QUOTE (justabox @ May 27 2011, 09:13 PM)

I was thinking about the way you were saying you couldn't do the same with the bullets because of them being common events. What if you but a condition branch at the begining of the bullet common even that says "If Switch is ON, Exit Event Processing"? I think that will work.
Hum.... the problem i have is a little bit hard to explain XDDD well, the common event have, at least 10 Conditional branchs, because it checks
How many bullets you have
Damage of Bullets
if it hits
If you have another cartridge
Etc XP
I gonna try it, if i can solve it, i gonna psot it here.(another solution can be, for example, a script that doesnt allow to press a key)
in other news, the demo is comming ;D (well, is a big actualization in terms of bugfixing, in terms of gameplay,. i only added 8 more rooms and a new boss (with a dead end, the end of the demo will be... well, i dont want to spil anything, just wait for it, but is not part of the real game,l is just a justification to end the demo XD))