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> [RMXP] Resident Evil: After History, [NEW DEMO RELEASED] V5
justabox
post May 19 2011, 12:00 PM
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Very cool! I like the new intro alot! It's too bad you weren't able to fix the shooting while message windows are open thing. But that's not really a big deal at all. The main thing is you fixed the zombie movement, that is awsome!


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felipe_9595
post May 19 2011, 03:24 PM
Post #22


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thanks ^^ it was not that hard to do, i just created a new blank page with a must-be-activated siwtch (LOL, super bad english XD) and then i activated that switch on the beginning of the message, at the end i just turn off it tongue.gif

I cant do the same for the bullets, because is a common evvent.


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justabox
post May 27 2011, 04:13 PM
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I was thinking about the way you were saying you couldn't do the same with the bullets because of them being common events. What if you but a condition branch at the begining of the bullet common even that says "If Switch is ON, Exit Event Processing"? I think that will work.


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felipe_9595
post May 27 2011, 04:46 PM
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QUOTE (justabox @ May 27 2011, 09:13 PM) *
I was thinking about the way you were saying you couldn't do the same with the bullets because of them being common events. What if you but a condition branch at the begining of the bullet common even that says "If Switch is ON, Exit Event Processing"? I think that will work.


Hum.... the problem i have is a little bit hard to explain XDDD well, the common event have, at least 10 Conditional branchs, because it checks

How many bullets you have
Damage of Bullets
if it hits
If you have another cartridge
Etc XP

I gonna try it, if i can solve it, i gonna psot it here.(another solution can be, for example, a script that doesnt allow to press a key)

in other news, the demo is comming ;D (well, is a big actualization in terms of bugfixing, in terms of gameplay,. i only added 8 more rooms and a new boss (with a dead end, the end of the demo will be... well, i dont want to spil anything, just wait for it, but is not part of the real game,l is just a justification to end the demo XD))




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felipe_9595
post May 31 2011, 06:19 PM
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BUMP!

New Demo Released: Version 5

Download Link: http://www.megaupload.com/?d=FQ67YSMN

Changelist:

- A lot of bugs were fixed
- New Boss
- Added Cutscenes (no Voice Acting yet)
- And much more !!!!


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obsorber
post Jun 1 2011, 12:37 AM
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Downloading smile.gif


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felipe_9595
post Jun 16 2011, 03:00 PM
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Bump

New progress >:D

At least, i started to link the story behind RE Sage and RE After History.



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obsorber
post Jun 18 2011, 01:15 PM
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Some more work I see. Looks pretty cool. Lighting effects for your game is also what makes this project quite unique.
The story line seems to be opening up a little bit more. But whats weird is that he's wearing the same clothes. Also I hope you can explain how the protagonist ends up at the start of the game later on though. Your latest demo still doesn't give you much to do though. It's looks like it was more bug fixes to be honest but nothing wrong with that because its a demo.

Been doing more work on Project Viral 2 recently myself. I'm going to release a demo soon. How long do you think it will take you to complete RE?
And how much progress so far?

This post has been edited by obsorber: Jun 18 2011, 01:19 PM


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felipe_9595
post Jun 18 2011, 01:44 PM
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Dont worry, all the story is gonna be explained later ;D


I think i have like..... 30% done.

Good News. I fixed the nasty shoot-on-message windows thing biggrin.gif Now the game is free from gamebreaking bugs biggrin.gif

Oh, and i changed the tittle Screen:



oh and i am changing the menu graphics,so far i have this :



EDIT: hum i think i gonna leave the bright blue to only the Items, like in RE 3
EDIT 2: ok fixed:P

This post has been edited by felipe_9595: Jun 18 2011, 01:53 PM


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obsorber
post Jun 23 2011, 10:35 AM
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Oh sweet biggrin.gif. Bugs are what put players off the most. Kudos and the game seems to be getting more interesting because the story is relatively mysterious. Oh yeah and the menu is looking much better but I think it would be good if the blue graphics were more edged at the left and right side so it would look like an 10 block inventory if that makes sense.

This post has been edited by obsorber: Jun 23 2011, 10:35 AM


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felipe_9595
post Jun 23 2011, 11:05 AM
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I changed the menu again x D Now it looks like resident Evil 3:



And i Changed the hud too:



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obsorber
post Jun 24 2011, 01:14 AM
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Does your game eventually lead into a city? It's because one of your screenshots shows a city and in the titlescreen there is an animation screen of a city infected with zombies so I'm kind of curious...


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felipe_9595
post Jun 24 2011, 03:05 AM
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tes and No. the city is part of the "Mercenaries" Mode of the game, "Last Hope", here do you play as Vincent Brother, Sebastian and his quest to find his lost daughter in the middkle of racoon city catastrophe.


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FF13OebraDiaVani...
post Apr 15 2012, 03:32 AM
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Hi felipe_9595

can you reupload your demo, because megaupload is down and i will download your demo because your game IS GREAT!!!!!!

Love,
Vanille
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deragoku
post May 2 2012, 06:00 PM
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I do not need to pay, I only ask for the credits and the team's position and at any time, free time that I can do, Sprite, I need the basic human rights of the style sheet.


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Lato
post May 3 2012, 08:13 AM
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Yeah this still needs alot of work, I remember how messed up it was the last time you had a topic. The bad english is what killed the game more then anything with terrible english you cant even figure out what the char are feeling or trying to say, your book script was stone age, I cut it out and fixed it to work as a stand alone script.

I told you all these things before and offered to help. The char sprites could use some love to. This is why I made my RE fan game cause there is no reason for this mess to have the name Resident evil, its almost as bad as those Final Fantasy knock offs I used to see around here. Take another look at your "game" dude and make a big boy choice to ask for some help cause this is not even playable.


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amerk
post May 4 2012, 07:09 AM
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QUOTE (lato22 @ May 3 2012, 11:13 AM) *
Yeah this still needs alot of work, I remember how messed up it was the last time you had a topic. The bad english is what killed the game more then anything with terrible english you cant even figure out what the char are feeling or trying to say, your book script was stone age, I cut it out and fixed it to work as a stand alone script.

I told you all these things before and offered to help. The char sprites could use some love to. This is why I made my RE fan game cause there is no reason for this mess to have the name Resident evil, its almost as bad as those Final Fantasy knock offs I used to see around here. Take another look at your "game" dude and make a big boy choice to ask for some help cause this is not even playable.


Offer your feedback in what you liked or disliked, and what he can do to improve, but leave the insults out. Calling his game a mess unworthy of the name Resident Evil doesn't help in any way. If you feel it should have a different title, explain why.

However, seeing as the developer has not been around in almost a year to fix this game, and the download doesn't work, I'm going to go ahead and lock this. Felipe, please PM me if you want to have this re-opened so we can discuss.


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