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> MapRadar, This hud shows the map with pictures
SojaBird
post May 12 2008, 05:53 AM
Post #1


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




MapRadar

Version v2.2.2
Author SojaBird
Release Date
v1.0 > 12-05-08
v1.1 > 12-05-08
v1.5 > 13-05-08
v1.7 > 17-05-08
v1.7.2 > 17-05-08
v1.8 > 20-05-08
v2.0 > 10-06-08
v2.2 > 17-06-08
v2.2.1 > 23-06-08
v2.2.2 > 24-06-08


Introduction
Oke so this is a realy nice script I transfered and improved from a xp script from DeM0nFiRe.
So actualy I'm realy happy that I could do this and that it also works smile.gif
So thats a realy nice thing.



Features
v1.0
- Display a small hud with the map and your location.
- Using pictures for:
> Border
> Bg when there is no map
> Players locationmark
> Maps
- Choose to display mapname or not.
- Easy script on/off fucntion for creating map pictures.
v1.1
- Change location of the hud to preset locations or your own custom placements.
v1.5
- Changes size of the hud.
- Changes opacity of the hud.
- Enable 'automatic hide hud' when player is behind it.
- Set amount of opacitydecrease when 'automatic hide hud' is on.
v1.7
- Use a switch to hide and show the radar.
- Change wether the map or the playerindicator moves (moveing indicator doesnt scroll jet when out of the frame).
v1.7.2
- Some bugs fixed with the switch (still doesn't work totaly).
v1.8
- Totaly working switch now.
v2.0
- Automatic picture scaling, so no more map calculations.
- More easy to use script setup.
v2.2
- Choose how to open the radar (switch, key, switch and key, switch or key).
v2.2.1
- Less options so it's more easy to use.
- Fixed some bugs with the "how-to-open" function.
- Removed the locationname option.
v2.2.2
- Fixed scalingproblem with the frame and background.

To come features
- Change location of hud.
- Change size of hud and pictures.
- Change opacity of hud.
- Autogenerate mappicture (using Andreas21 and Cybersam "Screenshot Script").
- Fix the 'automatic hide hud' for bigger maps than 17*13.
- Turn hud on/off with switch.
- Call script funtions.
- Ability to changes the pictures when staying on the same map (eg an other playerindicator when on boat etc).
- Ability to scroll the map automaticly when the player get's out of frame when using move-player-over-map function.

Script
Attached File  MapRadar_v2.2.2.txt ( 10.09K ) Number of downloads: 2167




Customization
The whole setup is in the script self.
All you have to do is change it to your own style.

the setup in the script starts from
CODE
#############
# Start SETUP
#############


and ends with
CODE
############
# End SETUP
############


For the pictures you need to make some yourself.


Compatibility
VX only.


Screenshot



DEMO v1.8



Installation
Put the script above main.
Set the script up by changing it to your project.
Make your pictures and put them in the Picturefolder of your project.
Credit me pls.


FAQ
Non jet...

Terms and Conditions
Credit me pls with site, and the script is yours.
If anyone want some changes, pls pm me or post it here, I'll track the topic.

This post has been edited by SojaBird: Apr 30 2010, 07:43 AM


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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gend0
post May 12 2008, 05:55 AM
Post #2


Level 1
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Group: Member
Posts: 14
Type: Artist
RM Skill: Skilled




Thanks laugh.gif
My dream is come true bunny.gif


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Azuaya
post May 12 2008, 06:45 AM
Post #3


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Posts: 157
Type: Scripter
RM Skill: Beginner




Impressive, it's good that there's scriptors helping out around here... well once I learn RGSS2 I hope I will be able to help around too !


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SojaBird
post May 12 2008, 06:48 AM
Post #4


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Update to v1.1


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------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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drebenk
post May 12 2008, 10:15 AM
Post #5


Level 20
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Group: Revolutionary
Posts: 405
Type: Event Designer
RM Skill: Skilled




@pim321 mate make a demo or some screenshots. Some people (like me) need to see the script in action before downloading it. ^^


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SojaBird
post May 12 2008, 10:56 AM
Post #6


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




yes I'm working on it smile.gif
COMMING SOON biggrin.gif


__________________________
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HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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SojaBird
post May 13 2008, 04:12 AM
Post #7


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




UPDATE TO V1.5


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   
SojaBird
post May 13 2008, 04:49 AM
Post #8


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Update, demo now!


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   
gend0
post May 13 2008, 06:11 AM
Post #9


Level 1
Group Icon

Group: Member
Posts: 14
Type: Artist
RM Skill: Skilled




Can't download sad.gif

recommended to use
http://www.mediafire.com/


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SojaBird
post May 13 2008, 06:22 AM
Post #10


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




QUOTE (gend0 @ May 13 2008, 03:25 PM) *
Can't download sad.gif

recommended to use
http://www.mediafire.com/


try again now smile.gif



__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   
AmIMeYet
post May 13 2008, 09:11 AM
Post #11


new av & (dynamic) sig!
Group Icon

Group: Revolutionary
Posts: 149
Type: Scripter
RM Skill: Undisclosed




QUOTE (pim321 @ May 12 2008, 03:07 PM) *
- Autogenerate mappicture (using Andreas21 and Cybersam "Screenshot Script")


You might want to know that this script is bugged for vista users who use the 'Aero' skin.
They get a black screen.... (well, atleast with Woratana's neo save system, with wich I've seen it, but I don't know if the screenshot script is updated to fix this, though... )
Or have you already found a fix for this?

