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Game Engine - Visual RPG Studio, Free 30 day trial |
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Nov 5 2009, 09:20 PM
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Level 11

Group: Revolutionary
Posts: 178
Type: Developer
RM Skill: Masterful

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 VRS gives you the power to create your own original role-playing games without any special knowledge or training. All you need is a computer an a imagination, and your on the way to making your own game. VRS allow for almost endless maps that can contain up to 10,000,000 tiles. Let's take a look at some more of its features. You might think it's hard to make a game, but it's a breeze to find your way around LastEnd VRS. First, make a map that'll serve as the stage for your adventure, then set up your Player, NPC (enemy monsters), items, magic-everything you need for a good RPG. Finally, create some events and place them around the map. Once complete all you have to do is hit the build game option and your very own original RPG is complete. Mapmaking is as simple as a jigsaw puzzle when you have tiles to work with, and with 10 layers you can make it look and feel the way you want it. FEATURES •Lua Scripting •Larger Maps •1 to 10 Layers •Unlimmited Tilesets •Unlimmited Animated Tiles •Supports Any Grid Size •Project Templating •Double 64 Bit Encrypted Resouces •Customizable Workspace •Supports XBox 360 Controller LINK TO DOWNLOAD LastEnd.com - Main website, and Forums
This post has been edited by lastend: Feb 14 2013, 01:38 AM
Reason for edit: Link lead to torrent site
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Nov 9 2009, 07:59 AM
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Level 11

Group: Revolutionary
Posts: 178
Type: Developer
RM Skill: Masterful

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Here the newest feature list I have up on the site now. More will come, it a work in progress.
Layers We allow for 10 Layers of graphic on the gameboard. Each layer has it own collision setting.
Layer Changing We allow the player to change what layer they are on. This allow for things like bridges, and gives a 3D feel to the engine.
Game Board Unlike the other RPG makers out there we allow almost endless Game Boards that can contain over 10,000,000 tiles each.
Collision Collision is set to a tile and if used on any layer will stop the player movement on that layer. This allows for the design of bridges. You can also setup object collisions. Object collision is an area where the player can move but objects cannot.
Music The music system allow unlimmited songs to be on a map. It supports .mp3, and midi. Adding a song is as easy as right clicking the music part of the treeview, and selecting the songs you want.
Tile Painting The Painting mode takes over the whole right bar. Tiles can be placed one by one, or you can use a selection box to grab an area of tiles. Also it allow for you to select any grouping of tiles by holding down the shift key and clicking the ones you want. This is great for objects that are not your typical square shape.
Items Items can be placed anywhere on the board. They are not tile based, and can have any X, Y position. Also animated items are supported.
Scripting The event system supports Lua scripting.
This post has been edited by lastend: Oct 17 2012, 03:36 PM
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Nov 11 2009, 08:38 PM
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emerge -avt awesome! Wait... it brings me.... HERE?!

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced

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This just seems limited when compared to RPG Maker XP and VX, how would this appeal to eastern communities? While I'm from the US, I'm on many Japanese RPG Maker communities(quite more often than I am here).
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Xeilsoft - Follow your dreams to the very end..
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
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Nov 14 2009, 12:31 AM
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Level 7

Group: Banned
Posts: 100
Type: None
RM Skill: Undisclosed

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i was too lazy to open the spoilers
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Banned for being a total loser and taking the time to write 126 spam posts!!
Regards and have a nice day
The Management
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Nov 15 2009, 01:02 AM
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Level 11

Group: Revolutionary
Posts: 178
Type: Developer
RM Skill: Masterful

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Here a link to the scripting functions added so far. http://lastend.com/scriptingfunctions.aspxIf anyone want a function added to the scripting system just post it here and i'll see what I can do about getting it added.
This post has been edited by lastend: Nov 21 2009, 12:39 PM
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Nov 19 2009, 04:58 PM
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Level 11

Group: Revolutionary
Posts: 183
Type: Developer
RM Skill: Beginner

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may want to make a ToS for it as well so people don't claim it as their own, as well as stuff like if u dont want ppl to use it for a commercial game or wat not
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Nov 22 2009, 03:09 PM
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Level 11

Group: Revolutionary
Posts: 178
Type: Developer
RM Skill: Masterful

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QUOTE (dorky106 @ Nov 19 2009, 05:58 PM)  may want to make a ToS for it as well so people don't claim it as their own, as well as stuff like if u dont want ppl to use it for a commercial game or wat not Commercial games will be allow on it. Not sure yet what the terms will be.
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Nov 22 2009, 03:27 PM
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Level 30

Group: Revolutionary
Posts: 704
Type: Developer
RM Skill: Intermediate

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site could use a little more polishing up. The details need to be elaborated... vastly. One of the things you should add to the FAQ is a "Why you should use Last End RPGMaker instead of ______". For one, I'd like an answer to that
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Nov 23 2009, 11:14 PM
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emerge -avt awesome! Wait... it brings me.... HERE?!

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced

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Lua is awesome, most if not all of the Japanese RM community wished XP used it.
As for the battle system don't implement one make it so that the user has to create his/her own, and if a perfect Zelda BS can be done I'd be happy to use it.
Also the resolution should be customizable as it was very tedious in XP and heck it's not perfect, and also there shouldn't be Tlle size limits. The user should set it when the game is setup.
So like 8X8, 16X16, 32X32, 64X64 etc
I'm very good when it comes to prorgamming so once or if the scripting engine is completely done I could work on some starter kits.
- Chrono Trigger starter kit - Sword of Mana Kit - Legacy of Son Goku Kit - Super Mario Bros Kit (Scripting is a + for this)
I could also make a comparison to LERM to Game Maker and how it stacks up to a GM Rpg.
As for the 8 Dir movement it's useless to have the sprites face that way unless you have matching tiles. I prefer 4 way 8 dir movement. Please make sure both methods of 8 dir movement can be used, or if source is available the user can edit it.
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Xeilsoft - Follow your dreams to the very end..
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
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Nov 24 2009, 02:08 PM
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"In a world called Tenebrae..."

Group: Revolutionary
Posts: 566
Type: Developer
RM Skill: Skilled

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Hey i thought id try to help you with the smallest i could, a logo, but its pretty tribally, and i can do many retries as long as you ask me, i havent done logos in some time and i were missing it, so i just took a chance and hope i made it good and not to tribally, i am trying to stay away from that
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Title: Final Fantasy V.2 Ascension Engine: RPG Maker XP Original Story and Concept by Xach-Crisis "Graphical Beast Xach-Crisis working on Gai's Hunter with Vision Studios, check it out!"
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