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> Personalized Status Screen, Updated to v1.3
emmadreamstar
post Aug 18 2008, 01:05 PM
Post #21


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Hello,

Thanks for the great menu option. It was just what I was looking for.

But, I was wondering if there was any way to substitue the "battler graphic" for another photo that would be found in an outside folder, similar to the set up you have of the headshot next to the character's biography. I'm new to scripting and tried to play around with the script a little myself, but couldn't figure it out.

Is there a way to do that?

Thanks in advance for all your help!
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Loki333
post Aug 18 2008, 04:43 PM
Post #22


Google it before asking stupid questions!!!
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First off I can't believe someone has posted here biggrin.gif its been a while. Anyway since it got attention I guess I'll give it some attention to.

QUOTE (emmadreamstar @ Aug 18 2008, 11:27 PM) *
Hello,

Thanks for the great menu option. It was just what I was looking for.

But, I was wondering if there was any way to substitue the "battler graphic" for another photo that would be found in an outside folder, similar to the set up you have of the headshot next to the character's biography. I'm new to scripting and tried to play around with the script a little myself, but couldn't figure it out.

Is there a way to do that?

Thanks in advance for all your help!



I have updated the script to v1.3 to include the option to use either a battler graphic, characterset, or a custom picture in the left pane. Please re-download the script or demo.

Search OPTIONS inside the script and find this and change it to 3 to use a custom picture.
CODE
BATTLER = 1         #When "1" displays a battler graphic in the left window.
                    #When "2" displays the character set in the left window.
                    #When "3" displays the picture from the pictures folder.

I have include the option to change the positioning of these pictures individual to the actor. Search for this section of code to change the x and y offsets for each actor.

CODE
#OPTIONS - Change the X and Y offsets here when using a picture in the status screen.
if BATTLER == 3
  if @actor.id == 1  
    draw_actor_photo(@actor,x+20,y+240) #Change the position of Actor 1's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 2
    draw_actor_photo(@actor,x,y+200)  #Change the position of Actor 2's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 3
    draw_actor_photo(@actor,x,y+220)  #Change the position of Actor 3's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 4
    draw_actor_photo(@actor,x,y+220)  #Change the position of Actor 4's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 5
    draw_actor_photo(@actor,x,y+220)  #Change the position of Actor 5's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 6
    draw_actor_photo(@actor,x,y+220)  #Change the position of Actor 6's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 7
    draw_actor_photo(@actor,x+30,y+250)  #Change the position of Actor 7's picture here. Useful for when your pictures are not all the same size.
  end
  if @actor.id == 8
    draw_actor_photo(@actor,x+20,y+280)  #Change the position of Actor 8's picture here. Useful for when your pictures are not all the same size.
  end
end

First Post Has Been Updated!

EDIT: IMPORTANT: The picture in the >PICTURES folder must be named the same as the characterset you are using for each actor.


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My XP Scripts
Personalized Status Screen

My VX Scripts
None Yet...


Thanks for the uPic Leper!
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emmadreamstar
post Aug 19 2008, 01:02 AM
Post #23


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Thanks! That's perfect!! biggrin.gif
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Uthek
post Aug 25 2008, 12:25 AM
Post #24


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I'm having a bit of a problem here. My status menus are displaying only the pictures. There's no text at all, just the two pictures it should be showing and then equip icons... nothing else. Any ideas?

EDIT: Scratch that I just pointed all the 'Book Antiqua' references at 'Verdana' intead and everything shows up properly now. Must have just been a case of
"didn't have that font-itis"

This post has been edited by Uthek: Aug 25 2008, 09:24 PM


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rpglover
post Sep 18 2008, 08:56 AM
Post #25



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hi!may i ask where is the part to show the face,i want to change it.thx!please reply... laugh.gif
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Lato
post Oct 19 2008, 07:13 PM
Post #26


Infantry for life!
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Ok this is so weird I used this script long ago on my game and got it to work and loved it but ive done so much to my game and now when i look back at it it doesnt show anything, im haveing the same problem Uthek wrote about but i not understand how he fixed it, i know where this book of ag is in the script but what do i do with it?


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vicuska
post Nov 20 2008, 06:58 AM
Post #27


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Ohh wow,this script must be a miracle!!!
I guess it's not good for VX though....is there a similar script which could be used in VX as well?...I searched,but I couldn't find any so far... unsure.gif
Anyways,it's a great job,Loki333 smile.gif


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cipley
post Dec 15 2008, 07:30 AM
Post #28


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I have problem...
is this script compatible with the FF7 menu script?
if so, why the actor's faces doesn't show up on the status screen?
before I use the menu script, it worked just fine...


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My current Project: Scenes From A Memory
Characters (current, 2 of 8):
Ryan Logan (main protagonist)
Lucas McPerry
Progress: 5%
Help needed:
- Beta/bug testers
- Charset/Battlesets designers (Minkoff style)
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Thiyre
post Jun 15 2009, 04:34 PM
Post #29



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Is it possible to have the values for the character information (let's say, age and such) to be set for variables, so that they could change instead of having to create multiple characters that are practically exactly the same? Also, if you could have the character's name or whatnot read what the name is, that'd be great, since this script is nearly useless when it comes to naming your own people.
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tmasssfd
post Oct 2 2009, 12:43 PM
Post #30



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Ok. I am an uber noob. Can someone explain where exactly to put the code? I don't understand what before main after attributes means. I would like to change the game scripts, but apparently I don't know how. Any help?
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neiljwd
post Sep 27 2012, 12:08 PM
Post #31


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I really like this Script, hoping someone can tell me how to Extend the Windows WIDTH please.


I'm running the game at 1024x768 resolution, and I've managed to expand the windows DOWN along the Y axis.
But I can't expand the windows into the Black space in the screen shot.
Can anyone pin down in the code where exactly that is please?

I'm looked at loads of values but not seem to effect it.

Editing Window_Base (the default nothing to do with this mod) works, but then it offsets other windows in other places sad.gif

This post has been edited by neiljwd: Sep 27 2012, 12:32 PM


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Jens of Zanicuud
post Oct 4 2012, 12:00 AM
Post #32


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Well, my advice is to try, try and try again smile.gif
BTW, I can give you a hint.

There are three windows in the scene.
As a result, you'll have three different "initialize" in the script, one for each window.
When you find this line (with different numbers inside)
CODE
super(0,480,240,160)

remember that:

1. the first number is the X position of the window;
2. the second number is the Y position of the window;
3. the third number is the window width (the one you should modify);
4. the fourth and last is the window height.

Tell me if I was too much cryptic smile.gif

Jens


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neiljwd
post Oct 4 2012, 10:30 AM
Post #33


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Nailed it. I love you. Perfect breakdown on how to interpret the info.

This post has been edited by neiljwd: Oct 4 2012, 10:31 AM


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Jens of Zanicuud
post Oct 4 2012, 10:54 AM
Post #34


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I'm glad I succeeded to be of any help.
Keep up the good work and you'll master script in a couple month smile.gif

Feel free to ask any script question smile.gif

Jens


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"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


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