QUOTE (amerk @ Oct 22 2012, 10:46 AM)
There could be a lot of possibilities, so I'll see if a scripter has anything to say. You could always attempt a new project and test out each script one by one until you find one that's causing the issue. Another problem could be maybe you used a transparent tile that's walkable over certain areas. Maybe try using a transparent tile that's not passable over tiles the character shouldn't walk on and see if that helps.
The strange thing is, is that this wasn't happening at first. At first, my character was stopped where he needed to be stopped. i.e. not being allowed to walk on X marked tiles. I am not sure if it's a scripting issue. However...I have picked up a few scripts, and implemented them, and when I realized it wasn't really going to fit my game, I deleted the scripts altogether.
I am loathe to start a new project because of all of my database building...enemies, troops, actors, skills...it took me a full day to get it just right. Is there any way to copy over a database? Not to mention, my starting area took me another day, with the events, chests, and all that...
I did try putting down a transparent/impassable tile over the area that my character could walk through, and he's still able to walk over all of it.
I might add, that I've downloaded a few BGMs from a reputable source (others have used this guy) I just placed the files in my BGM folder, by directly going into my enterbrain/audio/BGM folder, and that worked just fine. I had the BGMs in place for a while before all this crap started happening.