FP Equip Restrictions
Type: Feature Plus add-onOverview
This script adds restrictions to your equips.Features
- Limit the number of an equip you can equip at once
- Seal other equips when you have an equip on
- Properly disables items that you can't equip when requirements have not been met
- Applies to all equips, such as when you're using Fomar's individual equips (see note 1)
More to comeUsage
The general syntax for this feature plus system is
<fp:er _option_: values>
Where the options are defined at the top of the script.
So for example if you wanted to put a limit on how many of armor 65 you can equip at once to 1, then you would go to armor 65 in the database and in the notebox write
<fp:er limit: 1>
You can seal equips by specifying whether it's an armor or weapon, and then specifying the equip ID
<fp:er wseal: 3>Examples
<fp:er aseal: 23>
Pictures tell their story. Can you guess what kinds of restrictions I have for my equips?Downloads
Please test and respond
-Equip optimization doesn't work properly.Notes
Note 1: You will need to add the following code to fomar's individual equip. Just put it after "initialize" at line 45 or something.
return nil if is_nil?
Note 2: For multiple equips, you can use Tidloc's Header