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> Critique Thread, Post resources here for critique.
Holder
post Jul 1 2012, 03:30 PM
Post #101


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It's been a while since I've done any tileset work, especially when it's not pixel based, got the reference image in there aswel:


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MEands
post Jul 1 2012, 04:17 PM
Post #102


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You copied it nicely, your seems to be more round however, but perhaps you were going for that effect.


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Yuu-Mon Musuedo
post Jul 1 2012, 05:17 PM
Post #103


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Oooh! I love Phantasy Star Online! So you are the maker of PSO! I KNEW IT! (Just kidding.)

It's done very well. Just the second line on the top wall is missing. You plan to add more stuff that we can see in the picture?

This post has been edited by Yuu-Mon Musuedo: Jul 1 2012, 05:18 PM


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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.

The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

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supercow
post Jul 1 2012, 07:49 PM
Post #104


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@holder

the floor tile is too bright compared to the wall (if you look at the example you follow , the floor tile is not that bright)

just like @Yuu-Mon Musuedo, ( dunno if you wanna be exact), but a line is missing in top wall

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Holder
post Jul 2 2012, 01:40 PM
Post #105


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Cheers for the edit and additions there supercow, I'm certainly going to to have a close look at that now biggrin.gif I may have made the floor brighter as I was going for the standard dim walls and light floors which I was used to in pixel work so I'm interested in how your floor values differ from mine.

I guess the roundness is something which I could work on if it is a problem, new tablet which I'm working on from this so using brushed instead of pixels is taking some getting used to.

I'll show as much progress as I can, but I do like to keep certain things for releases smile.gif


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Kaleb Daub
post Jul 25 2012, 11:27 AM
Post #106


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I haven't been practicing my editing skills as of late so I ain't were I wont to be but i decided to do my first portrait edit and here it is I am hoping to get to a point where I can add in instead of just take out things and make emotional portraits.
Here
Original

Edit


I don't own this image copyright by lulu.

Also here is a little sprite edit I made to fit this credit to Galter for original.

Sprite

Edit

Original


Tell me what you think I know I have still a long way to go.

This post has been edited by mooshra: Jul 25 2012, 11:32 AM


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Holder
post Aug 1 2012, 03:27 PM
Post #107


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Here's a little snippet of what I'm working on at the moment, you can read what's going on at my blog:

http://animatedbattlers.wordpress.com/2012...ira-progress-1/


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Kaleb Daub
post Aug 1 2012, 07:19 PM
Post #108


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Sweet a mage now thats awesome. can't wait to see the final.


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Rukiri
post Aug 4 2012, 07:09 AM
Post #109


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Was working on some old sprites, redid the hair, made the face a bit bigger(looked like a kid I was told).\

New>Old
Mad>Angry


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Shaddow
post Oct 7 2012, 12:50 AM
Post #110


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So I am attempting to learn how to make add-on for tilesets and such, I tested my hand at something really hard first...a cauldron, but I don't think it turned out well, I'm hoping for some feedback on how it could be fixed.



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X-M-O
post Oct 9 2012, 07:37 AM
Post #111


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Cauldrons are wider aren't they?
Also, I think the cauldron's bottom should be more rounded and have those metal feet like I've seen in most cauldrons. (Hope you know what I mean, lol. I don't have any visual examples.)


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Shaddow
post Oct 9 2012, 08:16 AM
Post #112


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I had actually already fixed that, just forgot I even posted anything up here. I still think it looks odd, especially since it doesn't blend with the rtp very well. :/


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X-M-O
post Oct 9 2012, 10:15 AM
Post #113


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I don't quite understand what you mean by "odd", unless you are just meaning in relation to the RTP.
If you are sizing it down to put it into the tile set, then it would look blurry-odd, but that's why you would normally build it at the smaller size rather than at such a large size (if that makes sense). =]


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Shaddow
post Oct 9 2012, 10:19 AM
Post #114


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laugh.gif I built it in the RTP size, this is actually a zoom in picture. So it matches the size just fine, it's just....I'd compare it as a crayon drawing to a painting, if that makes sense.


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X-M-O
post Oct 9 2012, 10:37 AM
Post #115


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Oh, I see what you mean. XD

I would recommend using stronger, almost sprite-like, features on the cauldron instead of trying to make it look realistic.
Hope that makes sense. ^^


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Rukiri
post Oct 22 2012, 09:52 PM
Post #116


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Nothing wrong for using a photoshop brush, but I think you set the density too high.

Now, to go do the other 2 idle sprites.
Not actual size, zoomX1.5


Thought I'd start outlining buildings, will more or less just texture to add some depth and what not.
What better way to start off with Kame House.


This post has been edited by Rukiri: Oct 22 2012, 10:01 PM


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Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Shaddow
post Nov 11 2012, 11:48 AM
Post #117


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I'm working on a boiling cauldron sprite for a request, and while I think I got it done well enough, I am having trouble making the bubbles act like normal bubbles would. Part of the problem is limiting the animation to three frames. Here is what I have so far, any suggestions?



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Holder
post Nov 19 2012, 02:25 PM
Post #118


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I don't know if you're still working on it but trying to get a popping animation going would be nice.
As for the + try mixing it up with turning it into x and or * . (stars and dots)


Spoke about a new template on my twitter and here's the results, characters which actually look like their RTP portraits/faces (I hope laugh.gif )
Also tested out Adela in there.


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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Shaddow
post Nov 19 2012, 02:35 PM
Post #119


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Thanks for the advice Holder, it was really helpful! I love the new template and sprites, they look amazing, as usual! I feel like I should provide some critique, though I don't feel qualified to critique such fine work. They look just like the battlers you made for them, I didn't even need a second to realize which characters they were supposed to be. You really do amazing work. If anything, the only real thing I can tell is that you can't really see any difference in eye colors, not sure if it is meant to be that way, but they all just look like dark eyes.


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Yuu-Mon Musuedo
post Nov 19 2012, 02:38 PM
Post #120


Gimmie [̲̅$̲̅(̲̅20̲̅)̲̅$̲̅]...
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This is a character portrait of my main character, with the help of a character base template, and RPG Maker VXA's images I used. It's not done yet since the mouth, scar and tie isn't drawn yet.

How do she look? She is suppose to be wearing a school uniform with a green tie, and a green hairband on her hair. Open to suggestions.

EDIT: Made a more finished version on the right. I kept the one on the left so you can notice the changes.



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QUOTE (Shaddowval @ Nov 11 2012, 11:48 AM) *
I'm working on a boiling cauldron sprite for a request, and while I think I got it done well enough, I am having trouble making the bubbles act like normal bubbles would. Part of the problem is limiting the animation to three frames. Here is what I have so far, any suggestions?


It seems alright to me. Maybe the third one on the right seem a bit too similar to the one in the middle. Sorry if I'm not much of help there.

This post has been edited by Yuu-Mon Musuedo: Nov 20 2012, 04:16 AM


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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.

The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
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