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> XAS Action Battle System
Ember
post Nov 5 2008, 12:48 AM
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XAS ( Xiderowg Action System)

Version: 3.2
Author: Xiderowg

Introduction
The system allows you to create games like Zelda, Secret of Mana, etc…
The possibilities are infinite. It is possible to create, items as bombs, arc and
arrows, magic, items, swords, boomerang, shield or any item that you can imagine!
Note: The latest version of the script is currently written in Portugese, a translation is underway (see FAQ)

Features
-> Final Attack System
-> Counter System
-> Advanced Status System.(+ 20 New States)
( Reflect / Re-life / Invicible / DeathCount / FAST
Slow / Stop / Confuse / Seal / Regen / Poison /
Sleep / Poison SP / Etc...)
-> Advanced Damage System.
( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/
Rang Effect / Steal / Fixed Damage / Etc... )
-> Shield System.
-> Enemy Attack Effects.
( Drain HP-SP / Add States / Blow Power )
-> Advanced Item Effects(Field).
-> Collapse Zoom System.
-> Hit Effect system.
-> Advanced Enemy Action System.
(EXP-> shoot(X) / rand_shoot(X,X,X,X,X) )
(+ 40 New Commands to customize your enemys)
(Action based on HP/LV/Switch/Percentage ,Random Attack,
Escape, Reaction , auto states, etc...)
-> Multiple Treasure System. (0..5)
-> Auto Animation Command.
-> Damage Limit.
-> Custom speed moviment. (0..10)
-> Improved Collapse Animation.
-> Improved Multhits System.
-> Improved Charge System.

Script
See download.

Compatibility
I have no idea.

Screenshot

..That pretty much sums it up.

DEMO
http://atelier-rgss.com/RGSS/Battle/XAS_00a.html
You can download it and find a bunch of instructions here.

Installation
There's a lot of different scripts working together. You'd probably be better off starting your project from the demo.

FAQ
When will 3.2 be in english?
I believe that a translation is underway, according to this thread; http://www.rmxp.org/forums/index.php?topic=36855.420

Credits
Xiderowg, obviously. Not me. You can check out http://atelier-rgss.com/Index.html for more cool XP/VX scripts.


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Rukiri
post Nov 5 2008, 01:49 AM
Post #2


emerge -avt awesome! Wait... it brings me.... HERE?!
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One of the best ABS scripts for XP, all it needs is Pixel-Movement implemented and it'd be a true secret of mana like abs^^


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The King
post Nov 5 2008, 05:56 AM
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QUOTE (-Mystic- @ Nov 5 2008, 10:49 AM) *
One of the best ABS scripts for XP, all it needs is Pixel-Movement implemented and it'd be a true secret of mana like abs^^


Nope. It s not one of the best, it IS the Best. I use it for a Terranigma-KS, and expect of the pixelmovement, like you said, it is really great...
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Blizzard
post Nov 5 2008, 07:46 AM
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I wouldn't agree on that. It's definitely not the best because it doesn't have critical features that are supported by other ABSes. You can say that you like it best or most, but you can't claim your opinion to be fact by saying it's the best since it isn't. Just to name one of those features and like you already said, it lacks pixel movement.


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The King
post Nov 5 2008, 11:08 AM
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QUOTE ("Blizzard")
You can say that you like it best or most, but you can't claim your opinion to be fact by saying it's the best since it isn't.

Well, but you can say which ABS is the best? Only because you have made one by yourself (oups, thats why you have answered to my post in that way, right?) Anyway, don't mind, its not what I wanted to say, I think I have forgotten something like "on my oppinion" or something else... sry, I don't speak english very well...

Well, the pixelmovement is mayby on thing missing but that is not such a important point to me. It's, lets say, just an extrafeature but not needed. And of cource there are other scripts that make pixelmovement, but it didn't decreased the Gamefun when I cut it out of my game...

Mfg
The King

Edit: Of course I don't want to trouble, may sound so, if it does, I',m sorry. I'm a bit sarcastic sometimes...

This post has been edited by The King: Nov 5 2008, 11:12 AM
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DespairReigns
post Nov 5 2008, 05:43 PM
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Looks pretty cool, I should try it sometime...
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Blizzard
post Nov 6 2008, 02:49 AM
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I consider the fact that I made an own ABS a very good basis to know what I am talking about. Yes, that's why I answered in the post like that. Though, currently there is no "best ABS", because all of them have own specific features which means that they basically lack the good features of the other ABSes. i.e. XAS lacks ally AI as Blizz-ABS's current version does, but NeoABS supports it. XAS supports advanced event triggers while the other two don't. Blizz-ABS has a very advanced enemy AI while the AIs of the other ABSes is rather basic and simple. XAS supports a vast of animations at the same time automatically because of the game setup while NeoABS and Blizz-ABS rather rely on the user to actually create animations (i.e. in Blizz-ABS you can make 90% of the animation load that's in XAS by simply using the same spritesets and in-game animations). Blizz-ABS on the other hand has an incredibly user-friendly interface for configurations which overrules both NeoABS and XAS in simplicity.

