Group: Member
Posts: 91
Type: Developer
RM Skill: Masterful
I'm not really sure. I was working on this and gave up on it. Sorry for the trouble. I am not a real good scripter, but it works alright for me. Your probably using Windows Vista Aero it's not compatible with the .DLL
I no longer support this mod, and I also tried putting in auto-save, but I got stuck at the last part of making it work. Which was making the screen shots work in it. It worked with the old method of the script, but that system was kind of flawed. I deleted it though sorry if anyone wanted my edits.
This post has been edited by Helladen: Sep 13 2010, 12:19 AM
Anyone having issues with the screeshot not screeshoting the right thing, when SCREENSHOT_IMAGE = true (line 65) and the FPS are showing (F2)? If I save while the FPS are visible, the 'temp' image won't be showing the game window, but the top left portion of the screen.
Group: Member
Posts: 91
Type: Developer
RM Skill: Masterful
I have updated the topic and provided a new demo. If you have any troubles using the script just grab the demo and copy any new files you find in it.
The new feature allows you to have images for save slots which uses the map name. So this means each map can have its own image for the save slot. You can find these images in Graphics/Save. Another enhancement has been made to improve map no name, you can use a variable functionality to toggle them to 1 to retrieve the map name instead of map no name.
This post has been edited by Helladen: Dec 26 2011, 08:45 PM
Group: Member
Posts: 91
Type: Developer
RM Skill: Masterful
I'm not sure what you mean, are you saying that the screenshots aren't rendering the parallax parts of the map?
There are three different ways to render a save slot image, you can use premade images, use screenshot, or use pure rendering of the map itself which will not work with parallax.
This post has been edited by Helladen: Dec 26 2011, 10:55 PM