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> Modifying Element Efficiency with a state
windwolf
post Jun 6 2009, 02:14 PM
Post #1


Level 1
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Posts: 14
Type: Musician
RM Skill: Beginner




Okay, so basically I'm trying to figure out how can I change the element efficiency of the target... What I'm trying to do is a skill similar to the "Surrender to..." ones from Lineage 2. This skill must duplicate the damage received by the target during some turns if hit with the element it causes weakness to.

Example:

Surrender to Darkness is used.

The target state changes to "Surrender D"

As long as it has "Surrender D" state, if it gets hit by a Darkness skill or spell, it gets double damage.

Any idea about how I can do this? I'm working in the RMXP, and no other scripts have been added or modified. Thanks a lot for the help.
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Soku
post Jun 6 2009, 11:24 PM
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Hmm... Good question. I was wondering the same thing.

For instance; Your target is frozen, would there be a way to cause Fire spells to have a chance to be an instant kill, seeing as your target would melt.... Thatd be cool too!



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windwolf
post Jun 8 2009, 05:30 PM
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RM Skill: Beginner




Bump, anyone can help me? Please?
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