This is why I am going to adapt good features from other ABSes in my own ABS and providing a good interface for the user to make it as user-friendly as possible. My ABS is ceratinly not the best (as I said, there is no best ABS right now), but I am trying to make it become the best. In any case a minimalistic ABS can be good and all, but there is simply a specific set of features which is required by most people. You can make a very basic ABS in pretty much less than 500 lines of code, maybe even less than 200. But that's usually not what people want.

And I agree. Something like pixel movement would rather only make your game be a bit more professional and increase the playability a bit because of the increased control over the player's movement. It wouldn't make the game better significantly, but still.


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Safer Cloud
post Nov 17 2008, 05:07 PM
Post #8


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QUOTE (Ember @ Nov 5 2008, 12:48 AM) *
XAS ( Xiderowg Action System)

Version: 3.2
Author: Xiderowg

Introduction
The system allows you to create games like Zelda, Secret of Mana, etc…
The possibilities are infinite. It is possible to create, items as bombs, arc and
arrows, magic, items, swords, boomerang, shield or any item that you can imagine!
Note: The latest version of the script is currently written in Portugese, a translation is underway (see FAQ)

Features
-> Final Attack System
-> Counter System
-> Advanced Status System.(+ 20 New States)
( Reflect / Re-life / Invicible / DeathCount / FAST
Slow / Stop / Confuse / Seal / Regen / Poison /
Sleep / Poison SP / Etc...)
-> Advanced Damage System.
( Drain HP-SP / Damage SP / Level Damage/ Gold Damage/
Rang Effect / Steal / Fixed Damage / Etc... )
-> Shield System.
-> Enemy Attack Effects.
( Drain HP-SP / Add States / Blow Power )
-> Advanced Item Effects(Field).
-> Collapse Zoom System.
-> Hit Effect system.
-> Advanced Enemy Action System.
(EXP-> shoot(X) / rand_shoot(X,X,X,X,X) )
(+ 40 New Commands to customize your enemys)
(Action based on HP/LV/Switch/Percentage ,Random Attack,
Escape, Reaction , auto states, etc...)
-> Multiple Treasure System. (0..5)
-> Auto Animation Command.
-> Damage Limit.
-> Custom speed moviment. (0..10)
-> Improved Collapse Animation.
-> Improved Multhits System.
-> Improved Charge System.

Script
See download.

Compatibility
I have no idea.

Screenshot

..That pretty much sums it up.

DEMO
http://atelier-rgss.com/RGSS/Battle/XAS_00a.html
You can download it and find a bunch of instructions here.

Installation
There's a lot of different scripts working together. You'd probably be better off starting your project from the demo.

FAQ
When will 3.2 be in english?
I believe that a translation is underway, according to this thread; http://www.rmxp.org/forums/index.php?topic=36855.420

Credits
Xiderowg, obviously. Not me. You can check out http://atelier-rgss.com/Index.html for more cool XP/VX scripts.



Is there a way to get all the battlers animated like Hero?

example: He does hand movements when he attacks and stuff. How can other actors do that?


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Souloux
post Nov 17 2008, 09:45 PM
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What exactly do u mean? like a ally AI system?
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Night5h4d3
post Nov 18 2008, 10:04 AM
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The past tense
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it means that your allies have an 'auto intelegence.' meaning that they can act on their own will basicly


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Kuma-san
post Nov 18 2008, 12:13 PM
Post #11


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QUOTE
Is there a way to get all the battlers animated like Hero?

example: He does hand movements when he attacks and stuff. How can other actors do that?


You would have to make that on your own, study the animations a such and try doing the same thing with a different character. Your going to need to be a good spriter though.


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Kousetsu
post Nov 18 2008, 04:57 PM
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QUOTE (Junkexx @ Nov 18 2008, 02:13 PM) *
QUOTE
Is there a way to get all the battlers animated like Hero?

example: He does hand movements when he attacks and stuff. How can other actors do that?


You would have to make that on your own, study the animations a such and try doing the same thing with a different character. Your going to need to be a good spriter though.

I'm a good spriter and all, but where am I to put these sprites? Like, under animations? Or does the demo come with those?
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Safer Cloud
post Nov 18 2008, 05:50 PM
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Ok, if u dont know wat I mean, Hero can do all the stuff in the sprite i uploaded,
how do I get all the actors to get like that.

QUOTE (Kousetsu @ Nov 18 2008, 04:57 PM) *
QUOTE (Junkexx @ Nov 18 2008, 02:13 PM) *
QUOTE
Is there a way to get all the battlers animated like Hero?

example: He does hand movements when he attacks and stuff. How can other actors do that?


