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Legionwood: Tale Of The Two Swords, Console style RPG with over 15 hours of gameplay and heaps of quests&a |
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Nov 15 2008, 11:42 AM
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Level 1

Group: Member
Posts: 9
Type: Musician
RM Skill: Advanced

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QUOTE (Dark Gaia @ Nov 14 2008, 02:17 AM)  @shameonme: The lag was a serious problem in this demo. Just to let you know, the full version will not have that problem, I've combined three very good anti lag scripts plus removed all unnesesary events. I don't intend on releasing another demo, so please, could you just either bear with it or wait for the full game? I've even tested the current work in progress on a 128MB Ram computer and it doesn't lag.
@Majingaara: I could... But not until the full version is released. If you want then, I can tell you, but while it is under wraps, I'd like to keep it top secret as there are a few exclusive to this game. Sweet. When do you plan on the full release of the game?
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Nov 15 2008, 11:06 PM
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Chaotic Good

Group: +Gold Member
Posts: 2,537
Type: Writer
RM Skill: Masterful

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QUOTE (Canuck @ Nov 15 2008, 11:56 PM)  This is one of my most anticipated titles on here. I'm willing to wait. You and about 10 others, as well as all the people over on RPGMakervx.net, RMxp.org, RPGMaker.net, GamingWorld.net and RMRK.net. I'm working on this a bit everyday so that I don't make you wait too long, but thanks for sticking by me as I promise this will be something worth waiting a very long time for. My best work ever.
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Nov 17 2008, 01:27 PM
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Level 6

Group: Member
Posts: 79
Type: Developer
RM Skill: Advanced

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Sorry that it took me a while but I started Legionwood. And found a big problem that doesn't seem to have bothered anyone else. When I get the money out of the chest at the start, Liara walks over, they talk, then it stops, showing this error.
NoMethodError ocurred while running script.
undefined method 'unavailable=' for #<RPG::Actor:0x18d39a8>
I don't know why this is happening.
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Winner of the 2008 RRR Winter Art Contest (By default. I was the only one who entered). Noli manere, manere in memoria
Noli manere, manere in memoria
Sephiroth, Sephiroth
Saevam iram, iram et dolorem
Saevam iram, iram et dolorem
Sephiroth, Sephiroth
Ferum terribile, terribile fatum
Noli manere, manare in memoria
Noli manere, manare in memoria
Sephiroth, Sephiroth
Veni, mi fili. Veni, mi fili
Hic veni, da mihi mortem iterum
Veni, mi fili. Veni, mi fili
Hic veni, da mihi...
Noli manere in memoria
Saevam iram et dolorem
Ferum terribile fatum
Ille iterum veniet
Mi fili, veni, veni, veni, mi fili
Mi fili, veni, veni, veni, mi fili
Mi fili, veni, veni, veni, mi fili
Mi fili, veni, veni, veni, mi fili
Mi fili, veni, veni, veni, mi fili
(Qui mortem invitavis)
Mi fili, veni, veni, veni, mi fili
(Poena funesta natus)
Mi fili, veni, veni, veni, mi fili
(Noli nomen vocare)
Mi fili, veni, veni, veni, mi fili
(Ille iterum veniet)
Sephiroth, Sephiroth
Sephiroth
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Nov 17 2008, 09:40 PM
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Chaotic Good

Group: +Gold Member
Posts: 2,537
Type: Writer
RM Skill: Masterful

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QUOTE (Ark Reaver @ Nov 17 2008, 01:27 PM)  Sorry that it took me a while but I started Legionwood. And found a big problem that doesn't seem to have bothered anyone else. When I get the money out of the chest at the start, Liara walks over, they talk, then it stops, showing this error.
NoMethodError ocurred while running script.
undefined method 'unavailable=' for #<RPG::Actor:0x18d39a8>
I don't know why this is happening. You're another one who unfortunately has got a hold of the old 1.0 version. In the latest version 2.0 Fixed, that problem is gone. Just a notice: If the Megaupload link is not up, then I will post new versions on RMNet first. As of now, both those links have the newest version. If you are downloading from RMN, please choose the one called "Version 2.0 Fixed" or you will experience this problem.
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Nov 24 2008, 03:53 AM
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Interesting, huh?

Group: Revolutionary
Posts: 706
Type: Developer
RM Skill: Intermediate

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This is probably one of the best games I've played in a while. The story line is well developed, I'm wondering about what Lann and Liara keep avoiding to talk about (I haven't played too far, only up to the Selatan Plains). The battles are great, they're not too easy and your skills are incredibly useful. I've found that many RPGs I've played on VX have really lacked this, they're all hit enter repeatedly where as your game makes you think: "Should I take my chances and attack the enemy, or should I wait a turn and heal some HP and SP?". The mapping is great, though the first town has a few chokepoints which annoyed me a bit. Overall, this game looks very promising, I love having to build up levels and the logical thinking required. Keep the great work up. =)
This post has been edited by l33tpie 6: Nov 26 2008, 03:32 AM
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Nov 27 2008, 10:37 PM
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Chaotic Good

Group: +Gold Member
Posts: 2,537
Type: Writer
RM Skill: Masterful

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QUOTE (Rpgmaster17 @ Nov 26 2008, 01:25 PM)  Maps 3, 4, 7, and 10 from top to bottom could use some work (Their kinda messy, especially 10 which looks plain and blocky). Anyway, besides that..this game look pretty good. It has potential to be a solid game, hopefully you'll complete this because i can tell a lot of work has gone into it. I downloaded the demo just a bit ago..and after i play it i'll be sure to give you my feedback. Also, should'nt you give credit to the artist/creator of the main characters face sets and character sets? Personally, I have no idea who made those graphics. They were given to me in a compilation by someone else who also didn't know where they came from. I'm addressing those maps as others on different sites have pointed out the shortcomings too, though mapping isn't my strongpoint. Oh, and I will most definately finish this game.
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Dec 8 2008, 03:19 AM
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Level 4

Group: Member
Posts: 59
Type: Writer
RM Skill: Advanced

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QUOTE (Dark Gaia @ Dec 8 2008, 10:46 AM)  Plus, I have 4 Anti Lag scripts now, working together. Lag is a thing of the past. Why do you need 4 anti-lag scripts at once? I've never actually looked them up, surely one would be enough?
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Former VX project: A'kara: Premonition. (On hold due to PC problems) Current VX project: Undisclosed. (Coming soon)
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