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> [RMXP]Particle System, Topic awaiting PM response ~Holder
felipe_9595
post Jan 28 2011, 02:12 PM
Post #1


Level 12
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Group: Revolutionary
Posts: 201
Type: Writer
RM Skill: Undisclosed




Author markusmks, PinkMan, Sylver
Platform: RMXP

I am posting it because this script looks pretty epic.

Demo: http://www.rpg-studio.de/scriptdb/sites/de...na/Particle.rar

Screenshots ( well, Gif showing fire+smoke):




Instruction:

"How can I add Particles in the Game?
Make a Folder in the Game Graphic\ Folder, with the name "Particles". Now insert these pictures, from download, in this Folder for example.'
After you Download this and added it, normally you would can use this later. e.g.:
Make a Event.
The Name must be "PTCL" ! (Important).
Now make a Comment Event-Command.
Add this in this Comment: smoke
Make a new, and add this: fire Now there must be a fire ingame. Bottom is the list of all Customs.
Try to let the Event walk...
Or Try, to make more Comments with Particles in one Event (like Smoke and Fire), but!
Dont, forget, if you make smoke in the Event Comments over the Fire, so it will be under the Fire.
So you can use Layers.
If you have maked new Particles in Game_Particle 3, the name of the Event must be PCL!
There you also must make a Comment with the Type text, which you maked in Game Particles.
Other Particle Effect

Make a Event, and add a Call-Script. Now insert this:
$scene.add_effect('test',this_event)
Look in Game_Particles 4, if you want do add/edit something. If you delete ",this_event", then the effect will be shown near the player. Edit "test", if you want to change the Effect. With this, you can let it shown, if you press a Button, or parallel process.
Effect List
Effects from PinkMan
fire
smoke
teleport
spirit
explosionsmoke
aura
Effects from Sylver
test
fire
explosion"


This post has been edited by felipe_9595: Feb 7 2011, 09:48 PM


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felipe_9595
post Feb 7 2011, 10:05 PM
Post #2


Level 12
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Group: Revolutionary
Posts: 201
Type: Writer
RM Skill: Undisclosed




I cleaned little bit the topic =P


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Taiine
post Feb 9 2011, 12:09 PM
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Level 17
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Group: Revolutionary
Posts: 333
Type: Mapper
RM Skill: Advanced




It does look like a nice system. Although kinda wish the particle's didn't change direction as the screen scrolled. Walking down makes them all bunch together and don't look right. If they were all fixed or let you change the direction by adding an extra comment using the 360 degrees to tell it what angle to blow in, it would look better then being effected by what way the map scrolls as you walk.


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an RMXP Game utilizing Blizz-ABS


Concept Projects: DASH! The Masters Game | Finny Adventures (temp title)
My first RMXP Script: Taiine's Solo Player Custom Menu System v0.6 (UPDATED 13th of Nov 10)

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