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> Tileset Development, Holders resource mission
Holder
post Aug 9 2011, 12:39 PM
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Greets everyone, as some of you know I've been working on the tileset for Laws project and for many years my own, it's been a learning curve that's taken me back several times and new ideas and style have gotten in the way.

I never really show a lot of my work but this, at the moment, is purely for the purpose of receiving feedback on the tiles themselves (Not mapping).
Progress

Update #3:

Update #2:

Update #1:


As you can see I've directed a lot of focus from other styles out there and tried to blend them together to help me create a number of consistent tilesets for both XP and VX (Using that image background mapping system from 2k3). These will eventually have their own 'request a tile' topic whereby if you require something specific added/created to a tileset then I could do that. But for now I'm sorting the ground basics and setting it up for other areas to be built upon.


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amerk
post Aug 9 2011, 12:54 PM
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I like them. They carry a sort of old school vibe somewhere in between very late NES and early SNES, but not so much the Rudra effect a lot of 2K3 games go for (such as Balmung Cycle). At first I was thinking these were 2K but then I read further that you were trying to apply them to XP and VX. I'd be curious to know how you could get this to work with VX being so limited on A tiles, without sacrificing other things like water, mountains, and trees, unless these are meant to be used with SwapXT.


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Holder
post Aug 9 2011, 02:46 PM
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Cheers, they're 32x32 tiles so they're being made directly on tilesets for XP smile.gif As for VX I'm giving permission once complete that people can create those panorama images using my tiles (With credit obviously).
The thing I'm trying to also do is not create a load of auto-tiles (there's none in the image above) and only use them for certain animated tiles which are really needed.


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The Law G14
post Aug 9 2011, 03:25 PM
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Hey these look even better than before lol laugh.gif One thing I noticed though, are the cliffs supposed to go into the grass like that or is just you showing all the parts of the tileset? Because the cliffs don’t really come down smoothly into the grass, it looks a bit unnatural. However, this is only if you were trying to make the grass and cliffs come together.

Besides that, it looks great! Oh, and just so you know, one person on HBG said “I really like the new tileset style you've got there. One thing that you might reconsider is how green the grass is, maybe a bit too bright for my tastes.” I told him I’d let you know about it, but I’m not too sure if that’s just him who thinks that way or more people. I thought the grass looked fine, but I don’t know.


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Ihsorak
post Aug 10 2011, 12:35 PM
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I really like it! smile.gif
It's a nice style. The only thing that really stood out to me was the cliff-grass thing that Law mentioned (looks pasted on.)

This post has been edited by Ihsorak: Aug 10 2011, 12:37 PM


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Holder
post Aug 10 2011, 04:35 PM
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Certainly taken note of that area as it's been mentioned more than anything else, as of now I'm actually focusing on completing the cliff to rock tiles since getting these sorted would be the backbone of completing the grass to cliff tiles and grass to rock tiles, plus it will also help with how the grass dirt tiles are.

I'm not sure about altering the grass colour, I mean I don't want to make it any darker as I'd be at risk of having to have limits on character sets and then not being able to make a marsh like tile. But I'll see if things alter in the future, I'm using a low colour count for each tile so coming back later to tweak should be a problem. Plus that makes creating different seasons and inner tiles easier.

To be honest I think this has been received better than any other previous work I've presented and not ripped to bits as if I was an actually designer getting sloppy laugh.gif


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MagitekElite
post Aug 10 2011, 04:44 PM
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I love them Holder! They look absolutely amazing! The mountains remind me of Zelda or a SNES game, which I think is wicked great. I don't have any suggestions or anything like that, I like it like it is perfectly. My eyes are so sensitive all of the RTP work and costume tilesets I find hurt my eyes, so I can't say anything lol

Very awesome work Holder! Good luck and I hope to see some more soon! biggrin.gif


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Holder
post Aug 14 2011, 03:54 PM
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Thanks Magitek biggrin.gif I know some people will be put off because I'm not making these in photoshop, using millions of colours or editing the RTP so it's nice to know that there's a chance that people will use these when I finish.
Now this is a quick image from the alternative one I've been working on for my own project, now only the grass is a different colour and the shaded area is set-up for the water.
I've also included the darker colour at the base of the cliffs for the grass transition.


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MagitekElite
post Aug 14 2011, 05:03 PM
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Well I happen to like your tilesets very much, so if they are finished I would definitly use them smile.gif

The edit you made kinda reminds me of Planet Namek, which is a compliment if I'm not making myself clear tongue.gif


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Holder
post Aug 16 2011, 03:54 PM
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Yeah I got that quite a few times when I first started showing images for my project.

