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> free flowing dialogue during cut scene?
exkabuto
post Jun 9 2012, 04:54 AM
Post #1


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Type: Developer
RM Skill: Beginner




hello. can anyone tell me if it possible to let the dialogue flow it self without pressing any keys during cutscene?

or am i doing it wrong during cutscene.

please help me on how to overcome this. i search on internet for hours still no conclusion to it. thnks.
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Sparrowsmith
post Jun 9 2012, 05:12 AM
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Posts: 4,604
Type: Writer
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Rev Points: 5




In VX there are a number of commands you can use in messages, though I'm a little foggy on them.
Google search revealed:

\< Show text letter for letter.
\> Show text immediately
\. Pause for 1/4 of a second
\| Pause for a second
\! Waits for Input
\^ Advances automatically

so \^ is what you want (combined with a few \. and \| so the player can have time to read it.)

oh, and
\n[member ID of character in Actor database] - displays name of character
\v[#] - Shows the variable with the ID #.
\g - Opens a small window with the current amount of gold.
\\ - Shows the backslash \.

\c[n] can show colours too, depending on what number you put in place for n.


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exkabuto
post Jun 9 2012, 06:46 AM
Post #3


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Group: Member
Posts: 20
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RM Skill: Beginner




QUOTE (Sparrowsmith @ Jun 9 2012, 05:12 AM) *
In VX there are a number of commands you can use in messages, though I'm a little foggy on them.
Google search revealed:

\< Show text letter for letter.
\> Show text immediately
\. Pause for 1/4 of a second
\| Pause for a second
\! Waits for Input
\^ Advances automatically

so \^ is what you want (combined with a few \. and \| so the player can have time to read it.)

oh, and
\n[member ID of character in Actor database] - displays name of character
\v[#] - Shows the variable with the ID #.
\g - Opens a small window with the current amount of gold.
\\ - Shows the backslash \.

\c[n] can show colours too, depending on what number you put in place for n.


oh sweet. thank you soo much! biggrin.gif
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