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> Ar Tonelico CBS, v 1.1 - Already -.-
Kread-EX
post Apr 16 2010, 09:52 AM
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Ar Tonelico Custom Battle System


Version: 1.1 Initial release plus bug fixes

Author: Kread-EX

Release Date: 16/04/2010


Introduction
This is a complete battle system, close to the one used in the commercial Playstation 2 game Ar Tonelico ~Sekai no Owari de Utai Tsuzukeru Shoujo~.
It provides a strong differentiation between regular fighters and magicians (Reyvateils) who basically charge their magic (Songs) then release it for great damage.
Though this system is not a perfect clone, it follows the same logic.

Features
  • ATB styled turns
  • Burst gauge
  • Harmonics system
  • Harmonics Overdrive
  • Custom damage display
  • Multi-hits support
  • Red and Blue magic


Screenshots
[Show/Hide] Spoiler




Script
http://www.mediafire.com/?clfyyyjzzjt
You'll need DerVVulman's Animated Battlers.
Put the Animated Battlers above Main in new script sections, and put the CBS main script above the Animated Battlers.
Then put the patch under the Animated Battlers.

DEMO
Check my sig.

Customization
Not much since it's the first release. You can use it like a special ATB system, if you like it, by not creating any magician.

Compatibility
Clash with the SDK. Clash with almost all battle add-ons.
I'll make add-ons compatible with this script depending on user feedback.

Side Notes
This is a long-term supported script, so I'll add periodically new features depending on user feedback. So don't hesitate to comment and give ideas.
If, despite my efforts, you find any bug, you can report it here, or PM me about it. I'll be thankful.
The Reyvateil Guard system is not implemented yet. I know it.

Terms and Conditions
If you want to distribute this work somewhere, contact me first. Depending of the place, I can accept or decline.
Don't use this work for any commercial project. Seriously. It was Banpresto's idea to begin with.
You can use this for any non-commercial project and modify it to suit your needs. Just remember to give credit when it's due.

Credits
Gust and Banpresto, for creating Ar Tonelico in the first place.
Minkoff/DerVVulfman for the Animated Battlers script.
Demo ressources: Dollmage, Nakka, Grin, BlackMask (battlers), MoyasiWhite (icons) and Gozaru (face graphics).
Bug reports: MGC, sournote103, Zarox, MicKo.

If I ever forgot someone, I'm really sorry. Just tell me and I'll update this.


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sournote103
post Apr 16 2010, 12:31 PM
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Great script, but I can't figure out how to actually get the mage to cast the spells...
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Legacy
post Apr 16 2010, 01:32 PM
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Wow, you finaly posted it,. Great stuff, i'll let you know if i fall into any Bugs or errors, also if you think of any add-ons you want for this CBS, let me know, i'll see what i can come up with biggrin.gif


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Kread-EX
post Apr 17 2010, 12:21 AM
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QUOTE (sournote103 @ Apr 16 2010, 10:31 PM) *
Great script, but I can't figure out how to actually get the mage to cast the spells...


When you press 'B' (usually ESC) the mage menu appears. You select a spell and it starts charging. Then, when it's charged enough, you open the menu again and select 'Activate Song' (or whatever name you gave to this command).
Note that this is only for Red type. Blue type activates automatically at fixed intervals.

QUOTE (LegACy)
Wow, you finaly posted it,. Great stuff, i'll let you know if i fall into any Bugs or errors, also if you think of any add-ons you want for this CBS, let me know, i'll see what i can come up with biggrin.gif

Thanks. wink.gif


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sournote103
post Apr 17 2010, 02:47 AM
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Found an error: It crashes when you level up. Any ideas?
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Kread-EX
post Apr 17 2010, 02:59 AM
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I'm really ashamed. 24 hours and already 3 bug reports. Seriously, I have no excuse and I'm sorry. Fixed all that =__=


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sournote103
post Apr 17 2010, 12:43 PM
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Yay! You can level up now! Great battle system!

Sorry to bother you again, but I found another error. I tried putting this battle system in my game, and when I tried running a battle with the first party member versus two basic enemies, right when the battle started, the following error showed up:
QUOTE
Script '>>>All Sprites' line 269: NoMethodError occurred
undefined method 'size' for nil:NilClass

When I run battles in the demo, it works, but, in my game, it doesn't. Any ideas?

