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> Sanity effects
heartlessmushroo...
post Sep 15 2012, 06:59 PM
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Anyone of you who has ever played Eternal Darkness, that little obscure masterpiece of lovecraftian horror, will know what I'm talking about; as the "sanity" meter goes lower and lower, the player starts to experience increasinlgy disturbing stuff. Sometimes, when the sanity meter goes low enough, the interface itself may start to act up and scare the player in more ways than one.

Is there a way to simulate this using common events and variables? Or would a script be the best way to go for this?

This post has been edited by heartlessmushroom: Sep 15 2012, 07:04 PM
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Shaddow
post Sep 15 2012, 07:27 PM
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I am pretty positive I can duplicate this with events, I realized this is in XP, I can make a demo in vx, but I no longer have XP. It should be pretty similar, so I'll write you up a tutorial. It may take a day or two.


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heartlessmushroo...
post Sep 15 2012, 08:10 PM
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Hey, thanks a lot man. Would you like me to give you examples on some of the effects ii'm planning?
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Shaddow
post Sep 15 2012, 08:31 PM
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Sure, I can include those in the tutorial. The tutorial itself will basically show you how to set it up, and a few of the effects, but you'll design a lot of those on your own, you will also want to create a sanity meter, as I'm a very shoddy artist and would not make it look nice.




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heartlessmushroo...
post Sep 15 2012, 09:04 PM
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ALright, one of the effects inovles the entire party except the main character dissapearing upon enetering the menus and replacing it with a horrible thing or somehting, upon leaving the menu, the monster appears behind you , about to decapitate you. Thne the screen flashes, it was a hallucination-
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