Showing Water added.
Next for me to do is variations in cliff structures. C&C welcome as always.


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Klokinator
post Aug 16 2011, 03:58 PM
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Wow those underwater cliffs look both amazing and really unique!

This post has been edited by Klokinator: Aug 16 2011, 03:58 PM


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The Law G14
post Aug 16 2011, 04:04 PM
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Holder, I must say the water and the underwater cliffs looks extreemly nice. Everything here seems to be coming along very well. Also, the variation you did a couple posts ago with the blue grass instead was also nicely done, this is really good smile.gif


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Bill Nye
post Aug 16 2011, 07:08 PM
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Amazing Holder, love those underwater cliffs!
Blue grass is kinda weird, but i'm sure it would have it's uses.
Did i mention those underwater cliffs? excl.gif excl.gif


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Essenceblade
post Aug 16 2011, 07:58 PM
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Wow, those tilesets look pretty damn good if I say so myself. They would look good in any maker, because they have the "feel" of the classic RM2k3 look to them. They look like majorly improved RTP tilesets for RM2003, Nice work so far, Holder! wink.gif


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MagitekElite
post Aug 17 2011, 07:40 PM
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Everyone already made the same comment I was going to make about the water and under water cliffs. But I'll say it anyway; amazing work Holder!

@Bill Nye:
Grass in Kentucky gets blue-green, not that blue, but still blue. Called Creeping Bentgrass, I believe. I have only seen it on yards where practical mansions are built and golf courses. tongue.gif


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Reisen
post Aug 18 2011, 05:12 PM
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I have to say, I really adore your Update #3; I love how the water is translucent and the mountain/cliff walls are very detailed, including the grass. Are those blue grasses for the second update? I hope you update more because I'm already following this since you posted it on the Cafe.
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Holder
post Aug 20 2011, 03:46 PM
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Nothing massive but I hope something that people will find useful. Cliffs can now extend out and hang, useful for natural bridges and those soppy look out to the ocean scenes tongue.gif

Mapping isn't fantastic as it's just one I was rushing to test as for the shade it's just a test to see if it was needed or required editing.

Cheers everyone, I never liked how you couldn't judge depth in most of the RTP and for those who love eventing puzzles it could make for some nice water elevation puzzles.
In regards to the blue grass that's the tileset colours I'll be using for Dracorbs first world, something familiar (like Namek as someone mentioned) so the player knows it's not Earth.

I guess it comes across as a 2k3 feel because I'm not scattering colours as much as the RTP does, and VX is really blurred.


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Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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MagitekElite
post Aug 20 2011, 07:36 PM
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I love the undercliffs/edits, Holder! They look amazing! They will look great in mountain maps! biggrin.gif


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Support, Projects & More!

Vacant Sky -- truly the best game made with the RM game makers ever!
LoMatsul's RPGVX Spriting Tutorial! Great for "newbies".
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Text Editor & Guard Watching Script by Night_Runner
Thunderstorm Engine!
Final Fantasy 6 Tileset Ripping
Black Moon (Prophecy)
Mystic Studio!
Legacy's Ruby/RGSS Tutorial
Save-Point (a RPG VX/XP Community!)
RPG Creation (Game Creation (all makers))
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Final Fantasy VI: Esper Realm (since 2003)
Black Moon (Prophecy) [since 2004]
Secret Project (still under thought and construction) [New!]
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Want a awesome program to make sprites with? Try out GraphicGale! The best editor/graphic program for RPG Game Maker XP/VX use!
___________________________________________________________________________
VX char creator for females. | XP male/Female char creator.
VX char creator for males. | Ragnarok Online char creator | RMVXP Forums
| RPG VX Resources -- extremely good!
| RPG-Maker.fr find sprites of all things! | RPGCreation -- a great, new forum! | | ChaosProject








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Reisen
post Aug 21 2011, 02:06 AM
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Mountain archways for the win! Speaking of Earth. The examples heavily remind me of Sacred Earth..

This post has been edited by Reisen: Aug 21 2011, 02:06 AM
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Holder
post Aug 25 2011, 04:20 PM
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Hopefully those can also double for use within cave/dungeons, and yeah Sacred Earth has great graphics to it, slightly less details on certain tiles though but still brilliant and one of many inspirations to do this.

Just adding some characters- Knights and Templates to go with (Male-Female-Male-Female):


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