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> [Eventing]Pickpocketing, I always wanted to steal from others in VX!
Edboy
post Jun 24 2009, 11:01 AM
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CLICK HERE FOR THE DEMO!

This basically works just like games using the D20 system (like Dungeons & Dragons).
You go to an NPC and talk to him while having Z pressed down. If you don't hold Z, then you just talk to him.

CLICK HERE FOR THE DEMO!

Creating variables
Create variable PickpocketRoll (this is a random number determining how good you go each time you pickpocket).
Create variable PickpocketSkill (this is a bonus to the number above).

Creating a "pickpocketable" NPC
Create a common NPC.
Add a conditional branch: If button Z is being pushed.
--->When false, then create a dialogue that will be showing up (normal talking with the NPC).
--->When true, then see the steps below.

Picking pockets
Control variable PickpocketRoll, random (set 1~20).
Control variable PickpocketRoll, add PickpocketSkill to PickpocketRoll.
--->If PickpocketRoll is less than 12, then the attempt is a fail.
--->If PickpocketRoll is equal or greater to 12, then you manage to steal an item
After pickpocketing, never forget to set PickpocketRoll to 0!


I know I'm not good at explaining, there's a playable tutorial/demo below.
CLICK HERE FOR THE DEMO!


P.S.: If the link is dead, send me a PM.


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Ireng
post Jun 24 2009, 05:04 PM
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Good and simple idea, thanks.


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ambrosecool
post Jun 24 2009, 08:12 PM
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A simple and effective way to do this.Impressive.


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vdeijk
post Jun 29 2009, 11:07 PM
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Great idea, I'm definately going to use this in my game laugh.gif
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Sanjiv
post Jul 1 2009, 02:44 PM
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Nice system, everything's in place. It reminds me of Star Ocean 2's pickpocketing item. Forgot what it's called, but it executes the pickpocketing similarly.


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