This post has been edited by AmIMeYet: May 13 2008, 09:11 AM


__________________________

>>Latest EventScripter news: Conditional Branches fully working! Currently working on a documentation site. Topic: EventScripter
>>Portals (yes, in RPG Maker VX!)
>>Working with Sojabird on his Scriptology; I also invented Scriptuzzle.. Try one; make one!
[Show/Hide] USEFULL script snippets:
[Show/Hide] Do require's in VX:
CODE
$LOAD_PATH << Dir.getwd #You only need to call this once
Kernel.require("includable.rb") #replace includable.rb with the name of the file you want to load
[Show/Hide] Invert Dash enabling:
CODE
#=============================================================================#
# # #                            ANTI DASH HACK                           # # #
# # #                              By AmIMeYet                            # # #
# # #                           please credit me                          # # #
#=============================================================================#
class Game_Player < Game_Character
  def dash?
    return false if @move_route_forcing
    return false if in_vehicle?
    return true if Input.press?(Input::A) and $game_map.disable_dash?
  end
end

This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked.
This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..

It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..
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SojaBird
post May 13 2008, 01:07 PM
Post #12


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




well I only want to do this if I have realy much time...so I think it'll never happen tongue.gif
hehe

anyway...what do you thing of my scripting dear Nederlander biggrin.gif


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   
Namio
post May 13 2008, 02:13 PM
Post #13


Level 1
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Group: Member
Posts: 11
Type: None
RM Skill: Beginner




I'm having a problem. This script somehow conflicts with the Main Script when it has default_font = ............. . How do I fix this?
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jarhead31
post May 13 2008, 02:54 PM
Post #14


Level 2
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Group: Member
Posts: 29
Type: None
RM Skill: Beginner




Is there a way to turn the radar on or off through a switch or script call?


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Some monkeys are climbing up...some down.

The monkeys on top look down and see a tree full of smiling faces.

The monkeys on the bottom look up and see nothing but a$$holes.

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drebenk
post May 13 2008, 05:19 PM
Post #15


Level 20
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Group: Revolutionary
Posts: 405
Type: Event Designer
RM Skill: Skilled




@pim321 this script is nice, but you had to use pictures which are taken from greater hight, for the images in the radar. Right now the same thing that I see on my screen is the thing I see in the radar so there is no point at looking at this radar.
BTW I wish that somebody make a good map script. So when the player presses M (for example) it shows the world map and a indicator (a dot or something) that shows the players position on the world map.


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SojaBird
post May 15 2008, 02:34 AM
Post #16


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




@namio
I've fixed that now, it's because you don't have the font Arial...you could use a other font instead. In the next version you can changes the Font input to "" so that it draws the default font.

@jarhead31
I'll try to put that in the next version (probably wich swich).

@drebenk
In the next version I'll implent the function to choose wether to move the map to the players position or just to move the player icon over the map. I'm still working on that but have some problems with the size.


General note:
Next version will be up soon, so just keep your eyes on the topic for updates wink.gif


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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AmIMeYet
post May 15 2008, 07:05 AM
Post #17


new av & (dynamic) sig!
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Group: Revolutionary
Posts: 149
Type: Scripter
RM Skill: Undisclosed




QUOTE (pim321 @ May 13 2008, 10:21 PM) *
well I only want to do this if I have realy much time...so I think it'll never happen tongue.gif
hehe

anyway...what do you thing of my scripting dear Nederlander biggrin.gif


Well I've just downloaded it and it's pretty great...
How much of it did you do yourself? (I mean, what parts are from DeM0nFiRe and what parts are yours?)

Anyway, I really like the features that you've added wink.gif

Though I don't really get what the map size should be...
"# You need a picture of every map you want to display in the Hud, where the width=PlayerSize*[number of X-tiles] and where is the height=PlayerSize*[number of Y-tiles]"
What's PlayerSize?

Heh, we should do a project called 'über-map' wich uses my map system and your, well..., map system! heheh tongue.gif


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>>Latest EventScripter news: Conditional Branches fully working! Currently working on a documentation site. Topic: EventScripter
>>Portals (yes, in RPG Maker VX!)
>>Working with Sojabird on his Scriptology; I also invented Scriptuzzle.. Try one; make one!
[Show/Hide] USEFULL script snippets:
[Show/Hide] Do require's in VX:
CODE
$LOAD_PATH << Dir.getwd #You only need to call this once
Kernel.require("includable.rb") #replace includable.rb with the name of the file you want to load
[Show/Hide] Invert Dash enabling:
CODE
#=============================================================================#
# # #                            ANTI DASH HACK                           # # #
# # #                              By AmIMeYet                            # # #
# # #                           please credit me                          # # #
#=============================================================================#
class Game_Player < Game_Character
  def dash?
    return false if @move_route_forcing
    return false if in_vehicle?
    return true if Input.press?(Input::A) and $game_map.disable_dash?
  end
end

This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked.
This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..

It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..
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SojaBird
post May 15 2008, 07:24 AM
Post #18


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




PlayerSize is what you put above, actualy it's just the size of your player_icon width or height

Let's do that project tongue.gif hehe
Should be cool ^^

Most part is mine, only checked on some things like how to move the map to player location.
Though mostly it's mine yea smile.gif


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Namio
post May 15 2008, 01:33 PM
Post #19


Level 1
Group Icon

Group: Member
Posts: 11
Type: None
RM Skill: Beginner




That's wierd. I do have Arial font. When I don't have the MapRadar script and Arial is set as default font, it works fine. But when I put the MapRadar in it comes up an error
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SojaBird
post May 15 2008, 03:16 PM
Post #20


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




mmm stranges thing :S
what error do you have exactely?
well actualy when you put a "" at THE NEW VERSION (comes soon), you'll just get the "UmePlus Gothic" font...
however, I just don't get why this problem is occuring

the next must stand at line 41
CODE
Font = "Arial"


Do not forget the "" brackets!


pls post the error so I can take a look at it


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   

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