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> Multi-Slot Equipment VX, Extra armor slots, cursed equipment, and more...
DerVVulfman
post Apr 20 2008, 08:07 PM
Post #21


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More??? More than two???

Figures.

I left out the whole '3 or more hands' feature as RMVX already enabled two-handed/sword-shield style mixes.


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semajames
post Apr 22 2008, 05:18 AM
Post #22


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Hey VV, I absolutly love this script. It's incredile. I have one question though. With your script, you can choose to dual wield or have a sword and shield. And use a call script to change it. Is there a way to make it so that you can just equip both? (not at same time of course). Like, just take of your shield and equip a sword. I would really like this feature. I want to implement offhand weapons and the freedom to choose between them and shields.

This post has been edited by semajames: Apr 22 2008, 05:21 AM


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DerVVulfman
post Apr 22 2008, 10:09 PM
Post #23


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Currently, there is no feature to auto-detect and auto-switch between dual-wielding and sword/shield styles if that is your question. You do have to 'switch' a character's dual-wielding feature ON/OFF beforehand. Good thing I made that script call for 'two_sword_styles' aka dual-wielding.


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semajames
post Apr 22 2008, 10:17 PM
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QUOTE (DerVVulfman @ Apr 23 2008, 01:23 PM) *
Currently, there is no feature to auto-detect and auto-switch between dual-wielding and sword/shield styles if that is your question. You do have to 'switch' a character's dual-wielding feature ON/OFF beforehand. Good thing I made that script call for 'two_sword_styles' aka dual-wielding.

Ok thanks anyway.


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JamesBlackwing
post Apr 25 2008, 04:05 AM
Post #25


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i cant get it to work, when i put the script in and start the game i get this error message:

how can i fix it?
Attached File(s)
Attached File  error.PNG ( 18.3K ) Number of downloads: 22
 


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DerVVulfman
post Apr 25 2008, 07:21 PM
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Copied from C.A. *hehe... you posted there too. smile.gif:

Line #443 in Game_Actor is
CODE
$game_party.gain_item(last_item, 1)
which calls on the gain_item method. Given that gain_item is a default system method, this is strange indeed.

Please give information as to what you're doing to get that error.


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Speed@
post Apr 25 2008, 10:55 PM
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I have an error any time i add this and character select menu.
Script 'Game Actor' line 443: NoMethodError
undefined method`gain item' for nil:NilClass
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DerVVulfman
post Apr 25 2008, 11:44 PM
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Okay... though it is the same error, it is the result of this and a 'Character Select' menu.

Please give me a link to that script so I can see what is happening.


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perroinu
post Apr 26 2008, 05:43 PM
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Can one of you post the script here? Or you can tell me how to stop the annoying "Failed to load actor data" that pops up when attempting to get into the game edit? It's just really annoying, thanks anyway.
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Nolan
post Apr 26 2008, 06:33 PM
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After you download the file, just open it through VX instead of right there on the spot.

Either that or extract all the files ((it's a zip folder right?)) and it should work.


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Speed@
post Apr 27 2008, 12:07 AM
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QUOTE (DerVVulfman @ Apr 25 2008, 10:58 PM) *
Okay... though it is the same error, it is the result of this and a 'Character Select' menu.

Please give me a link to that script so I can see what is happening.

http://www.rpgrevolution.com/forums/?showtopic=12908
i tried to script a fix myself,but it didn't work.
I haven't scripted anything a LONG TIME.
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DerVVulfman
post Apr 27 2008, 10:25 PM
Post #32


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In the ACTORS section of Multi-Slot, go to line 128 and add the following:
CODE
    return if equip_type == nil
    return if item == nil


So it will eventually read like so...
CODE
  def change_equip(equip_type, item, test = false)
    return if equip_type == nil
    return if item == nil
    # Perform the original call
    ms_actor_change_equip(equip_type, item, test)
    # If an additional slot
    etc......


That will be updated next chance I get. Just consider it version 1.3?

Thanks to JamesBlackwing for noting the error, and Speed@ for helping to narrow down the problem with the aid of the Prexus Character Select script.


