Group: Member
Posts: 2
Type: Scripter
RM Skill: Skilled
Engine 3D
by RTH
Intro This is an C++ and RGSS system i am developing and i want to know what you guys think of that. The system don't read YET the rmvx maps, but comin' soon.
The demo is Beta yet and that is why it is encrypted
@RTH man I've just tried this and all I can say is "That's un f*****gbelievable!!!" How did you do it? And most of all how we'll be able to create maps and games with it?
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Nobody dies a virgin. Sooner or later life f***s everybody.
weird... everytime I open the game file, it crashes without telling me what's the error. just an error sound haha. wonder if my computer is lacking some dll or something?
but anyway from the screenshot it looks really awesome! keep up the good work!
Group: Revolutionary
Posts: 138
Type: Artist
RM Skill: Skilled
I TRIED I CAN'T BELIEVED it's FULL 3D / FAST / So Professional !! WOW
Keep this work !!
QUOTE
weird... everytime I open the game file, it crashes without telling me what's the error. just an error sound haha. wonder if my computer is lacking some dll or something?
replace this in the game info.ini : Library=RGSS202E.dll
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Montada Game Makers The Grand Ninja Contest :
could you create your own ninja game using gamemaker ? you might win 500 riyals
I TRIED I CAN'T BELIEVED it's FULL 3D / FAST / So Professional !! WOW
Keep this work !!
QUOTE
weird... everytime I open the game file, it crashes without telling me what's the error. just an error sound haha. wonder if my computer is lacking some dll or something?
replace this in the game info.ini : Library=RGSS202E.dll
thanks it works now.... .... .... .... .... OH MY GOODNESS....... THIS IS AWESOME!!!!!!!! GREAT JOB!
I just want to know one major thing "How we'll be able to create maps and games with it?". Because it's obvious that we won't be able to make maps with the RMVX editor since it works in 2D.
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Nobody dies a virgin. Sooner or later life f***s everybody.
Group: Member
Posts: 45
Type: None
RM Skill: Beginner
That's amazing! No lag, looks great! If you can get this to work with relative ease to the users, I'm thinking I'll change to VX XD
My question is, how hard will it to be to use? No offense, but a scripts nothing if the users of said script don't understand it. But I'm hoping you'll get it all working!
Of course, I am curious to see how you deliver 3-dimensional sprites to the game such as NPCs, furniture and other features and objects. And I am looking forward to seeing auto-tile graphics as well.
Drebenk said: [/i]"I just want to know one major thing "How we'll be able to create maps and games with it?". Because it's obvious that we won't be able to make maps with the RMVX editor since it works in 2D."[/i]
That may be true, or it may not. The original DOOM engine (yep... good old Doom) used an editor making 2-D maps that tricked one into seeing a 3-dimensional world. Or have you developed some technique that linked maps seamlessly with the VX system? Either way, what you used to make the maps is nothing short of spectacular.
I have a couple friends who gave up on VX. I gave them the link... you're changing their minds.
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Looks awesome. I have tried to get 3d into here before, but the OpenGL calls always crashed the RGSS player. But, perhaps you are actually replacing the Graphics module with your own, which would make sense in many ways. You dont happen to be using a modified G3D are you? That uses MDL files from the Quake engine. Anyway, would love to see some more.
Good job mate, I remember seeing the same thing done with RMXP once, never been finished though =/ Best of luck on this, it might make a new era in RMVX
I have noticed that kewlness is mainly based on the behaviour of the kewl person, it doesnt matter wether u kewl or u nt kewl lol omg I smell n00by, but is me ?
It's good looking at the screen shot but, I'm getting a can't find RGSS200E.dll error and I can't see what it looks like in game.
-=EDIT=- This script rocks!! Oh the memories of the dark and dank castles of Wolfenstine, the dark corridors of Doom and Quake. All that's missing are the shotguns, nailguns, plasma rifles, and all the little goodies of ID's brain children. I would love to see this implemented into say playable demos, were your not roaming around a two story small castle, but as a full blown RPG. Now that I think about it, it doesn't remind me of Doom, Quake, or Wolfenstine but rather good'ol Morrowind.
But I did find an area that a crouch feature would come in handy, the two areas were the small lava streams are at, if you fall off the bridges near the wall you can't get out.
-=UPDATE EDIT=- I found an error or rather a crash in the script, I've managed to get outside the castle by jumping on top of the castle walls and stepped off, what I didn't know is that if you fall off the gound you well fall and fall and fall till it causes the script to crash closing the demo. Still it's too cool.
This post has been edited by Zinos666: May 10 2008, 11:57 AM
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.