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> Power or Speed?, execute_string();
Zinx10
post Nov 15 2012, 01:37 PM
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I am using execute_string, and I like it, but people say it slows down the frame rate and such. I was wondering if someone could analyze this further. I would like to use execute_string if possible, for it has so much power, but speed MAY be bad. This isn't exactly a scripting problem; just a performance problem.

Basically, I would like to know how much it slows down the game's speed. Also, how much of these execute_strings would be working near the same time would be noticeable lag.

This post has been edited by Zinx_therpgmaker: Nov 15 2012, 02:11 PM


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markchapman10
post Nov 15 2012, 04:24 PM
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I would let that depend on what kind of game your making. Like when I was making DVP it didnt need much speed becuase it was more of like a waiting sort of game.
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Zinx10
post Nov 15 2012, 04:48 PM
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QUOTE (markchapman10 @ Nov 15 2012, 04:24 PM) *
I would let that depend on what kind of game your making. Like when I was making DVP it didnt need much speed becuase it was more of like a waiting sort of game.

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http://youtu.be/ksxIuV34b-c


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markchapman10
post Nov 15 2012, 04:57 PM
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QUOTE (Zinx_therpgmaker @ Nov 15 2012, 04:48 PM) *
QUOTE (markchapman10 @ Nov 15 2012, 04:24 PM) *
I would let that depend on what kind of game your making. Like when I was making DVP it didnt need much speed becuase it was more of like a waiting sort of game.

Legacy of Goku-related engine:
http://youtu.be/ksxIuV34b-c


I would go for speed then, cause lag could cost you hp..

This post has been edited by markchapman10: Nov 15 2012, 04:58 PM
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