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Speed@
post Apr 27 2008, 11:31 PM
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NP.
Can you help me with my project or at least fix this error in Final Fantasy XII battle system:
http://www.rpgrevolution.com/forums/?showtopic=13065
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tarukyaffxi
post May 10 2008, 02:59 PM
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I LOVE this script, but I am having one tiny problem that I am hoping you can help me out with. I added a few new slots that all work great, except for the two slots that I called "Ring." They both show up fine and both can equip rings, but when I equip any ring (say Emerald Ring) in the first Ring slot, it is ALSO available to equip in the second Ring slot even though there is only one in the inventory. Eek. I keep looking the code over and I'm not sure what I've done wrong. Can you help me out?
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DerVVulfman
post May 10 2008, 09:11 PM
Post #35


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Each slot TYPE must be a separate name.

If you created Slot 5 to be a 'Ring', and Slot 6 to be 'Ring'... and set the order to be 1,2,3,4,5,6......
Then it won't work right.

If you created Slot 5 to be a 'Ring' and then set the order to be 1,2,3,4,5,5....
Then you create an equipment menu using the ring slot (the two '5's).

Try that.



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tarukyaffxi
post May 11 2008, 10:11 AM
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Hmm, that's what I did. It's very strange. It works with weapons when the dual-weapon script is called, just not my Ring slots. It seems like it isn't taking the ring out of the inventory after it places it into the slot like it normally does. Here is a snippet of the code just in case:

CODE
ARMOR_KINDS = [0, 1, 2, 4, 5, 6, 7, 8, 9, 9]
EXTRA_SLOT_NAMES = ["Legs", "Hands", "Feet", "Neck", "Waist", "Ring"]

CURSED_WEAPONS = []
CURSED_ARMOR = [30]
CURSED_COLOR = 30

SWITCH_EQUIP_WEAPONS = []
SWITCH_EQUIP_ARMORS = [ [28,30] ]

end


Also, I have the BOF Weapon Skills script, the Weapon Unleash script, and the HP/MP Equip Offset script all beneath your Multi-Slot script, but I don't really see anything in those that would interfere with that specifically. Any other thoughts? Thanks a ton for your help!

-Tar
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thinkabout
post May 24 2008, 11:01 PM
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QUOTE (tarukyaffxi @ May 11 2008, 07:25 PM) *
Hmm, that's what I did. It's very strange. It works with weapons when the dual-weapon script is called, just not my Ring slots. It seems like it isn't taking the ring out of the inventory after it places it into the slot like it normally does. Here is a snippet of the code just in case:

CODE
ARMOR_KINDS = [0, 1, 2, 4, 5, 6, 7, 8, 9, 9]
EXTRA_SLOT_NAMES = ["Legs", "Hands", "Feet", "Neck", "Waist", "Ring"]

CURSED_WEAPONS = []
CURSED_ARMOR = [30]
CURSED_COLOR = 30

SWITCH_EQUIP_WEAPONS = []
SWITCH_EQUIP_ARMORS = [ [28,30] ]

end


Also, I have the BOF Weapon Skills script, the Weapon Unleash script, and the HP/MP Equip Offset script all beneath your Multi-Slot script, but I don't really see anything in those that would interfere with that specifically. Any other thoughts? Thanks a ton for your help!

-Tar



It's the HP/MP Equip Offset's fault. you are probably using version 1.2
there was a link to v1.3 that fix this bug (its on the 5th post, not in the main) here: http://www.storymasterq.net/rmvx/scripts/M..._MMOES_v1.3.txt
So multislot and HP/MP are almost 100% compatible (as for now)

This post has been edited by thinkabout: May 24 2008, 11:11 PM


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storymasterq
post May 26 2008, 08:32 AM
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So does it work now? biggrin.gif


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Lettuce
post Jun 9 2008, 09:27 AM
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:<!
I can't change actor's class when using this script~
I'm thinking it's something to do with this method:

CODE
  def class_id=(class_id)
    # Perform the original call
    ms_actor_class_id=(class_id)
    return if extra_armor_slot == 0  # Only if no additional slots
    # Sort through slots
    for i in 5..armor_slot
      change_equip(i, nil) unless equippable?(equips[i])
    end
  end

please help <3
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DerVVulfman
post Jun 12 2008, 04:59 PM
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Hey, Lettuce. Been a while since I heard from ya. Same Lettuce from the other sites, right?

I got it figured out, and yes... it is related to that method. I am at a friend's computer right now, so I don't have my demo available to re-upload. But if I told ya what I did to fix it... you'd laugh.

I'll try to remember to upload it tonight.


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