken link I guess


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barkot
post Mar 26 2008, 09:21 AM
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great! this explains a lot on how to use Conditional Branches! thanks!
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SheviSui
post Mar 29 2008, 12:43 PM
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hey i got a question. I did everything you had on your tutorial right but when I test it the game acts like it is not there.
Im so confused please help me. :mellow:

hey i got a question. I did everything you had on your tutorial right but when I test it the game acts like it is not there.
Im so confused please help me. :mellow:
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lahandi
post Mar 30 2008, 06:32 AM
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QUOTE
hey i got a question. I did everything you had on your tutorial right but when I test it the game acts like it is not there.
Im so confused please help me. mellow.gif


Check the priority : Below Character

You should put the event in the place where you want to fishing activities can be done. Copy and paste it to several places.

When you play, make sure you have fishing rod and bait in your item.

Go to that fishing spot, (the place you create that fishing event), then press the action button.

This post has been edited by lahandi: Mar 30 2008, 10:02 AM


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SheviSui
post Mar 30 2008, 11:48 AM
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I did do exactly that but when i go to click at the event it doesn't do anything.

I tried putting it on the water and on the dock and grass land but when i still go to click on it, it doesn't work.
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