Please do not double post ~ LegACy

This post has been edited by LegACy: Apr 18 2010, 07:26 AM
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Ganstaquay5000
post Apr 17 2010, 02:09 PM
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This is a really nice battle system. Look really great and looks like it functions well (just without the bugs). I'll be downloading it very soon.


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Kread-EX
post Apr 18 2010, 12:55 AM
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QUOTE (sournote103 @ Apr 17 2010, 11:49 PM) *
Sorry to bother you again, but I found another error. I tried putting this battle system in my game, and when I tried running a battle with the first party member versus two basic enemies, right when the battle started, the following error showed up:
QUOTE
Script '>>>All Sprites' line 269: NoMethodError occurred
undefined method 'size' for nil:NilClass

When I run battles in the demo, it works, but, in my game, it doesn't. Any ideas?

That 'size' method concerns the damage. If it's not recognized, it may be a problem with the script location. If you took the parts from the demo, did you place correctly the 'Misc' section ?


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My blog.

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sournote103
post Apr 18 2010, 06:02 AM
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Hmmm... Well, I placed it above all my other scripts... I can try putting it below my other scripts, nd see if that helps...
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Kread-EX
post Apr 18 2010, 06:08 AM
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If you have any script that modify the damage output, it won't be compatible because of the multi-hit feature.


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sournote103
post Apr 18 2010, 06:08 AM
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No... That's not it, and I've even tried getting rid of all the other scripts, and it still gives me the exact same error...
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Kread-EX
post Apr 18 2010, 06:11 AM
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Now that's weird. Do you have a little screenshot of your script editor ? Just for checking.


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sournote103
post Apr 19 2010, 01:13 PM
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[Show/Hide] Screenshot of script editor

The names of the other scripts I'm using are, in order:
Nortos Beyond CMS
Ccoa's UMS
Game_Guy's Skill Shop
Chaos Project Save Layout by Fantasist
MOG_Animated Title Sofia V1.1
Thanks in advance, if you can help!

EDIT: This occurred to me RIGHT after I posted this in the first place, BUT anyways, I am trying to run it with all characters having MP, but it still crashes when I don't do that. It might be significant, but I'm not sure.

This post has been edited by sournote103: Apr 19 2010, 01:15 PM
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Shanghai
post Apr 19 2010, 06:29 PM
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Oho, this caught my attention big time (in case you can't tell by my avatar). Though I won't be using it, I'm going to cheer you on from the backseat. Go go~


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Kread-EX
post Apr 20 2010, 02:06 AM
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Nope, I can't seem to reproduce the error. I've put the scripts into another project and ran it but I don't have this error either way. Can you PM me your script data (with the error I mean) ? I'll try to check the root cause.

@Shangai: Thanks. That reminds me I have to buy a ps3 just to play AT3.


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sournote103
post Apr 20 2010, 04:03 AM
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No time now, but in a few hours, I can.

Mmk, here is the exact file from the "Data" folder. Very strange that this is happening...
By the way... Does it matter that I only have a single member in the party at the time of the battle?

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Kread-EX
post Apr 21 2010, 01:30 AM
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You should have sent me your file via PM, it's safer. Anyway, I'll check it out.
And no, having a single member shouldn't be a problem except if it's a single Reyvateil (but I prohibed that). Another thing, when you build your party, always put the mage in the fourth slot.
Originally, in Ar Tonelico, they have a fixed place as the last party member. I didn't code a specific party changer, but the restriction is still there.


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sournote103
post Apr 21 2010, 03:57 AM
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So, you mean, in the database, my Reyvateil should be in the fourth actor slot?
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Kread-EX
post Apr 21 2010, 10:43 AM
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No. I mean the place in the party not in the database. Not forcibly the fourth but the last. Say you make a party of 3 characters including a Reyvateil. Then you place the Reyvateil as the third character.

I'll include a special party changer for the next release.

Now, about your error... well, that's a mystery. I really don't experience it, even with your script data. On a side note, the Animated Battlers patch and the Formation System should go below the Animated Battlers script.
Test again to see if the error persists. If so, please PM me a demo of your project, so I can see better. But still, this is weird.


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