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> LP System v1.2, Additional Parameter (smaller Update)
FlipelyFlip
post Feb 6 2012, 02:07 PM
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LP System v1.1
FlipelyFlip
06.Feb.2012



Introduction
Heyey,
this script is written by me and needed my whole scripting knowledge to maximum.
I've learned a lot with this script, but it's not intressting for you xD

This Script is used to create a new parameter called LP. LP is used for defining
how many chances the actor or enemy has to stay alive. If HP reaches 0 your LP
counter will lose 1 LP and the HP will fill up to maxhp. If damage is greater
than left HP, it will still decrease the new HP too. Means, when your Actor
has only 20 HP left and an enemy deals 50 damage, you will loose 20 HP and 1 LP
fill your HP to max and then you will loose the left 30 HP.

Features
- creates new parameter
- easy to use, but powerfull

Script
Please take Script from demo (:

Customization
You can set for each actor and enemy the LP.
You can set a maximum for the LP
You can set a default amount for LP for actor and enemy
Also you can set the LP recover for a Item.

Compatibility
Should be compatible with every other script.

Screenshot

showing in the Menu (yeah I know I removed the class)


at battle (yeah mp gauge and lp gauge are shorter to fit in together)

DEMO
Demo can be found here: Link to my Scriptbox, it will be there always up2date (:

Version History
v 1.2
- added a function to increase or decrease the LP of a certain actor
- added a function to increase or decrease the LP of a certain enemy
- added a function to get the actor LP
- added a function to get the enemy LP

v 1.1
- added a Replace Class function to replace the showing class in main menu
- added a second MenuStatus Window for showing the LP in Item menu because
if Replace Class is false, it won't show it there.

v 1.0
- define Max LP
- define Default Actor LP
- define Actor LP
- define Default Enemy LP
- define Enemy LP
- define Item Recover

Installation
Just place it above Main and under Materials

FAQ
Is it compatible with Script XYZ?
Should be, just test it out!

Terms and Conditions
Free for using it in non-commercial games. commercial games please pn me or write an email to me.
We will make then a good deal (:
E-Mail: flipely@NO_SPAMgmail.com
remove NO_SPAM wink.gif

Credits
Credits are only for me. I worked nearly a week on this and get frustrated if something won't work!
I lost nearly all my nerves and forced my whole knowledge of scripting to come out.

Thanks to
I'd like to thank Leif for his help, when I needed it, and for all the hints he gave me to get the script work.
Also I like to thank gubid for his video tutorials he made. I learned a lot from them.

~flip

This post has been edited by FlipelyFlip: May 20 2012, 01:56 AM
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Kread-EX
post Feb 7 2012, 02:55 AM
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SaGa games FTW.

Oh, for consistency's sake, you should put the LP below the MP in the main menu, because they appear after the MP in battles. It would be easier on the player's eyes.


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FlipelyFlip
post Feb 7 2012, 08:18 AM
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sure I can, I'll update it in a few minutes (:

~flip
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FF13OebraDiaVani...
post Apr 15 2012, 03:40 AM
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This Script is VERY COOL!

I love it! It rembered me on Kingdom Hearts, because the bosses have such LP bars!

GREAT JOB!

Love,
Vanille
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ASCIIgod
post Apr 21 2012, 05:42 AM
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what a nice stuff... i can call it ELF system. ELF stands for Elemental Life Force... Its a little fairy imbued with the actor's blod thus being bound with the said actor...


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Ndoelicious
post May 11 2012, 03:22 PM
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Mhmm..reminds me of Baroque..or some stuffs like it but with probablity added


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FlipelyFlip
post May 20 2012, 02:02 AM
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@FF13:
it's cool that you like it (:
And thanks for the praise (did I use this word right? oO)

@ASCII:
sure you can call it how ever you want (:
I thought LP is the easiest name, because Life Points, you know^^"

@Ndoelicious:
I don't know Baroque ._.
but it's cool that you probably add it (:

@topic:
I made a little update to version 1.2 which came out with my scriptbox.
I know it's a bit late, but I think it's still okay, right? ._.
Demo link is changed now to lead to my scriptbox, because the Scriptdemo actualy was
the scriptbox without my other scripts (:

~flipy
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