Group: Member
Posts: 26
Type: Developer
RM Skill: Intermediate
I started a new project and altered the existing map tilesets instead of creating my own. The overworld tiles are now out of wack in regards to what tiles are passable and which aren't. I can walk through my water and mountain tiles even though they are set to not passable. How can I fix this?
Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90
Also be sure that you don't have an invisible tile above the water and such that will allow you passability, I've had that issue too and was able to resolve it by checking that.
Group: Member
Posts: 26
Type: Developer
RM Skill: Intermediate
QUOTE (Shaddowval @ Nov 25 2012, 01:17 PM)
Also be sure that you don't have an invisible tile above the water and such that will allow you passability, I've had that issue too and was able to resolve it by checking that.
Group: Member
Posts: 26
Type: Developer
RM Skill: Intermediate
QUOTE (Jonnie19 @ Nov 25 2012, 01:37 PM)
Select the Tileset piece you want to actually use, and just redraw over the sections that have the wrong passability.
Nothing...
I'm trying to make a demo but I can't seem to recreate it. In a brand new project using these tilesets, they work perfectly. So I'm thinking it is something in the map info. I've tried transferring everything over to another project and it works fine then transferring everything back including the map info and stops working. I don't know what to do.
Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90
It is possible that you just have a glitch in your project, if transferring everything to a new project works, you may consider that, you should be able to move literally everything. Since it can't be recreated it is very hard to narrow down what may be causing it.
Group: Member
Posts: 26
Type: Developer
RM Skill: Intermediate
I think something is definitely wrong with my custom tile set. The game thinks any sprite on TileA(1-5) is water. The ship can traverse on it. But still walkable water. I do not understand why the game is letting my character walk on water. (please resist Jesus jokes )
Group: Member
Posts: 26
Type: Developer
RM Skill: Intermediate
SOLVED!
Holy crap! So I don't know if this is a common thing but what happened was my overworld tiles were on TileA2, and anytime I would change the default passability setting, it made everything water and walkable. Glich? I don't know. But I fixed it by adding all my overworld tiles on TileB and left the settings alone. So everything is solved. I did sadly have to create a new project (one of many attempts). But now that I know the problem it is easy to transfer everything over.