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> "Tint Screen..." is driving me nuts!
RoVee
post Jan 1 2013, 02:48 PM
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Hey guys!
I'm new here and I hope you can help me out with this problem I have atm.
I've read a few threads about tinting screens but they were not helpful for my particular problem.

Some explanation first:
The main character in my game can change day and night time by choice.
(When she goes to bed the first time, wakes up --> it's night.
When she goes to bed a second time, wakes up --> daylight again.)
That event repeats endlessly
and the tint applies to all maps (how it should be)

Now the problem:
I have one cave, where the tint is set to sepia as soon as she enters it.
(It's like a memory, so I'd really like it to be in sepia)
When she leaves the cave, the whole world is "sepia".
I only need it for this one map.
I know I can change the tint to "normal" when she leaves the cave.
BUT when it's night I can't let the auto process change into normal, you know what I mean?

How can I set the setting sepia tint for only one map so that it does not effect the other tint settings at all?
Same thing, when it's night I want it to be "normal tinted" in houses 'cause their is light y know... I just can't figure out how to do it.

Do you guys understand what I'm trying to say? xD
(sorry, english is not my native language)

I have a Parallel process in this cave, set to "tint sepia"
(It irritates me, because normally parallel processes only apply to the map they're on)


Sorry for the long post! ohmy.gif

This post has been edited by RoVee: Jan 3 2013, 02:19 PM
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Shaddow
post Jan 1 2013, 03:08 PM
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Try setting your day and night tints to a common event, if you use a switch to tell if it is active or not you can know which to turn it back to when you leave any caves. I can explain in more detail if you need me too.


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RoVee
post Jan 2 2013, 09:07 AM
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QUOTE (Shaddowval @ Jan 1 2013, 03:08 PM) *
Try setting your day and night tints to a common event, if you use a switch to tell if it is active or not you can know which to turn it back to when you leave any caves. I can explain in more detail if you need me too.



More detail would be great ^^ please!!
I cannot figure it out exactly want you mean.
Thank you

so this is how it looks like (this sleep day and night thingi)

http://www.imagebanana.com/view/uqzkec6k/screenshottint.jpg

last page is just for reseting the events before so I can use this event endlessly

The cave is just set to "parallel process" with sepia tinting.
sooo.... how can it be done? xD
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Fonstw
post Jan 3 2013, 03:04 AM
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QUOTE (RoVee @ Jan 1 2013, 03:48 PM) *
Hey guys!...post! ohmy.gif

I would use switches, make one switch called "Day/Night", or "Daytime", or anything you want (something that helps you remember what the switch is for of course wink.gif )
In the beginning all switches are set false, so for example when the switch is false it's day, and the character goes to bed, the swtch is set true (night) and everthing is dark.
(When it's true for night, and she goes to bed, turn it off and make everything bright, but you can do it the other way around with the true/false too)

Now, when you get outta that memory of the cave you should check in an event wether the day/night switch is true or false, and tint the screen corresponding to the switch.

If you don't understand, I should be able to make a rough demo.

EDIT: In your last post you showed you use a self switch (A and B ), replace that by only one switch.
On the second page (Self switch A, or now the normal switch for day/night) you replace the switch B by the normal switch being turned off.
Again, tell me if you didn't understand, and I'll make a small demo for it.


This post has been edited by Fonstw: Jan 3 2013, 03:14 AM


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RoVee
post Jan 3 2013, 04:12 AM
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Thank you ^^
I'll try that out today or tomorrow.
I guess I understand the "day/night" switch with true/false. but the cave... I don't get this xD sorry!!! still learning ^^"


EDIT :

It worked!!! Thank you so much! I really appreciate your help guys smile.gif (apparently I did understand xD)
So for everyone who wants to know how I fixed this problem

---> http://www.imagebanana.com/view/04ibaxkz/daynightsetting.jpg
here I just changed my day/night setting from the picture in my last post to the one-switch like FonstW suggested

--> http://www.imagebanana.com/view/usy3g5e8/c...odayornight.jpg
I used the "transfer" quick reaction event for the conditional branch setting (in the cave with the tint sepia setting).
I need to fade out the screen, otherwise the sepia color will be visible for a second on the other map.

Question: Do I need to do this for every house with light in it? I guess so, but It's not that much work smile.gif


This Topic is SOLVED smile.gif


This post has been edited by RoVee: Jan 3 2013, 02:14 PM
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Shaddow
post Jan 3 2013, 03:57 PM
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Glad it was solved, sorry that I took so long to get back, work was killer. I'll go ahead and close this topic since it's been resolved.


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Fonstw
post Jan 5 2013, 01:04 PM
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QUOTE (RoVee @ Jan 3 2013, 05:12 AM) *
Thank you...is SOLVED smile.gif

I'm glad I could help, my work here is done happy.gif
Could anybody help me with my damage reduction idea now?


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