You would have to make that on your own, study the animations a such and try doing the same thing with a different character. Your going to need to be a good spriter though.

I'm a good spriter and all, but where am I to put these sprites? Like, under animations? Or does the demo come with those?



Ok, if u dont know wat I mean, Hero can do all the stuff in the sprite i uploaded,
how do I get all the actors to get like that.


EDIT: if your a good spriter, then could u make me sprites like that for 010-Lancer2, 040-Mage8, and 008-Fighter8 ? and the sprites go in a character Template but i dont have 1.

This post has been edited by Safer Cloud: Nov 19 2008, 04:08 AM
Attached File(s)
Attached File  _Aluxes_Sword_.png ( 22.62K ) Number of downloads: 104
Attached File  Hero.png ( 19.26K ) Number of downloads: 37
Attached File  Hero_ACT.PNG ( 14.18K ) Number of downloads: 39
Attached File  Hero_ANI.png ( 15.13K ) Number of downloads: 20
Attached File  Hero_ATK_MOLDE.PNG ( 23.42K ) Number of downloads: 20
Attached File  Hero_AXE_01.png ( 31.44K ) Number of downloads: 15
Attached File  Hero_BOW_01.png ( 20.12K ) Number of downloads: 12
Attached File  Hero_dash.png ( 5.67K ) Number of downloads: 6
Attached File  Hero_GUN_01.PNG ( 22.82K ) Number of downloads: 28
Attached File  Hero_HIT.png ( 11.09K ) Number of downloads: 16
Attached File  Hero_SHD_01.PNG ( 13.11K ) Number of downloads: 15
Attached File  Hero_SKILL_02.PNG ( 33.62K ) Number of downloads: 15
Attached File  Hero_SKILL.png ( 14.92K ) Number of downloads: 14
Attached File  Hero_SKILL_01.png ( 14.92K ) Number of downloads: 13
Attached File  Hero_SKILL_02.PNG ( 33.62K ) Number of downloads: 16
Attached File  Hero_SKILL_02_Charge.png ( 20.35K ) Number of downloads: 13
Attached File  Hero_STF_01.PNG ( 31.18K ) Number of downloads: 21
Attached File  Hero_SWD_01.png ( 29.92K ) Number of downloads: 13
Attached File  Hero_SWD_02.PNG ( 32.53K ) Number of downloads: 12
Attached File  Hero_SWD_03.PNG ( 15.74K ) Number of downloads: 11
Attached File  Hero_SWD_03_Charge.png ( 20.78K ) Number of downloads: 9
Attached File  Hero_SWD_03a.png ( 38.34K ) Number of downloads: 17
Attached File  Hero_SWD_03b.png ( 33.98K ) Number of downloads: 13
Attached File  Hero_TRW.png ( 12.25K ) Number of downloads: 13
Attached File  Hero_TRW.png ( 12.25K ) Number of downloads: 16
 


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BBBBIC
post Nov 26 2008, 01:33 AM
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Head please.
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So you would just replace that hero with your own.

Revolutionary for the win.


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cowan01
post Nov 26 2008, 10:42 AM
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But Blizzard, I actually reckon that the XAS CBS is more user-friendly, In your one I used it for a while then I could'nt figure out how to use ranged attacks, and in XAS you can do it no sweat.... sleep.gif


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Blizzard
post Nov 27 2008, 06:32 AM
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If you read the manual or at least put together enough effort to double click on the icon of the configuration application and another click to change the tab, you wouldn't be saying that. Excuse me for being direct, but I am saying that you haven't even tried which is basically as saying that you are lying that you have.


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Safer Cloud
post Nov 28 2008, 10:12 AM
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QUOTE (BBBBIC @ Nov 26 2008, 02:33 AM) *
So you would just replace that hero with your own.

Revolutionary for the win.



Im tryimg to make a game with more that one player. I dont know what u meant


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Safer Cloud
post Nov 28 2008, 04:08 PM
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QUOTE (Safer Cloud @ Nov 28 2008, 10:12 AM) *
QUOTE (BBBBIC @ Nov 26 2008, 02:33 AM) *
So you would just replace that hero with your own.

Revolutionary for the win.



Im tryimg to make a game with more that one player. I dont know what u meant


Forget about what i said, I solved the problem. teehee.gif thumbsup.gif

This post has been edited by Safer Cloud: Nov 28 2008, 04:11 PM


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Souloux
post Nov 30 2008, 01:39 PM
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Version 3.3 up for download.
http://www.atelier-rgss.com/RGSS/Battle/XAS_00.html
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Souloux
post Jan 13 2009, 10:57 PM
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XAS Version 3.4 up for download.
http://www.atelier-rgss.com/RGSS/Battle/XAS_00.html
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