Simple add a "recover-all" event command after the battle when looser. This should work.
For your Skill request, I'll just made this little script:
alias skill_effect_old skill_effect
def skill_effect(user, skill)
self.hp = 1
How to use this:
Just type into the note (the box on the bottom right) of a skill this:
You can also do other effects with it-
For example, that the enemy looses half HP-
just write add "Half" into the brackets, like:
$special=["Half"] (you can also do more effects at one time, just write them into it divided by a colon)
and add this to the script (before the last end)
if $special.include?("Half") #<-you see the difference?
self.hp /= 2 #that means he divides his hp by 2
This post has been edited by -dah0rst-: Dec 5 2010, 01:04 AM