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> Changing Music Event Question, Solved
Shaddow
post Jul 29 2012, 09:09 AM
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This question should probably be very easy to answer, and I am ashamed I struggle to find the solution. Anyways, I am using Jet's Time Script and taking full advantage of the day and night switches. In each of my towns I have the music change to something softer once night hits, and this works just fine using a parallel process and day or night switches.

It works beautifully, the problem that I run into, though. Is that it restarts the music when you step back out into the main town and the event goes off again. I cannot put a switch or else the music will not change every time the day or night switches. Is there a way to make the music flow seamlessly? All help is appreciated.

This post has been edited by shaddowval: Aug 16 2012, 10:26 AM


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Nub Cake
post Jul 29 2012, 01:35 PM
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I don't know of any simple ways, but you can use switches, so when you enter the town, a switch goes of and it switches to the events second page, when you enter the area with new music, the switch goes off again, so next time you enter the town it starts again.

I hope this is easy to understand, as i am not the best to describe stuff tongue.gif


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diamondandplatin...
post Jul 30 2012, 05:29 AM
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Set all your maps to never change the music





If you've set-up your parallel process which changes music correctly, that should solve your entire issue.
You can use common sense for any maps which don't play music on their own wink.gif


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Shaddow
post Jul 30 2012, 06:23 AM
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That kind of defeats the entire purpose of what I am wanting to do. I WANT to change the music depending on day or night, I have accomplished this. The suggestion with switches actually resolves the issue, it just uses a lot of unneeded switches, but If I want this to work right, then I suppose I will have to suck it up and use those. Thank you all for the suggestions.


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diamondandplatin...
post Aug 16 2012, 03:58 AM
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It doesn't 'defeat' the purpose if you do it right.
If your maps change BGM by default no eventing you're gonna do will make the music work smoothly for you.

If you walked onto a map that is set to play daytime music when you're walking around it at nighttime you WILL hear the daytime music play, and any event you may have set up to change the music will not kick in until the damage is already done.


So I'm gonna quote myself and explain better.
QUOTE (diamondandplatinum3 @ Jul 30 2012, 11:29 PM) *
Set all your maps to never change the music ~ By doing this, your music is NEVER changed when you transfer maps, so your music will remain the same EVERYWHERE (except battles of course) until you tell it to change via an event call.



If you've set-up your parallel process which changes music correctly, that should solve your entire issue. ~ No switches, no anything new, if you've already set it up correctly, you have no issues except maps forcefully changing your BGM.

You can use common sense for any maps which don't play music on their own wink.gif ~ pure and simple, if maps aren't changing music anymore, you need an event to do it for you; intro map would need an event to play the map music, that volcano map that isn't affected by day and night BGM would be fine having its BGM changed in the map data, etc, etc.


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Shaddow
post Aug 16 2012, 10:21 AM
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Thank you for the suggestion, I went back and looked at each of my maps again and it seems I left an instance of BGM on in one of the maps and that was causing the issue, I had thought I turned them all off.

I figured it was something simple, thanks again.

This post has been edited by shaddowval: Aug 16 2012, 10:26 AM


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Jonnie19
post Aug 17 2012, 03:57 AM
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Seeing as topic is solved now, I'll close it .


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